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Timing-out loophole [Implemented on Casual]

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Should the loophole be closed?

Poll ended at Sun Jan 07, 2018 10:38 am

Yes, for all games
115
58%
Yes, but only for 24-hour games, not for speed
62
31%
No, leave it
21
11%
 
Total votes : 198

Re: Is it time to close the timing-out loophole?

Postby DirtyDishSoap on Wed Dec 13, 2017 8:01 am

If you're taking advantage of a loophole or a glitch or poor programming for an advantage over others, it's called cheating. A lot of people in the gaming world today in the multiplayer scene like the new Player Unknown Battlegrounds would receive an immediate ban for taking advantage of a glitch/loophole/cheating.

In what other nicety can you put it as? Forgetfulness?

demonfork wrote:Forced spoils of war is a dumb concept.


What other game in the wold of real life combat/war situation requires this?

If I'm on the battlefield of war and I kill an enemy soldier, am I required to take his weapon or do I have the option to leave it behind?

You're required to take the weapon actually. lol

demonfork wrote:If I'm playing any game from fucking Legend of Zelda all the way to the latest FPS, am I required to take the spoils from a kill or can I leave that shit behind?


Different games, different concepts, different settings. The site is obviously meant to emulate RISK. Clear and cut case of comparing an Apple to an Orange. Come on mayne...

demonfork wrote:Furthermore, If you decide to time-out and miss your spoil, you miss your fortify step. This reality adds a modicum of balance to the act of not taking a card and therefore turns the option of "timing out" into a legitimate strategy decision.

What do you think hurts more? Drawing out the time to prevent an auto nuke on yourself, or missing a fortify?
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Re: Is it time to close the timing-out loophole?

Postby MagnusGreeol on Wed Dec 13, 2017 9:33 am

- As Confederate pointed out, In a Risk war with 4 others on boardgame, Try taking a territory and NOT take a card, I dare ya, the whole concept of conquering a territory and recieving a spoil is just how it is! Anyone who says otherwise will seem to me, like they like having the "loophole" around to manipulate the system!? Take a territory and forcefully exept the spoil, close the loophole and shut down players who like having it in place for their devious plan to skate. ")>
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Re: Is it time to close the timing-out loophole?

Postby IcePack on Wed Dec 13, 2017 9:42 am

MagnusGreeol wrote:- As Confederate pointed out, In a Risk war with 4 others on boardgame, Try taking a territory and NOT take a card, I dare ya, the whole concept of conquering a territory and recieving a spoil is just how it is! Anyone who says otherwise will seem to me, like they like having the "loophole" around to manipulate the system!? Take a territory and forcefully exept the spoil, close the loophole and shut down players who like having it in place for their devious plan to skate. ")>


If you play around a table, sometimes it’s easy to accidentally forget to take anspoil. I know in our house, if you forget to draw while it’s your turn you lose the card.
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Re: Is it time to close the timing-out loophole?

Postby MagnusGreeol on Wed Dec 13, 2017 10:04 am

IcePack wrote:
MagnusGreeol wrote:- As Confederate pointed out, In a Risk war with 4 others on boardgame, Try taking a territory and NOT take a card, I dare ya, the whole concept of conquering a territory and recieving a spoil is just how it is! Anyone who says otherwise will seem to me, like they like having the "loophole" around to manipulate the system!? Take a territory and forcefully exept the spoil, close the loophole and shut down players who like having it in place for their devious plan to skate. ")>


If you play around a table, sometimes it’s easy to accidentally forget to take anspoil. I know in our house, if you forget to draw while it’s your turn you lose the card.


- Around the table you prolly don't use nukes, and I guarentee if you were close to elimination and took a territory, everyone would deff. make sure you took a card.
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Re: Is it time to close the timing-out loophole?

Postby mrswdk on Wed Dec 13, 2017 10:20 am

Around the table you get dead arms for breaking truces so I guess it all evens out.
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Re: Is it time to close the timing-out loophole?

Postby betiko on Wed Dec 13, 2017 11:38 am

demonfork wrote:Forced spoils of war is a dumb concept.


