ATL (16) vs A^ (27) - A^ Wins - Final 10/25/19
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ATL (16) vs A^ (27) - A^ Wins - Final 10/25/19
Contacts
ATL: Caymanmew and Tin Trumpet
A^: Elddir and itake
War Link
https://www.conquerclub.com/public.php? ... WarId=3422
Best of 43 Games
• 7 doubles, 7 triples, 7 quads
• A player can only be used in 15 games
• The tiebreaker is Random map – trips, no spoils, chained, fog. Tiebreaker does not count toward the game total.
Rules:
• Beta maps are not allowed
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have a 24-hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• Round limit of 30 on all games
• 12 Hour Fog Rule in effect - any breach requires both move and status of previously visible territories to be notified immediately - game void and to be remade if not complied with.
• Maps can be used twice, but only once per game type (Dubs/Trips/Quads)
• Each clan will pick the map and settings for exactly half of the games
• 4 days to fill games.
Schedule:
August 25th - Set 1 - 11 games home and away (4 doubles, 4 triples, 3 quads) (22 games)
September 8th - Set 2 - 10 games home and away (3 doubles, 3 triples, 4 quads) + Tiebreaker (21 Games)
ATL: Caymanmew and Tin Trumpet
A^: Elddir and itake
War Link
https://www.conquerclub.com/public.php? ... WarId=3422
Best of 43 Games
• 7 doubles, 7 triples, 7 quads
• A player can only be used in 15 games
• The tiebreaker is Random map – trips, no spoils, chained, fog. Tiebreaker does not count toward the game total.
Rules:
• Beta maps are not allowed
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have a 24-hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• Round limit of 30 on all games
• 12 Hour Fog Rule in effect - any breach requires both move and status of previously visible territories to be notified immediately - game void and to be remade if not complied with.
• Maps can be used twice, but only once per game type (Dubs/Trips/Quads)
• Each clan will pick the map and settings for exactly half of the games
• 4 days to fill games.
Schedule:
August 25th - Set 1 - 11 games home and away (4 doubles, 4 triples, 3 quads) (22 games)
September 8th - Set 2 - 10 games home and away (3 doubles, 3 triples, 4 quads) + Tiebreaker (21 Games)
Last edited by Caymanmew on Tue Oct 29, 2019 10:54 pm, edited 4 times in total.

Re: ATL(0) vs A^(0)
Accepted. GL, ATL!! 
Re: ATL(0) vs A^(0)
Caymanmew wrote:Spoiler
Contacts
ATL: Caymanmew and Tin Trumpet
A^: Elddir and itake
Best of 43 Games
• 7 doubles, 7 triples, 7 quads
• A player can only be used in 15 games
• The tiebreaker is Random map – trips, no spoils, chained, fog. Tiebreaker does not count toward the game total.
Rules:
• Beta maps are not allowed
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have a 24-hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• Round limit of 30 on all games
• 12 Hour Fog Rule in effect - any breach requires both move and status of previously visible territories to be notified immediately - game void and to be remade if not complied with.
• Maps can be used twice, but only once per game type (Dubs/Trips/Quads)
• Each clan will pick the map and settings for exactly half of the games
• 4 days to fill games.
Schedule:
August 25th - Set 1 - 11 games home and away (4 doubles, 4 triples, 3 quads) (22 games)
September 8th - Set 2 - 10 games home and away (3 doubles, 3 triples, 4 quads) + Tiebreaker (21 Games)
War approved and privs granted.elddir wrote:Accepted. GL, ATL!!
Have fun guys, should be a great battle!
JP
Re: ATL(0) vs A^(0)
Round 1 A^ home games:
Game 19311288
Game 19311293
Game 19311295
Game 19311296
Game 19311300
Game 19311302
Game 19311304
Game 19311305
Game 19311314
Game 19311307
Game 19311308
Let me know if I screwed anything up!
Game 19311288
Game 19311293
Game 19311295
Game 19311296
Game 19311300
Game 19311302
Game 19311304
Game 19311305
Game 19311314
Game 19311307
Game 19311308
Let me know if I screwed anything up!
-
misteryforall
- Posts: 392
- Joined: Thu Mar 10, 2011 10:23 am
- Gender: Male
- Location: serbia
Re: ATL(0) vs A^(0)
No candy(s) for u....hopalong wrote:in please.
- hopalong
- Posts: 1240
- Joined: Thu Apr 28, 2011 9:15 am
- Location: not sure ... but it feels kindof good.
Re: ATL(0) vs A^(0)
if i cant have Candy, can i have Larry?misteryforall wrote:No candy(s) for u....hopalong wrote:in please.
-
misteryforall
- Posts: 392
- Joined: Thu Mar 10, 2011 10:23 am
- Gender: Male
- Location: serbia
Re: ATL(0) vs A^(0)
I will ask cay to send u a picture firsthopalong wrote:if i cant have Candy, can i have Larry?misteryforall wrote:No candy(s) for u....hopalong wrote:in please.
Re: ATL(1) vs A^(0)
Round 2 Home for Ascension:
Game 19343043
Game 19341946
Game 19341948
Game 19341949
Game 19341951
Game 19341952
Game 19341954
Game 19341957
Game 19341958
Game 19341968
Game 19343043
Game 19341946
Game 19341948
Game 19341949
Game 19341951
Game 19341952
Game 19341954
Game 19341957
Game 19341958
Game 19341968
Re: ATL(7) vs A^(3)
Close war so far, I have it scored 10-8 ATL, 13-12 A^ with leans.
I'd expect it to be within 3-5 wins max at the end, could go either way.
I'd expect it to be within 3-5 wins max at the end, could go either way.

