Schedule and Round Breakdown Two rounds - Round 1 to be exchanged by January 12th and Round 2 to be exchanged by January 26th. Clans will have 1 week to fill games.
Round One - 4 Dubs + 3 Trips + 4 Quads chosen by each clan
Round Two - 3 Dubs + 4 Trips + 3 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by FOED)
War Terms
NO manual, freestyle, speed, beta maps, zombie or "no reinforcements"
NO limit on number of trench games
Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
Two random maps for each game type (dubs/trips/quads) must be used by each clan
Each clan member can participate in a max of 16 games (excluding tie-breaker)
12-hour fog of war rule is in effect - Details to be provided before next turn if broken, or game re-made
New settings that are implemented after the start of the Cup will be excluded from wars
Schedule and Round Breakdown Two rounds - Round 1 to be exchanged by January 12th and Round 2 to be exchanged by January 26th. Clans will have 1 week to fill games.
Round One - 4 Dubs + 3 Trips + 4 Quads chosen by each clan
Round Two - 3 Dubs + 4 Trips + 3 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by FOED)
War Terms
NO manual, freestyle, speed, beta maps, zombie or "no reinforcements"
NO limit on number of trench games
Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
Two random maps for each game type (dubs/trips/quads) must be used by each clan
Each clan member can participate in a max of 16 games (excluding tie-breaker)
12-hour fog of war rule is in effect - Details to be provided before next turn if broken, or game re-made
New settings that are implemented after the start of the Cup will be excluded from wars