RET vs BOB
War Thread:
https://www.conquerclub.com/public.php? ... WarId=3582
Contacts:
RET
1st Contact: cpusurfer
2nd Contact: The_Samurai
BOB
1st Contact: mcshanester29
Layout:
Best 0f 49 Games
•8 doubles, 8 triples, 8 quads
•A player can only be used in 20 games
•Tie breaker is Classic – trips, no spoils, chained. Participation in the tie breaker does not count toward game total.
Rules:
•Only game types allowed are "Teams" (Polymorphic is not considered a team game)
•All games must have automatic initial troop deploy (no manual)
•All games must be sequential (no freestyle)
•All games must have 24 hour round length (no speed)
•All spoils are allowed except zombie spoils
•All forts are allowed except "no forts"
•12 hour fog rule in effect. Offending team must post 1st Round movement. If the offender fails to post before the other teams first turn then the non-offending team has a chance to request the game be remade before the end of the 1st round.
•Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
•Beta maps are not allowed
•Each clan will pick the map and settings for exactly half of the games
•Games will be exchanged in 6 sets
Schedule:
•1st Round :: January 26th: 0D x 2T x 2Q
•2nd Round :: February 9th: 0D x 2T x 2Q x 1 Tie-Breaker
•3rd Round :: February 23rd: 0D x 2T x 2Q
•4th Round :: March 8th: 2D x 1T x 1Q
-5th Round :: March 22nd: 2D x 1T x 1Q
-6th Round :: April 5th: 4D x 0T x 0Q
RET (35) vs BOB (14) - RET Wins - Final 5/10/20
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
RET (35) vs BOB (14) - RET Wins - Final 5/10/20
Last edited by cpusurfer on Sun May 10, 2020 10:59 am, edited 12 times in total.
- mcshanester29
- Posts: 8662
- Joined: Tue Sep 07, 2010 3:09 pm
- Gender: Male
- Location: ID, USA
Re: RET vs BOB - pending start date
BOB Accepts the terms!!
Re: RET vs BOB - pending start date
cpusurfer wrote:Spoiler
RET vs BOB
War Thread:
?
Contacts:
RET
1st Contact: cpusurfer
2nd Contact: The_Samurai
BOB
1st Contact: mcshanester29
Layout:
Best 0f 49 Games
•8 doubles, 8 triples, 8 quads
•A player can only be used in 20 games
•Tie breaker is Classic – trips, no spoils, chained. Participation in the tie breaker does not count toward game total.
Rules:
•Only game types allowed are "Teams" (Polymorphic is not considered a team game)
•All games must have automatic initial troop deploy (no manual)
•All games must be sequential (no freestyle)
•All games must have 24 hour round length (no speed)
•All spoils are allowed except zombie spoils
•All forts are allowed except "no forts"
•12 hour fog rule in effect. Offending team must post 1st Round movement. If the offender fails to post before the other teams first turn then then the non-offending team has a chance to request the game be remade before the end of the 1st round.
•Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
•Beta maps are not allowed
•Each clan will pick the map and settings for exactly half of the games
•Games will be exchanged in 6 sets
Schedule:
•1st Round :: January 11th: 0D x 2T x 2Q
•2nd Round :: January 25th: 0D x 2T x 2Q x 1 Tie-Breaker
•3rd Round :: February 8th: 0D x 2T x 2Q
•4th Round :: February 22nd: 2D x 1T x 1Q
-5th Round :: March 7th: 2D x 1T x 1Q
-6th Round :: March 21st: 4D x 0T x 0Q
War approved and Privs granted.mcshanester29 wrote:BOB Accepts the terms!!
Have fun!
- Jdsizzleslice
- Posts: 3576
- Joined: Fri Dec 09, 2011 9:55 pm
- Gender: Male
Re: RET (35) vs BOB (14) - Final 5-10-2020
Tournament privileges removed, databases updated, medals issued.
This war has been completed, and this topic has been MOVED.
This war has been completed, and this topic has been MOVED.
Re: RET (35) vs BOB (14) - RET Wins - Final 5/10/20
Nice war thread, cpusurfer! Looks like RET and BOB have a solid format and schedule set up for their clan war. The mix of doubles, triples and quads should make for some intense gameplay.cpusurfer wrote:RET vs BOB
War Thread:
https://www.conquerclub.com/public.php? ... WarId=3582 rice purity test
Contacts:
RET
1st Contact: cpusurfer
2nd Contact: The_Samurai
BOB
1st Contact: mcshanester29
Layout:
Best 0f 49 Games
•8 doubles, 8 triples, 8 quads
•A player can only be used in 20 games
•Tie breaker is Classic – trips, no spoils, chained. Participation in the tie breaker does not count toward game total.
Rules:
•Only game types allowed are "Teams" (Polymorphic is not considered a team game)
•All games must have automatic initial troop deploy (no manual)
•All games must be sequential (no freestyle)
•All games must have 24 hour round length (no speed)
•All spoils are allowed except zombie spoils
•All forts are allowed except "no forts"
•12 hour fog rule in effect. Offending team must post 1st Round movement. If the offender fails to post before the other teams first turn then the non-offending team has a chance to request the game be remade before the end of the 1st round.
•Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
•Beta maps are not allowed
•Each clan will pick the map and settings for exactly half of the games
•Games will be exchanged in 6 sets
Schedule:
•1st Round :: January 26th: 0D x 2T x 2Q
•2nd Round :: February 9th: 0D x 2T x 2Q x 1 Tie-Breaker
•3rd Round :: February 23rd: 0D x 2T x 2Q
•4th Round :: March 8th: 2D x 1T x 1Q
-5th Round :: March 22nd: 2D x 1T x 1Q
-6th Round :: April 5th: 4D x 0T x 0Q
I like the restrictions around player usage - makes it more about the clans' strategic depth rather than just firepower. And the 12-hour fog rule is a nice touch to add some additional tension.
Curious to see how the tie-breaker round plays out. Classic with no spoils could get wild!
Best of luck to both sides. Looking forward to following the progress of this war. Keep us posted on how it all unfolds!