- hopalong
- Posts: 1240
- Joined: Thu Apr 28, 2011 9:15 am
- Location: not sure ... but it feels kindof good.
Re: ATL(7) vs A^(3)
Just like me! i knew we had something in common, caym.Caymanmew wrote:could go either way.
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misteryforall
- Posts: 392
- Joined: Thu Mar 10, 2011 10:23 am
- Gender: Male
- Location: serbia
Re: ATL(7) vs A^(3)
What was thathopalong wrote:Just like me! i knew we had something in common, caym.Caymanmew wrote:could go either way.
- groovysmurf
- Head Clan Director

- Posts: 3113
- Joined: Tue Apr 14, 2009 1:28 pm
- Gender: Female
- Location: Cleveland, OH
Re: ATL(7) vs A^(3)
hopalong wrote:Just like me! i knew we had something in common, caym.Caymanmew wrote:could go either way.
Re: ATL(7) vs A^(3)
This looks tight!
Any new word from the guys in the trenches?
Any new word from the guys in the trenches?
- hopalong
- Posts: 1240
- Joined: Thu Apr 28, 2011 9:15 am
- Location: not sure ... but it feels kindof good.
Re: ATL(7) vs A^(3)
In the Trenches:JPlo64 wrote:Any new word from the guys in the trenches?
I snatched two poppies
From the parapet's edge,
Two bright red poppies
That winked on the ledge.
Behind my ear
I stuck one through,
One blood red poppy
I gave to you.
The sandbags narrowed
And screwed out our jest,
And tore the poppy
You had on your breast…
Dawn – a shell – O! Christ
I am choked ... safe ... dust blind, I
See trench floor poppies
Strewn. Smashed, you lie.
Re: ATL(7) vs A^(3)
JPlo, our count looks good for us, but we named ourselves Ascension, so we're obviously optimists of some stripe. Even by my count, though, ATL could still win if things were to break right for them. 15-15 on decided matches. Going to continue to be a fun battle.
Also, did Hop compose original poetry for us?
mdhill
Also, did Hop compose original poetry for us?
mdhill
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misteryforall
- Posts: 392
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- Gender: Male
- Location: serbia
Re: A^ Win
Nope, u will be disqualified from the war....was nice to play against u all....hopalong wrote:this war hasnt closed yet? the bodies are leaving a stench on the battlefield. clean-up, please.
- Jdsizzleslice
- Posts: 3576
- Joined: Fri Dec 09, 2011 9:55 pm
- Gender: Male
Re: ATL(16) vs A^(27) - A^ Win
Tournament privileges removed, databases updated, medals issued.
This war has been completed, and this topic has been MOVED.
This war has been completed, and this topic has been MOVED.
