
Are the maps getting too complicated?
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Re: Are the maps getting too complicated?
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Re: Are the maps getting too complicated?
Actually, HitRed, the creator of the periodic table map, has asked me to re-link his map. Generally, in my many years on CC, I've found that mapmakers appreciate a bit of criticism. Sometimes the mapmaking forums can be an echo chamber of "this looks awesome" with little other feedback.
the world is in greater peril from those who tolerate or encourage evil than from those who actually commit it- Albert Einstein
- iAmCaffeine
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Re: Are the maps getting too complicated?
Any mapmaker with some sense only cares about criticism from people who are going to play on the map.

Re: Are the maps getting too complicated?
yeah, good point.iAmCaffeine wrote:Any mapmaker with some sense only cares about criticism from people who are going to play on the map.

Re: Are the maps getting too complicated?
From my wall:iAmCaffeine wrote:Any mapmaker with some sense only cares about criticism from people who are going to play on the map.
HitRed wrote:All your points are valid. Pi has tonnes of text. PTableE the bonus are very long and hard to take. Players will need to double check Y and Yb. Understood. It's still work in progress so things can change. Hopefully it will get Beta.
the world is in greater peril from those who tolerate or encourage evil than from those who actually commit it- Albert Einstein
Re: Are the maps getting too complicated?
From my wall:riskllama wrote:yeah, good point.iAmCaffeine wrote:Any mapmaker with some sense only cares about criticism from people who are going to play on the map.
I get that you guys- RL and IAC want to make this a troll thread and flame me, but let's keep this about the maps, ok?HitRed wrote:All your points are valid. Pi has tonnes of text. PTableE the bonus are very long and hard to take. Players will need to double check Y and Yb. Understood. It's still work in progress so things can change. Hopefully it will get Beta.
the world is in greater peril from those who tolerate or encourage evil than from those who actually commit it- Albert Einstein
Re: Are the maps getting too complicated?
You're welcome to check my wall. Just click on my name. Anyone can view it RL.riskllama wrote:meh, sounds made up...
We cool?
the world is in greater peril from those who tolerate or encourage evil than from those who actually commit it- Albert Einstein
- iAmCaffeine
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Re: Are the maps getting too complicated?
I said "with some sense". If a mapmaker is validating your opinion then they're lacking in sense. I knew you'd miss that.Symmetry wrote:From my wall:riskllama wrote:yeah, good point.iAmCaffeine wrote:Any mapmaker with some sense only cares about criticism from people who are going to play on the map.
I get that you guys- RL and IAC want to make this a troll thread and flame me, but let's keep this about the maps, ok?HitRed wrote:All your points are valid. Pi has tonnes of text. PTableE the bonus are very long and hard to take. Players will need to double check Y and Yb. Understood. It's still work in progress so things can change. Hopefully it will get Beta.

Re: Are the maps getting too complicated?
well, HR is a proud Trump supporter, so iAC wins this thread, again - this is unprecedented.

Re: Are the maps getting too complicated?
"Feedback is an essential part of the map making process. It allows the mapmaker to get different perspectives and find out what people like and don't like about their map. It also sheds light on any flaws in gameplay or graphics which the mapmaker did not see. For someone that wants to be involved but doesn't have the artistic knack, giving good feedback is a great way to become a vital part of the foundry. If you regularly give good feedback, you will become well liked by the mapmakers, Foundry Assistants and Moderators (members who are in charge of stamping maps). Not only that, but you will make a noticeable impact on the quality of the maps the foundry produces."
Quote by MrBenn
Quote by MrBenn
- iAmCaffeine
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Re: Are the maps getting too complicated?
That quote is irrelevant. It's an encouragement for other users to give feedback on maps. If you're making a map and want to take feedback from a known victim of his own trolling who doesn't even play the game, then more fool you.

Re: Are the maps getting too complicated?
perhaps sym could make himself useful in some capacity around the Foundry - stranger things have happened... 

Re: Are the maps getting too complicated?
Perhaps he could start by keeping Foundry discussions in the Foundry Discussions forum.riskllama wrote:perhaps sym could make himself useful in some capacity around the Foundry - stranger things have happened...
“Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
― Voltaire
Re: Are the maps getting too complicated?
honestly, duk - how would that help? the foundry is dead AF, at least out here, someone will see it.