What other game in the wold of real life combat/war situation requires this?

If I'm on the battlefield of war and I kill an enemy soldier, am I required to take his weapon or do I have the option to leave it behind?

If I'm playing any game from fucking Legend of Zelda all the way to the latest FPS, am I required to take the spoils from a kill or can I leave that shit behind?


Furthermore, If you decide to time-out and miss your spoil, you miss your fortify step. This reality adds a modicum of balance to the act of not taking a card and therefore turns the option of "timing out" into a legitimate strategy decision.


Do you throw a virtual fake random dice to kill an enemy in real life too? Or do you get extra armies if you trade a canon+fantasin+cavalier to... a box filled with cards and plastic troops?
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Re: Is it time to close the timing-out loophole?

Postby MagnusGreeol on Wed Dec 13, 2017 12:10 pm

demonfork wrote:Forced spoils of war is a dumb concept.


What other game in the wold of real life combat/war situation requires this?

If I'm on the battlefield of war and I kill an enemy soldier, am I required to take his weapon or do I have the option to leave it behind?

If I'm playing any game from fucking Legend of Zelda all the way to the latest FPS, am I required to take the spoils from a kill or can I leave that shit behind?


Furthermore, If you decide to time-out and miss your spoil, you miss your fortify step. This reality adds a modicum of balance to the act of not taking a card and therefore turns the option of "timing out" into a legitimate strategy decision.


- Except in unlimited forts, You could rein as much as you like and run it dry.
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Re: Is it time to close the timing-out loophole?

Postby Wizz00 on Thu Dec 14, 2017 10:36 pm

IcePack wrote:
Hooch wrote:So aside from clan games it is completely acceptable to do this, excluding questions of fair play?


Correct. Its a long debated topic but currently other than someone complaining or saying it’s cheap tactics, it’s perfectly within the rules to do so



It’s only within the rules because the code is written that way. Go back to basics - imagine sitting round a table and trying to employ these tactics. Blatant cheating.
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Re: Is it time to close the timing-out loophole?

Postby Metsfanmax on Thu Dec 14, 2017 11:21 pm

demonfork wrote:Forced spoils of war is a dumb concept.


What other game in the wold of real life combat/war situation requires this?

If I'm on the battlefield of war and I kill an enemy soldier, am I required to take his weapon or do I have the option to leave it behind?

If I'm playing any game from fucking Legend of Zelda all the way to the latest FPS, am I required to take the spoils from a kill or can I leave that shit behind?


Then go create a suggestions thread for an option to decline spoils. That argument is completely irrelevant here.

Furthermore, If you decide to time-out and miss your spoil, you miss your fortify step. This reality adds a modicum of balance to the act of not taking a card and therefore turns the option of "timing out" into a legitimate strategy decision.


In adjacent/chained/parachute fortifications, sure. But for unlimited this isn't true, and for no reinforcements it doesn't apply.
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Re: Is it time to close the timing-out loophole?

Postby demonfork on Fri Dec 15, 2017 1:51 am

Metsfanmax wrote:
demonfork wrote:Forced spoils of war is a dumb concept.


What other game in the wold of real life combat/war situation requires this?

If I'm on the battlefield of war and I kill an enemy soldier, am I required to take his weapon or do I have the option to leave it behind?

If I'm playing any game from fucking Legend of Zelda all the way to the latest FPS, am I required to take the spoils from a kill or can I leave that shit behind?


Then go create a suggestions thread for an option to decline spoils. That argument is completely irrelevant here.

Furthermore, If you decide to time-out and miss your spoil, you miss your fortify step. This reality adds a modicum of balance to the act of not taking a card and therefore turns the option of "timing out" into a legitimate strategy decision.


In adjacent/chained/parachute fortifications, sure. But for unlimited this isn't true, and for no reinforcements it doesn't apply.


I knew it was only a matter of time before the village idiot showed up.


Not irrelevant.

Thus why I qualified my statement with "modicum". Do you know what modicum means? It means a small amount.

See that's why I used this particular word, because I understood that my statement didn't apply to every circumstance. But thanks for clearing up for me shit that I already knew you fucking mook.

