Number of Players: 36 + Reserves
Maps: Random
Type: Mixed
Play order: Sequential
Troop Deployment: Mixed
Spoils: Mixed
Reinforcements: Mixed
Fog/Trench: Mixed10 years after Titz Random Settings Championship 1 I bring you the 2nd edition (Iāve been busy).
The idea of this tournament is that you have to play games at random using all settings (except freestyle and speed)
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Round 1 There will be 3 groups of 12. Each group will play 6 games on random maps. Points will be awarded for each game and the player on the least points in each group after 6 games will be eliminated. The settings for each game will be chosen at random.
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Round 2 The groups will be re-drawn with 11 players in each group Points are carried forward from the last round. There will then be 6 more random games and again the lowest scoring players in each group will be eliminated.
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Round 3 The same process will be repeated with 10 in each group.
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Round 4 Same again with groups of 9
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Round 5 Groups of 8
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Round 6 Groups of 7
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Round 7 Groups of 6
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Round 8 Groups of 5
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Round 9 Groups of 4
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Round 10 Groups of 3
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Round 11 The final 6 will play in 1 v 1 games against each of the other 5. A combination of Poly and normal.
How the settings are decidedThe first game will be either a standard, Terminator, Assassin, Dubs, trebs or Quads. In the team games you will be put with random team mates in your group. Type of spoils, fog, reinforcements and troop deployment will also be selected at random. If the first game is Terminator, no spoils, fog, chained then none of these will be options in the second game. The exception will be manual/auto deployment. Manuel every other game would be a bit much so I will do this on a 3 to 1 ratio so 1 in every 4 games is manual. When all settings have been used all will then be available again for the next game.
All applicable settings will be available for the first game of each round regardless of what is left from the previous round
The settingsGame Type1) Standard
2) Terminator
3) Assassin
4) Dubs
5) Trips
6) Quads
Deployment1) Auto
2) Auto
3) Auto
4) Manual
Spoils1) Esc
2) Flat Rate
3) No Spoils
4) Nuke
5) Zombie
Reinforcements1) Chained
2) Adjacent
3) Unlimited
4) Parachute
5) None
Fog/Trench1) Foggy/Trench
2) Sunny/Trench
3) Foggy/No Trench
4) Sunny/No Trench
5) Foggy/No Trench
6) Sunny/No Trench
ScoringPoints available for each game will be the same as the number of players. So in round 1 all games will be worth 12 points, all round 2 games will be worth 11 points etc.
Standard/Assassin: If you win a standard game you will win all the points on offer in that game. So 12 points for winning a 12 player game.
Terminator: 1 point will be awarded per kill plus 1 point for the last man standing.
Team games: Points will be distributed amongst the winning team. So if your quads team wins in round 1 you will receive 3 points each. If your trips team win youāll receive 4 points each and if your dubs team wins you will receive 6 points each.
Other Stuff-Premium only.
- Groups will be decided using Random.org
-Settings for each game will be decided by Random.org
- For dubs, trips and quad games the teams will be decided using Random.org
- All games will have a 20 round limit
- Tiebreakers will be a game with all players on level points. The winner of that game will go through to the next round and then another game will be set up with remaining players until 1 goes out. The settings will be decided at random as with the first six games. (This was amended from the original format on 04/04/21)
Hopefully I have covered everything here but please ask if you have any questions.