Moderator: Cartographers
No don't - the map is finally going somewhere again (hopefully to the final forge subforum pretty soon)Samus wrote:Oh my god, I was gone for over a month and this thread still didn't die. Somebody get some Holy water or something.
Highest Score: 2437nmhunate wrote:Speak English... It is the language that God wrote the bible in.
Fool me once, shame on you, fool me 37 times.......RobinJ wrote:No don't - the map is finally going somewhere again (hopefully to the final forge subforum pretty soon)Samus wrote:Oh my god, I was gone for over a month and this thread still didn't die. Somebody get some Holy water or something.
Come on mate. This map deserves AT LEAST final forge status. There are pathetic and unplayable maps that have reached final forge. This is a flawed diamond of a map...flawed yes, but still a diamond!Samus wrote:Fool me once, shame on you, fool me 37 times.......RobinJ wrote:No don't - the map is finally going somewhere again (hopefully to the final forge subforum pretty soon)Samus wrote:Oh my god, I was gone for over a month and this thread still didn't die. Somebody get some Holy water or something.
This map has already been in Final Forge before at least once. As I recall the most recent abandonment included the author deleting everything, I don't even want to go through all the pages to figure out how that got worked out. I wouldn't make any bets on it being quenched anytime soon, but maybe I'm just a pessimist.
lt_oddball wrote:the bonus for stalingrad area is 1 too much:
3 border lands to defend and 5 internal lands (divided by 3 =) yields 1.
So a bonus of 4 is appropriate.
besides; having the Stalingrad zone means you'll have 1/3 of the 3 cities bonus points also in your pocket for "free".
Also Von Leeb Area should get one extra :
2 border lands and 3 internal lands should yield 2 + 3/3 = 3 in total.
Never mind the "historical" importance of the city of Stalingrad (actually overrated military speaking) or lands like China in the Far east Map, etc..
In the end we are playing a board game with a collection of placement dots.
Only that mathematical number should count in addressing the correct balanced number of bonuspoints per region.

Hey, I'm not taking anything away from the map, but 125 pages of history tells me not to get my hopes up.Ruben Cassar wrote:Come on mate. This map deserves AT LEAST final forge status. There are pathetic and unplayable maps that have reached final forge. This is a flawed diamond of a map...flawed yes, but still a diamond!![]()
Didn't someone say that about 80 pages ago?It just needs some fine tuning and it will be quenched soon.
What are the current problems? Only the labels?qwert wrote:Steel Panzer
lets hope qwert will fix all the problems and make the large one so we can see it in the forge!
*waiting and praying *
Like i say many times,first i must finish small version of map,there is no point of working in large version if small map have some problems.
qwert wrote:It oddball i dont understand what you mean?
Having only 1 or 2 stared terittory you dont get nothing,you must have all 3 stared terittory for extra bonus.
Yes if play 3 player,but with 4,5,6 players you must very big luck to get all russian zones,because these zones is very big. I play world map with 6 players and some guys get from start Finland,sweden and norvege, and these is luck, so what we can do.Here i dont belive that some guys can get all rusian country from start, and if some have very big luck to get all stared terittory then he have luck and can play lotery.So the player lucky enough to start with a better disposition in the russian zones is now (as it stands) in the advantage.
Once you get both maps up I dont think Andy will be able to avoid forging your map. After some of his recent efforts, I think he could quench your map straight away, because your map is alot better than any of the recent ones.Teya wrote:Something else that is bothering me is the Tula and Oryol labels in Moscow Army. They are both quite close to each other and the border, and I think The Oryol label might benefit being moved a little bit to the left.
Yes i read,but i wait to get more feedback,now i move oryol and tula.Teya wrote:
Something else that is bothering me is the Tula and Oryol labels in Moscow Army. They are both quite close to each other and the border, and I think The Oryol label might benefit being moved a little bit to the left.
May as well I suppose but it could spoil the effect of the star. Is the XML all sorted and everything else all sorted? If so, this could enter final forge before page 130boberz wrote:what about move the legend up a bit (half way in between where it is now and the top) i think that might solve the issue i have at the top
Highest Score: 2437nmhunate wrote:Speak English... It is the language that God wrote the bible in.
This is a good suggestion that I hadn't considered before... Ideally for me the label for Von Leeb army should be parallel to WWII.RobinJ wrote:May as well I suppose but it could spoil the effect of the star. Is the XML all sorted and everything else all sorted? If so, this could enter final forge before page 130boberz wrote:what about move the legend up a bit (half way in between where it is now and the top) i think that might solve the issue i have at the top
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
boberz
Joined: 03 Dec 2006
Posts: 629
Posted: 14 Jun 2007 18:30 Post subject:
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what about move the legend up a bit (half way in between where it is now and the top) i think that might solve the issue i have at the top