You're a fucking baby... In pretty much everything you do and say. Just like when I was voted into the Platinum Lounge. You had to threaten to quit The Lounge because I got voted in and you didn't like that. So you threw a tantrum and subverted the voting process and coerced people to change their votes in order to appease your childish rants.

Now you are a joke to the other members. All of the examples that you posted, of the reasons why you didn't want me in, everyone else thought was funny. WTG clever guy, you are the smartest person in the room. Fucking schmuck
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Re: Is it time to close the timing-out loophole?

Postby PSU 86 on Fri Dec 15, 2017 2:21 am

Hopefully the administrators will take the input from this poll (and other CC polls) with a grain of salt. These polls are very unscientific and do not necessarily reflect the entire CC family that exists today.
Lets imagine , hypothetically, that half of the players on CC like how the rule is now and exploit the fact that they can not take a card if they so choose. Also imagine that the other half of all CC players do not like the rule as it exists today, and despise when their opponent exploits the rule in an attempt to not have to nuke themselves.

Now, ask yourself: WHO in CC will reply to the request "Is it time to close the timing-out loophole?"

It is quite possible that the latter half (those who do not like the rule as it exists today) would be more fired up about it to respond here in this forum. It is also quite possible that the former half (those who like the rule and exploit it) are not that charged up about the subject, and wouldnt take the time to respond.
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Re: Is it time to close the timing-out loophole?

Postby Dukasaur on Fri Dec 15, 2017 4:44 am

betiko wrote:
IcePack wrote:I don’t think most consider it cheating, I would say most agree it’s poor sportsmanship etc


It's cheating in it's purest form. Missing your turn with 5 cards in escalating or not taking your 5th spoil in zombie/nuclear when you don't like the ones you have in hand is totally cheating. You cannot minimize the impact on the outcome of a game to do such things that would never happen in a real life game.

Best and most clear-cut summation so far!

DoomYoshi wrote:Ok, there's a lot of accusations flying about the original intent.

Before I begin, I must preface by saying that this suggestion has already been SUBMITTED!
Here is the original submission:
https://www.conquerclub.com/forum/viewtopic.php?f=4&t=188165&start=150#p4306685

Thank god for DoomYoshi and his indexed archives! The site should erect a monument to this guy.

IcePack wrote:As I said I don’t use the tactic so the change doesn’t bother me, but let’s be honest about it at least and not outright lie. You might feel it’s a bug or cheating, but it’s never been looked at that way by the site and it’s definitely not a bug.

I won't mince words just to be politic. It is cheating. It subverts the intent of nuclear games, and allows people to escape risks that are inherent in the setting, thus granting themselves an unfair advantage. Anything that allows you to grant yourself an unfair advantage is pretty much what cheating is, in my book. If you want to play word games and call it something else, go ahead.

As far as being a bug, maybe it was originally not so. It is now. It's a sloppy solution to a programming problem that once served a purpose and should have been removed when the need was gone.

PSU 86 wrote:
Casinos in Vegas allow you to continue to play cards if the dealer accidentally showed his hidden cards. You are legally permitted to count cards in Vegas too. The player is allowed to do whatever is in their advantage to win as long as it does not violate the house rules.

That's a bit of disingenuous comment. Counting cards is not illegal because it's impossible to prove, unless you're using some kind of mechanical device. If you're only using your brain, it can't be proven, and there's no point making a rule about something that can't be proven. Nonetheless, if you're suspected of counting cards you'll be banned from the casino.
https://www.casino.org/blog/how-do-casinos-spot-and-catch-card-counters/
What Happens if You are Caught?

It’s important to remember that card counting in blackjack isn’t illegal. However, casinos have the right to refuse service to anyone they please, and a number of things are likely to happen if you are pegged as a counter. First, you may just be “asked” to quit playing blackjack or to leave the casino. However, depending on the degree of wrongdoing, the casino could also just outright ban you from the premises.


