Minister X wrote:Recolored One King Street
i can see the troop count clearly now!
prepare for the possibility of being asked by someone to show the battery auto-deploy bonuses in the inset map.
is it easy to change the layout so that the playable area is on the left? battery c will be an obvious stacking spot in multi-player games and we don't want troop counts to fall off the visible area.
when u do the small map, the inset might have to be narrower, with some of the legend going above or below the current visible area, so that it all fits within 630 x 600. this does not need to be done yet, as u don't want be doing every change twice, although it's a good idea to do a rough draft soon of the small map image to ensure that it's not impossible.
the boats in the harbour are at a strange angle, almost upside-down. are u able to rotate them?
impassable walls are dotted lines and passable walls are solid lines, when they surely ought to be the other way round. an alternative is for all walls to be solid, but with opening doors like on an architect's plan. will the doors be visible enough compared with the arrows, which are at least clear?
the v5 update qualifies the map to be [moved] to the main foundry workshop.
onward and upward!
ian.