Invited you for 2 Poly 2 games, medium mapKing Tet wrote:Thanks to the mods for running this, I've been around since the first and always enjoy a good whac!
I need a few more games to get to 20. If any mods could help me out with an invite that'd be great. I'll play any map, but prefer small- medium size ones. I like poly but don't need it, and don't like freestyle.
Thanks to anyone who can help out.
Tet
WHAC-A-MOD IX
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Re: WHAC-A-MOD IX
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
https://youtu.be/zlusWzDY4qw
Re: WHAC-A-MOD IX
Thanks Benga and Mad777, I've got my fill nowMad777 wrote:Invited you for 2 Poly 2 games, medium mapKing Tet wrote:Thanks to the mods for running this, I've been around since the first and always enjoy a good whac!
I need a few more games to get to 20. If any mods could help me out with an invite that'd be great. I'll play any map, but prefer small- medium size ones. I like poly but don't need it, and don't like freestyle.
Thanks to anyone who can help out.
Tet
Re: WHAC-A-MOD IX
Sorry if it was obvious but to get the GA medal in this event it's written 2 Win tokkens and 7 play tokken. But it's also written that there is a scoring system.
So my question is : A player with 8 play tokkens and 2 Win tokkens, will he have a GA medal? Or is the medal link with a percent of Win tokken out of play tokken (28.57% if it's 2/7)?
thank you for the organisation of this event
So my question is : A player with 8 play tokkens and 2 Win tokkens, will he have a GA medal? Or is the medal link with a percent of Win tokken out of play tokken (28.57% if it's 2/7)?
thank you for the organisation of this event
- CatchersMitt14
- Posts: 1855
- Joined: Tue Jun 19, 2007 1:30 pm
Re: WHAC-A-MOD IX
As long as you have a minimum of 7 play tokens and 2 win tokens you will medal with a GA. So your scenario of 8 play and 2 win will result in a GA.fairman wrote:Sorry if it was obvious but to get the GA medal in this event it's written 2 Win tokkens and 7 play tokken. But it's also written that there is a scoring system.
So my question is : A player with 8 play tokkens and 2 Win tokkens, will he have a GA medal? Or is the medal link with a percent of Win tokken out of play tokken (28.57% if it's 2/7)?
thank you for the organisation of this event
If you want to compete for the top seven prize, then you need a minimum of 20 played, and those are where the percentages matter.
11:36:19 ‹Swifte› #RazYouUselessTwit
- LiveLoveTeach
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Re: WHAC-A-MOD IX
If anyone is looking for a game, let me know - I'll be around. They must start before midnight though (so within the next hour).
I'll also be putting up some speed games, if anyone is around and interested.
I'll also be putting up some speed games, if anyone is around and interested.
- Thorthoth
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Re: WHAC-A-MOD IX
No one's interested now. W-A-M is over. Duh...LiveLoveTeach wrote:If anyone is looking for a game, let me know - I'll be around. They must start before midnight though (so within the next hour).
I'll also be putting up some speed games, if anyone is around and interested.
THORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTH
- Thorthoth
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Re: WHAC-A-MOD IX
So, I still bet nobody was interested...riskllama wrote:she posted that with over an hour to spare, idiot. wtf is wrong with you?
...and really, one whole hour to spare. was there a paperwork deadline or something?
THORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTH
- Tobikera
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Re: WHAC-A-MOD IX
Why did CC take away the banner and link to the WAM tourney? They leave the monthly challenges up until they have been completed. Why not this one? How will competitors keep track of the standings? Fortunately, I saved the link, but I suspect most did not. Seems fishy. It is not over until all of the games started during WAM week are finished.

-
celliottii
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Re: WHAC-A-MOD IX
My understanding of the event is this:Tobikera wrote:Why did CC take away the banner and link to the WAM tourney? They leave the monthly challenges up until they have been completed. Why not this one? How will competitors keep track of the standings? Fortunately, I saved the link, but I suspect most did not. Seems fishy. It is not over until all of the games started during WAM week are finished.
WAM IX is a one week long event that ended at midnight on Sunday. All current games will be played out and count towards points, but no new games can start after midnight.
That's probably why you can't see the banner anymore or join any new games.
Re: WHAC-A-MOD IX
The banner is gone because there are no more games to fill. The scoreboard is up, permanently.Tobikera wrote:Why did CC take away the banner and link to the WAM tourney? They leave the monthly challenges up until they have been completed. Why not this one? How will competitors keep track of the standings? Fortunately, I saved the link, but I suspect most did not. Seems fishy. It is not over until all of the games started during WAM week are finished.
Here's the link: https://www.conquerclub.com/public.php? ... vent_id=66
If you go to the Community page you see it listed with the Current and Upcoming events.
If you go from the Community page to the Events page and select the ALL button, you can scroll through all 66 Official events that there have been since BW introduced the new systems three or four years ago. (Be patient, the list takes a while to load.) ALL EVENTS The scoreboards for all those events are preserved and available permanently.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
― Voltaire
- Tobikera
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Re: WHAC-A-MOD IX
Thanks, didn't know all that, Dukasaur. Appreciate the quick replies. I did know that signup was over and existing games play out. Just was surprised that the Scoreboard was gone.
Cheers, Tobi
Cheers, Tobi

- IcePack
- Multi Hunter

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Re: WHAC-A-MOD IX
Scoreboard is still linked in the OP of the event as well in the announcement of the event. That's where I always go to look anyway 