There's a lot of things in life that aren't technically illegal but are still cheating. When you wake up in the morning and you know you have to shit, but you hold it back until you get to work so you can waste your employer's time instead of your own, that's not illegal but it's still a scumbag move. Do it once in a while and nobody cares, but the guys who do it day after day after day are soon identified as cheaters and they'll be gotten rid of at the earliest opportunity.

morleyjoe wrote:Yes. You take a territory, you get a card. Period.

Thank you! =D> =D> =D>



DirtyDishSoap wrote:Why? It should be across the board. You can't just attack, walk away for an hour, come back and say "Gee, guess I won't take a card".

If the system is being used to take advantage of something, then it's considered unhealthy. Doesn't have to apply to Zombie or Nuclear.

Take Mrswdk's comment (that I cannot find for the life of me): "I don't take a card for a bonus unless it's worth the troop count", or something similar along those lines. I could be imagining it, but that's kind of the same bullshit I'm talking about.

You don't want a card? Don't attack and conquer. That simple. The rules should reflect every setting, not just two because it's more of problem there compared to flat/escalating.

I agree. It really is that simple.

betiko wrote:
IcePack wrote:
morleyjoe wrote:It should apply to all games. And it is at a 87% yes result currently in the poll.


Its only 50% for all games


and 87% agree to change the current system at least for casual games. Too bad there is no poll option for my position which is between these two.
CatchersMitt14 wrote:I take issue with the poll. You don’t know where those conditional votes would land if was a yes/no decision.

It's hard enough to get a meaningful sample size to show up for a poll without excessively complicating it. I tried to boil it down to the simplest form that would still be meaningful.

PSU 86 wrote:Hopefully the administrators will take the input from this poll (and other CC polls) with a grain of salt. These polls are very unscientific and do not necessarily reflect the entire CC family that exists today.
Lets imagine , hypothetically, that half of the players on CC like how the rule is now and exploit the fact that they can not take a card if they so choose. Also imagine that the other half of all CC players do not like the rule as it exists today, and despise when their opponent exploits the rule in an attempt to not have to nuke themselves.

Now, ask yourself: WHO in CC will reply to the request "Is it time to close the timing-out loophole?"

It is quite possible that the latter half (those who do not like the rule as it exists today) would be more fired up about it to respond here in this forum. It is also quite possible that the former half (those who like the rule and exploit it) are not that charged up about the subject, and wouldnt take the time to respond.

Unscientific the poll may be, but the sample size is good for the population. Are people who want this changed finally fired up? Yes! We've been getting screwed for years, and I know a lot of people who have been seriously pissed when someone did this and won a game unfairly this way. I can't say how many people have asked me "how come this has never been fixed" but it's dozens, at least.

A similar poll in 2012 yeilded similar results, but wasn't acted upon. Here we are five years later, and we're mad as hell and not going to take it any more!

demonfork wrote:What other game in the wold of real life combat/war situation requires this?

If you play tabletop Risk, if you take a territory on your turn you get a card.

If you play Monopoly, if you land on Community Chest you get a card.

If you play the Game of Life and land on a Job Search square you draw three career cards.

These things are not negotiable. They are a core part of the game.

I'm encouraged that most people agree. Maybe there is hope for humanity.

Wizz00 wrote:
IcePack wrote:
Hooch wrote:So aside from clan games it is completely acceptable to do this, excluding questions of fair play?


Correct. Its a long debated topic but currently other than someone complaining or saying it’s cheap tactics, it’s perfectly within the rules to do so



It’s only within the rules because the code is written that way. Go back to basics - imagine sitting round a table and trying to employ these tactics. Blatant cheating.

=D>
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Re: Is it time to close the timing-out loophole?

Postby MagnusGreeol on Fri Dec 15, 2017 6:07 am

PSU 86 wrote:Hopefully the administrators will take the input from this poll (and other CC polls) with a grain of salt. These polls are very unscientific and do not necessarily reflect the entire CC family that exists today.
Lets imagine , hypothetically, that half of the players on CC like how the rule is now and exploit the fact that they can not take a card if they so choose. Also imagine that the other half of all CC players do not like the rule as it exists today, and despise when their opponent exploits the rule in an attempt to not have to nuke themselves.

