hopalong wrote:not filling games/not providing settings for battles for several days is taking slow play to a whole new level. it seems like it has been a month since we had a game start within 4 days of an engagement being declared. good for you for finding a loophole and not being penalized for it. i hope this changes in the next version.
it should be 24 hours to submit settings, and you better have a good reason for not accepting within 24 hours. you should have to choose your settings before you enter a structure or you dont get to enter it. same goes if you want to attack someone - submit your map and settings, or you dont get to attack.
these delays are needless and in poor form.
rockfist wrote:Don,
What he is saying is Iāve been waiting for settings for 72 hours. At that rate, I doubt we will ever meet on the field.
I donāt even know who this person is, but they must be afraid...the engagement has noteven begun and they are delaying...(to the anonymous opponent, not Don) itās your damn settings, there must be one that you are reasonably confident you can defeat me on, no?
I think for most of the clans, theres a central active group pretty involved and then "others" to fill out the numbers. Some of the others (barely) know they are even "in" the game until games come up. Generally it just takes time for the overlords to message the leaders, who go back and message the players, who respond to the leaders, who send back to the overlords.
But it never ceases to fail people have busy days at work, so can be delayed at any of those junctures. the Leader doesn't get the pm to the player right away, or the player doesn't get back to the leader asap. Or they have to ask what they are even talking about because they didn't realize they were in the game, or someones gone for the weekend, or their dog died, or they're on vacation, or they are sick, or....
Well you get the idea
We encountered most everything during this game. We've tried to do our best to manage some of the more difficult scenarios that had delays beyond our target timeline (only a handful I'm aware of that really truly exceeded and most were exceptional circumstances). Other than that, its just been natural communication delays between parties.
As with clue, even a simple thing (like asking which clan to attack out of three, or dubs trips or quads game on pre defined settings) doesn't always get a quick response. I tried to combat this with "defaults" that people could enter so I didn't have to PM anyone, but nearly no clans utilizied default maps and settings for any scenarios. So it resorts back to PM, but as happened a few times, when they truly exceeded the timeframe or it was felt that actions wouldn't be taken within reasonable time frames, those were handled instead of continued wait periods.
The second version has narrowed map choices down, and I'm hoping to get more clans to utilize pre defined games and settings so that its much quicker. But there in any scenario are likely to be a few days delay even in perfect situations. Not every clan is as organized and on top of things as the top handful are, or as good as communication or contacting one another in real time etc that some of the clans do / are capable of.
I also know a few actually plan out the games (IE research known lords to see what maps and settings they are good at) which also takes time (as long as its within the acceptable criteria, its allowed). While some do it in planning, others do it during the games itself and slow play the turns. Thats the reason we defined a period of time that was "acceptable" much like the "acceptable" 24 hours to take a turn, there was "acceptable" amounts of time to research, plan, and communicate before a battle took place.