General Quigley wrote:Many here at CC with no life or means of obtaining respect otherwise make a Conquer Club rating their be- and end-all. You, no doubt, number among them.
End-all-be-all to what? Life? I don't understand the point you're trying to make, as a consistent high CC ranking shows that that person understands strategy and is usually a bright person. Some people take CC ranking very seriously (sometimes to their detriment) and play a lot of games. Some people are ranked very high and are very respected and play only a few games because this is their hobby. Some people like this site so much that they actively contribute to the community. I don't think it's fair to make a blanket statement like that.
General Quigley wrote:Overrated twits like you would seldom but occasionally (and to my surprise) enter a random nuclear game I originated. They were usually excreted fairly quickly, and I would never see them again in a nuke game. No, they weren't targeted. They, like you, just didn't know how to handle being in a fair, wide open brawl of a game. And they couldn't conceive of any other strategy than pile and wait, which doesn't work particularly well in most nuke games. That I have a 17% win ratio, but a relatively high rating in the wide open brawls of games I prefer, ones in which I take on all comers all the time should indicate something to you, and would if you had any intelligence or concept of sportsmanship. That it doesn't comes as no surprise to me whatsoever.
They could be going for Random Map victories to get the Random Medal?
General Quigley wrote:I judge there to be nothing more to gain from reading this thread and have no desire to disseminate unappreciated wisdom further. Ignorance always gets the last word. So have yours.
It seems you are pretty stuck on leaving the site, so I would like to address your initial post, since I'm late to the party here. Polymorphic games are the escape you need in order to play team games where you control all the players on one team. However, I feel that there is something else that is making you leave the site, because to solve your problem, one would just, you know, play the polymorphic games? Maybe you just don't find CC enjoyable anymore. Is there another reason besides just diplomacy in multiplayer games or team games?
YukFoo wrote:berlin1945 wrote:I'm leaving soon too. The dice are just too mercurial. Up down, up down, up down, up down.
Me too. Shitty dice. I will play at other dice maps sites where the dice are more stable. But I think it will take me a few weeks yet to wind down my games.
I would also like to address the dice-randomness argument here. The dice are streaky due to the algorithm that runs the random dice. It is impossible to get true "random" dice that you would otherwise find whilst playing Risk table-top, because the random dice algorithm is only trying to replicate true randomness. The dice complaint's should be more directed towards what algorithm/what company CC chooses to use. Alternatively, I don't see anyone questioning other things about the dice system used, like how total lag-time plays a factor in the algorithm or the load that is put into the algorithm. Ever notice that you get slightly better dice if you DON'T auto assault, especially with stacks under 10-15 troops?