Now, ask yourself: WHO in CC will reply to the request "Is it time to close the timing-out loophole?"

It is quite possible that the latter half (those who do not like the rule as it exists today) would be more fired up about it to respond here in this forum. It is also quite possible that the former half (those who like the rule and exploit it) are not that charged up about the subject, and wouldnt take the time to respond.


- If the former half (those who like how it is now) don't take the time to vote and respond, Then they could very well be giving up on what they believe in>? Right now, the few that have come to vote/respond about not changing it, Better get a response team here to respond & vote! '')>
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Re: Is it time to close the timing-out loophole?

Postby Metsfanmax on Fri Dec 15, 2017 6:48 am

demonfork wrote:I knew it was only a matter of time before the village idiot showed up.


If you make that joke enough times, I promise you it will eventually get funny. Keep it up.

Not irrelevant.

Thus why I qualified my statement with "modicum". Do you know what modicum means? It means a small amount.

See that's why I used this particular word, because I understood that my statement didn't apply to every circumstance. But thanks for clearing up for me shit that I already knew you fucking mook.


You are welcome.

You're a fucking baby...


OK
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Re: Is it time to close the timing-out loophole?

Postby mrswdk on Fri Dec 15, 2017 9:52 am

According to the poll, 68 people are incapable of finishing a speed turn within the clear time limit given to them and want to punish everyone else as a result.
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Re: Is it time to close the timing-out loophole?

Postby MagnusGreeol on Fri Dec 15, 2017 10:52 am

mrswdk wrote:According to the poll, 68 people are incapable of finishing a speed turn within the clear time limit given to them and want to punish everyone else as a result.


- Seriously? I don't play speed wars, There are plenty of reasons (all mentioned throughout this thread) why those 68 think it should be changed, Cmon Mr Mrs, I took you to be a lil smarter than your post is!?
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Re: Is it time to close the timing-out loophole?

Postby mrswdk on Fri Dec 15, 2017 6:08 pm

Smart enough not to read the 5 pages of clan nerds whining at each other, yes.
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Re: Is it time to close the timing-out loophole?

Postby demonfork on Fri Dec 15, 2017 9:59 pm

Dukasaur wrote:
demonfork wrote:What other game in the wold of real life combat/war situation requires this?

If you play tabletop Risk, if you take a territory on your turn you get a card.

If you play Monopoly, if you land on Community Chest you get a card.

If you play the Game of Life and land on a Job Search square you draw three career cards.

These things are not negotiable. They are a core part of the game.

I'm encouraged that most people agree. Maybe there is hope for humanity.


1. No where in the official rules of the table top version of Risk does it state that you are required to take a card. It says that you "earn" a card if you successfully conquer a territory but it does not say that you are required to take it.

2. In the official rules of Monopoly it, unlike Risk, explicitly states that you are required to take the Community Chest card but that you have the option of declining to take the Chance card.

3. Spoils are not cards so your comparison is flawed anyway.
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Re: Is it time to close the timing-out loophole?

Postby IcePack on Fri Dec 15, 2017 10:15 pm

A similar poll in 2012 yeilded similar results, but wasn't acted upon. Here we are five years later, and we're mad as hell and not going to take it any more!


A similarly biased worded poll perhaps?
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Re: Is it time to close the timing-out loophole?

Postby DoomYoshi on Fri Dec 15, 2017 10:31 pm

IcePack wrote:
A similar poll in 2012 yeilded similar results, but wasn't acted upon. Here we are five years later, and we're mad as hell and not going to take it any more!


A similarly biased worded poll perhaps?


I linked the poll already. You should look at the results, it's a perfect poll-penis.
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Re: Is it time to close the timing-out loophole?

Postby Dukasaur on Sat Dec 16, 2017 12:14 am

IcePack wrote:
A similar poll in 2012 yeilded similar results, but wasn't acted upon. Here we are five years later, and we're mad as hell and not going to take it any more!


A similarly biased worded poll perhaps?


I think you'd probably consider the original question less biased. Results were similar, however. Check it out.