Re: Are the maps getting too complicated?
I've not quoted any discussion from the Foundry discussions forum, Duk. Besides, I know no rule against doing so, and given that the mapmaker has found some of this discussion helpful in advancing the maps, I don't really see the problem.Dukasaur wrote:Perhaps he could start by keeping Foundry discussions in the Foundry Discussions forum.riskllama wrote:perhaps sym could make himself useful in some capacity around the Foundry - stranger things have happened...
the world is in greater peril from those who tolerate or encourage evil than from those who actually commit it- Albert Einstein
Re: Are the maps getting too complicated?
Indeed- I'd actually say that the site would be better for having more of these kinds of threads. Encouraging people to provide input on maps in development in a place where they are more likely to receive feedback- positive and negative is, I think, a good thing.riskllama wrote:honestly, duk - how would that help? the foundry is dead AF, at least out here, someone will see it.
RL- if you can lay off trolling both me and now also HitRed, what would your opinions be on what's good and what's not with regards to the maps.
the world is in greater peril from those who tolerate or encourage evil than from those who actually commit it- Albert Einstein
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Shannon Apple
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Re: Are the maps getting too complicated?
Symmetry wrote:A couple of the top maps in development in the foundry at the moment:
I find it hard to believe that someone who doesn't even play the game is upset by the difficulty of maps.Not attacking you, just an observation.
The site has over 250 maps and many of them have the exact same settings, so there are plenty for beginners to play. It's nice to see new concepts popping up as it adds a layer of difficulty for more advanced players. The game is constantly evolving and that's a positive thing.
00:33:53 ‹riskllama› will her and i ever hook up, LLT???
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
Re: Are the maps getting too complicated?
Ladies and gentlemen Symmetry is a member of our community. From the way I read it the map maker doesn't have any problems with his comments so I don't really understand why you would. Lets try to treat everyone the way we would want to be treated.

- iAmCaffeine
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Re: Are the maps getting too complicated?
Then I guess I have to be a little more blunt. QUIT TROLLING!iAmCaffeine wrote:If I was a troll I'd expect to be treated like one.

Re: Are the maps getting too complicated?
Thanks ES-
IAC- you're also a member of the community, and it'd be cool if you could add to the discussion. HitRed and I have some disagreements on the maps, but we aren't on opposite sides. We'd both like the maps to be better.
Feel free to join the discussion, even if you like, by opposing my points or discussing what you like or don't like with HitRed.
IAC- you're also a member of the community, and it'd be cool if you could add to the discussion. HitRed and I have some disagreements on the maps, but we aren't on opposite sides. We'd both like the maps to be better.
Feel free to join the discussion, even if you like, by opposing my points or discussing what you like or don't like with HitRed.
the world is in greater peril from those who tolerate or encourage evil than from those who actually commit it- Albert Einstein
Re: Are the maps getting too complicated?
I don't want to see the site evolve into a point where the top tier players and new members compete on entirely different sets of maps and settings. To me, that would mean a destruction of the sense of community here. I don't mind new ideas, not at all, but I would like to see the older ideas implemented in new and inventive ways more, and for new maps to evolve from simpler maps rather than to add more complexity to already complex newer maps.Shannon Apple wrote:The site has over 250 maps and many of them have the exact same settings, so there are plenty for beginners to play. It's nice to see new concepts popping up as it adds a layer of difficulty for more advanced players. The game is constantly evolving and that's a positive thing.
The site evolves in different ways, and not all of them are positive. One of the less positive ways is that members of the community put less input into the mapmaking forums, for example, than they used to. There should be more threads like this if it helps involve the community in mapmaking.
the world is in greater peril from those who tolerate or encourage evil than from those who actually commit it- Albert Einstein
Re: Are the maps getting too complicated?
Periodic table map is unbelievably simple. It looks crap, in my opinion, as it links too much so all those bonuses will be pointless. It will be played as a non-bonus taking, strategic map where you are just trying to eliminate... but as everything links to everything, it just won't quite work. Possibly okay in a doubles / 2poly trench setting?
Other map also looks very simple to understand.
Compare either of these to Stalingrad, and you're on easy street with these.
Other map also looks very simple to understand.
Compare either of these to Stalingrad, and you're on easy street with these.
Re: Are the maps getting too complicated?
Stalingrad as a point of comparison makes most maps look easy-.SCuD. wrote:Periodic table map is unbelievably simple. It looks crap, in my opinion, as it links too much so all those bonuses will be pointless. It will be played as a non-bonus taking, strategic map where you are just trying to eliminate... but as everything links to everything, it just won't quite work. Possibly okay in a doubles / 2poly trench setting?
Other map also looks very simple to understand.
Compare either of these to Stalingrad, and you're on easy street with these.

If that's your jumping off point though, most maps will seem like child's play.
Edit- image fixed
Last edited by Symmetry on Wed Jun 13, 2018 12:50 pm, edited 1 time in total.
the world is in greater peril from those who tolerate or encourage evil than from those who actually commit it- Albert Einstein