DoomYoshi wrote:
IcePack wrote:
A similar poll in 2012 yeilded similar results, but wasn't acted upon. Here we are five years later, and we're mad as hell and not going to take it any more!


A similarly biased worded poll perhaps?


I linked the poll already. You should look at the results, it's a perfect poll-penis.
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Re: Is it time to close the timing-out loophole?

Postby PSU 86 on Sat Dec 16, 2017 4:54 am

I have fond memories of playing the board game Risk in the 80's (yes, I'm old!)
I miss the sound of the dice hitting the box.....the camaraderie, as a defender, yelling at your attacker "LOSE TWO" while point at him or her. Playing till the wee hours of the morning....someone usually suicides to get out of playing the rest of the game (which usually helped someone and hindered someone else - usually someone who screwed him during the long game).

But, this is not risk. Any argument that suggests that Risk does it a certain way, so therefore CC should also change the rules to be like Risk, is flawed.
CC is better in many ways than Risk. It is worse in a few ways.
CC is better because: no cheating on the troops - when you get ten troops to start your turn, the computer is the police who make sure you got ten. If you "LOSE TWO" the computer makes sure that two are taken off the board (instantaneously I might add!). Being drunk, or tired NEVER leads to counting mistakes on CC. Noticing that your opponent is not paying attention so you maybe take twelve to start your turn instead of ten NEVER happens in CC. The little counting mistakes that can always occur with Risk NEVER happen in CC thanks to the computer being the bean counter. Remember that a Risk board game takes hours to complete and all that extra time is from COUNTING troops and placing them on the board - something that is done rather quickly on CC.
CC is worse in only a few things: it is less sociable to play facing a computer than to play with other people your own age (we always played 4 player, 2 guys 2 girls... all aged in early to mid 20's). There is no doubt that this is an advantage for the board game Risk in my humble opinion.
I have fond memories of those days. In all , I probably only played about ten games, but I remember them well. We would start around 9pm and go till 4am.

CC will enjoy more success and profits if they keep the rules simple. A game or sport with complicated rules will eventually lead to less people being interested in it. Whatever the administrators decide, it should be one rule for all the different types of set ups (nuke, escalating, flat, etc.). Otherwise , it will get mind boggling to understand. CC has a good thing going. Dont bastardize it to make it more like the board game Risk.

Those of you who like to throw around the word "cheating"....I ask you: Was it cheating when your caveman ancestor evaded a predator in an unconventional manner? Before you answer, let me remind you that you would not be here had they been caught.

Is it cheating to put a childs college money in a college fund thereby evading taxes on the gains?

Is it cheating to start multiple businesses but first you LLC them giving yourself limited liability in a corporation? If one fails, you claim bankruptcy on that one only. When one of your businesses hits big, you keep all the profits (in your LLC which you control).

Life has always rewarded the person who can seek out and find the hidden opportunity. Dont make the mistake of thinking that EVERYONE who plays CC knows that they can let the clock run out and avoid getting a card which will keep him from nuking himself. Those of you who oppose people taking advantage of the loophole, let me tell you something that you probably already know: YOU can do it too. Dont EVER forget that you are only here on earth today because one or more of your ancestors "cheated" to stay alive to reproduce another day.
I personally prefer that our unique and wonderful game of CC should remain as it is with the timing out loophole the way it is. In my 20,000 or so games on here, I have done it probably only 3 times (all in speed games) but it is analogous to life in that it rewards someone who seeks and finds the hidden opportunity.
But whatever the administrators decide is fine by me. Lets just keep it simple.
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Re: Is it time to close the timing-out loophole?

Postby MagnusGreeol on Sat Dec 16, 2017 5:23 am

PSU 86 wrote:I have fond memories of playing the board game Risk in the 80's (yes, I'm old!)
I miss the sound of the dice hitting the box.....the camaraderie, as a defender, yelling at your attacker "LOSE TWO" while point at him or her. Playing till the wee hours of the morning....someone usually suicides to get out of playing the rest of the game (which usually helped someone and hindered someone else - usually someone who screwed him during the long game).

But, this is not risk. Any argument that suggests that Risk does it a certain way, so therefore CC should also change the rules to be like Risk, is flawed.
CC is better in many ways than Risk. It is worse in a few ways.
CC is better because: no cheating on the troops - when you get ten troops to start your turn, the computer is the police who make sure you got ten. If you "LOSE TWO" the computer makes sure that two are taken off the board (instantaneously I might add!). Being drunk, or tired NEVER leads to counting mistakes on CC. Noticing that your opponent is not paying attention so you maybe take twelve to start your turn instead of ten NEVER happens in CC. The little counting mistakes that can always occur with Risk NEVER happen in CC thanks to the computer being the bean counter. Remember that a Risk board game takes hours to complete and all that extra time is from COUNTING troops and placing them on the board - something that is done rather quickly on CC.
CC is worse in only a few things: it is less sociable to play facing a computer than to play with other people your own age (we always played 4 player, 2 guys 2 girls... all aged in early to mid 20's). There is no doubt that this is an advantage for the board game Risk in my humble opinion.
I have fond memories of those days. In all , I probably only played about ten games, but I remember them well. We would start around 9pm and go till 4am.

CC will enjoy more success and profits if they keep the rules simple. A game or sport with complicated rules will eventually lead to less people being interested in it. Whatever the administrators decide, it should be one rule for all the different types of set ups (nuke, escalating, flat, etc.). Otherwise , it will get mind boggling to understand. CC has a good thing going. Dont bastardize it to make it more like the board game Risk.

Those of you who like to throw around the word "cheating"....I ask you: Was it cheating when your caveman ancestor evaded a predator in an unconventional manner? Before you answer, let me remind you that you would not be here had they been caught.

Is it cheating to put a childs college money in a college fund thereby evading taxes on the gains?

Is it cheating to start multiple businesses but first you LLC them giving yourself limited liability in a corporation? If one fails, you claim bankruptcy on that one only. When one of your businesses hits big, you keep all the profits (in your LLC which you control).

Life has always rewarded the person who can seek out and find the hidden opportunity. Dont make the mistake of thinking that EVERYONE who plays CC knows that they can let the clock run out and avoid getting a card which will keep him from nuking himself. Those of you who oppose people taking advantage of the loophole, let me tell you something that you probably already know: YOU can do it too. Dont EVER forget that you are only here on earth today because one or more of your ancestors "cheated" to stay alive to reproduce another day.
I personally prefer that our unique and wonderful game of CC should remain as it is with the timing out loophole the way it is. In my 20,000 or so games on here, I have done it probably only 3 times (all in speed games) but it is analogous to life in that it rewards someone who seeks and finds the hidden opportunity.
But whatever the administrators decide is fine by me. Lets just keep it simple.


- Though I believe it should be changed, I must say that the way you explained your thoughts on the matter is quite tempting to overturn my thoughts, You didnt come here. to blast all who believe it should be changed, but gave us a different angle to look at it.
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Re: Is it time to close the timing-out loophole?

Postby DirtyDishSoap on Sat Dec 16, 2017 12:06 pm

PSU 86 wrote:But, this is not risk. Any argument that suggests that Risk does it a certain way, so therefore CC should also change the rules to be like Risk, is flawed.
CC is better in many ways than Risk. It is worse in a few ways.
CC is better because: no cheating on the troops - when you get ten troops to start your turn, the computer is the police who make sure you got ten. If you "LOSE TWO" the computer makes sure that two are taken off the board (instantaneously I might add!). Being drunk, or tired NEVER leads to counting mistakes on CC. Noticing that your opponent is not paying attention so you maybe take twelve to start your turn instead of ten NEVER happens in CC. The little counting mistakes that can always occur with Risk NEVER happen in CC thanks to the computer being the bean counter. Remember that a Risk board game takes hours to complete and all that extra time is from COUNTING troops and placing them on the board - something that is done rather quickly on CC.
CC is worse in only a few things: it is less sociable to play facing a computer than to play with other people your own age (we always played 4 player, 2 guys 2 girls... all aged in early to mid 20's). There is no doubt that this is an advantage for the board game Risk in my humble opinion.


The whole premise of CC is meant to emulate RISK. Obviously this isn't going to be a face to face game, but when the site was first founded, it captured the game as close as it can it. At the end of the day, CC is still meant to be RISK, with the addition of new ideas from the community. The problem we're currently facing here is that the site is old, over a decade, it has outdated coding, and with that, people take advantage of it, while others don't. The question I pose is: Do you think it's fair for someone to not take a card to create an advantage over others? Say that a player has a bonus, 4 cards, and has to break the other players bonus. The 4 cards he's currently holding would zombify/nuke his bonus. He can't let that happen because he doesn't want to put in the resources to reclaim it, or outright lose. So just run out the clock.

Probably not the best example, but the idea is that if something is creating an unfair advantage over others, it should be immediately be addressed rather than simply say "Well, that's just how it works".

PSU 86 wrote:CC will enjoy more success and profits if they keep the rules simple. A game or sport with complicated rules will eventually lead to less people being interested in it. Whatever the administrators decide, it should be one rule for all the different types of set ups (nuke, escalating, flat, etc.). Otherwise , it will get mind boggling to understand. CC has a good thing going. Dont bastardize it to make it more like the board game Risk.


The settings being changed to where you're forced to take a card rather than wait out the timer wouldn't complicated to understand. The most complicated thing about CC are the maps that are added. Take The Temple of Jinn for example. That map is a mess to look at for me, would never touch it unless I want to go blind.

PSU 86 wrote:Those of you who like to throw around the word "cheating"....I ask you: Was it cheating when your caveman ancestor evaded a predator in an unconventional manner? Before you answer, let me remind you that you would not be here had they been caught.


Thankfully, a website is not a life or death situation. Apples to Oranges.

PSU 86 wrote:Is it cheating to put a childs college money in a college fund thereby evading taxes on the gains?


Apples to Oranges.

PSU 86 wrote:Is it cheating to start multiple businesses but first you LLC them giving yourself limited liability in a corporation? If one fails, you claim bankruptcy on that one only. When one of your businesses hits big, you keep all the profits (in your LLC which you control).


Apples to Oranges.

PSU 86 wrote:Life has always rewarded the person who can seek out and find the hidden opportunity. Dont make the mistake of thinking that EVERYONE who plays CC knows that they can let the clock run out and avoid getting a card which will keep him from nuking himself. Those of you who oppose people taking advantage of the loophole, let me tell you something that you probably already know: YOU can do it too. Dont EVER forget that you are only here on earth today because one or more of your ancestors "cheated" to stay alive to reproduce another day.
I personally prefer that our unique and wonderful game of CC should remain as it is with the timing out loophole the way it is. In my 20,000 or so games on here, I have done it probably only 3 times (all in speed games) but it is analogous to life in that it rewards someone who seeks and finds the hidden opportunity.
But whatever the administrators decide is fine by me. Lets just keep it simple.


Yes but society IE: Judges, administrators, etc. have repeatedly punished people for taking advantage of "hidden opportunity". Fraud for example, is heavily punished, which in a way, is cheating the system. Embezzlement is another one that is heavily punished. People, whether it be a minority or majority, will attempt to take advantage over others, there's no reason to believe that CC is the exception here. Congratulations that you don't do it, but that doesn't speak for everyone in CC who has done it or are still doing it to create that advantage.
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Re: Is it time to close the timing-out loophole?

Postby ConfederateSS on Sat Dec 16, 2017 3:15 pm

--------If it doesn't get changed...Can we have a flip the board over option once a month...I never did that...But one time I was playing Axis and Allies...I was Japan and was beaten back to just the Island of Japan...My friend goes BOOM! and flips the board over on his turn...You've just had the bomb dropped on your ass!...Turned on the song ,"blasting it".......YOU DROPPED THE BOMB ON ME!...and started dancing a Victory dance...I couldn't stop laughing...It was worth losing... :D ConfederateSS.out!(The Blue and Silver Rebellion)... :D ...Or maybe the Big Guy can sell ...flip the board over tokens in the store... :D :D :D ...If people are going to use the loophole tactic...
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