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
- LiveLoveTeach
- Posts: 375
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Re: WHAC-A-MOD IX
Thorthoth wrote:No one's interested now. W-A-M is over. Duh...LiveLoveTeach wrote:If anyone is looking for a game, let me know - I'll be around. They must start before midnight though (so within the next hour).
I'll also be putting up some speed games, if anyone is around and interested.
Hey TT,Thorthoth wrote:So, I still bet nobody was interested...riskllama wrote:she posted that with over an hour to spare, idiot. wtf is wrong with you?
...and really, one whole hour to spare. was there a paperwork deadline or something?
I saw that there were people who had posted that they were still looking for games. I didn't know if they were still around or not, but since I was, I figured I'd make the offer. Yes, it was late, but there was still time to get games going. And there were still people who were both around that late and interested in getting an extra game started.
Teach
- Thorthoth
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Re: WHAC-A-MOD IX
Talk to the hand.LiveLoveTeach wrote:Thorthoth wrote:No one's interested now. W-A-M is over. Duh...LiveLoveTeach wrote:If anyone is looking for a game, let me know - I'll be around. They must start before midnight though (so within the next hour).
I'll also be putting up some speed games, if anyone is around and interested.Hey TT,Thorthoth wrote:So, I still bet nobody was interested...riskllama wrote:she posted that with over an hour to spare, idiot. wtf is wrong with you?
...and really, one whole hour to spare. was there a paperwork deadline or something?
I saw that there were people who had posted that they were still looking for games. I didn't know if they were still around or not, but since I was, I figured I'd make the offer. Yes, it was late, but there was still time to get games going. And there were still people who were both around that late and interested in getting an extra game started.
Teach
THORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTH
Re: WHAC-A-MOD IX
Nice one LLT
Ignore him/her/it
Ignore him/her/it
LiveLoveTeach wrote:Thorthoth wrote:No one's interested now. W-A-M is over. Duh...LiveLoveTeach wrote:If anyone is looking for a game, let me know - I'll be around. They must start before midnight though (so within the next hour).
I'll also be putting up some speed games, if anyone is around and interested.Hey TT,Thorthoth wrote:So, I still bet nobody was interested...riskllama wrote:she posted that with over an hour to spare, idiot. wtf is wrong with you?
...and really, one whole hour to spare. was there a paperwork deadline or something?
I saw that there were people who had posted that they were still looking for games. I didn't know if they were still around or not, but since I was, I figured I'd make the offer. Yes, it was late, but there was still time to get games going. And there were still people who were both around that late and interested in getting an extra game started.
Teach

- Thorthoth
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- Joined: Mon Dec 26, 2011 1:36 pm
- Location: My pyramid in Asgard, beside the glaciated Nile.
Re: WHAC-A-MOD IX
Nice one, Tt.
Ignore him/her/it.
Ignore him/her/it.
bergy1 wrote:Nice one LLT
Ignore him/her/it
LiveLoveTeach wrote:Thorthoth wrote:No one's interested now. W-A-M is over. Duh...LiveLoveTeach wrote:If anyone is looking for a game, let me know - I'll be around. They must start before midnight though (so within the next hour).
I'll also be putting up some speed games, if anyone is around and interested.Hey TT,Thorthoth wrote:So, I still bet nobody was interested...riskllama wrote:she posted that with over an hour to spare, idiot. wtf is wrong with you?
...and really, one whole hour to spare. was there a paperwork deadline or something?
I saw that there were people who had posted that they were still looking for games. I didn't know if they were still around or not, but since I was, I figured I'd make the offer. Yes, it was late, but there was still time to get games going. And there were still people who were both around that late and interested in getting an extra game started.
Teach
THORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTH
Re: WHAC-A-MOD IX
players have been in the past and still are at a big disadvantage in this.A mod can make as many games or as few as he wants.A player has to take what he can when a game is available.Along with the suggestion of trying to allow other players a chance at games and not joining three games against a single mod.This can make the 20 game requirement hard to achieve.
Mods can choose team games and then invite other mods that are good team players or who they have teamed with in the past.Players can not invite other players and have to hope for the best with who their teammates will end up being.A player who joins these should expect to lose thus a lower win% overall.
lastly mods choose the maps they want to play.There are mods who will play a single map with a specific strategy or a map they excel at and then "noob" the players who join.mods who have had high win% in the past in this still have a high win% now doing what they have done in the past.
To those mods who played a lot of games as well as picked basic maps,I say well done! and good form by you!.
I realize all this will be ignored and the mods will once again congratulate themselves for defeating the players overall.
on the chance that anyone chooses to see the merit in this,my sugestion for the next wac-a-mod would be alow players to invite other players to team games.as well as considering making all games......RANDOM.
Mods can choose team games and then invite other mods that are good team players or who they have teamed with in the past.Players can not invite other players and have to hope for the best with who their teammates will end up being.A player who joins these should expect to lose thus a lower win% overall.
lastly mods choose the maps they want to play.There are mods who will play a single map with a specific strategy or a map they excel at and then "noob" the players who join.mods who have had high win% in the past in this still have a high win% now doing what they have done in the past.
To those mods who played a lot of games as well as picked basic maps,I say well done! and good form by you!.
I realize all this will be ignored and the mods will once again congratulate themselves for defeating the players overall.
on the chance that anyone chooses to see the merit in this,my sugestion for the next wac-a-mod would be alow players to invite other players to team games.as well as considering making all games......RANDOM.
- IcePack
- Multi Hunter

- Posts: 16862
- Joined: Wed Aug 04, 2010 6:42 pm
- Gender: Male
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Re: WHAC-A-MOD IX
There is limited mods, and theres high demand for games. so we have to make quite a bit to meet demand with low people on the mod side (not even all mods participate) so i know for me, i try to accomidate special requests etc but the majority of games people create are ones we are familiar with because if you have to play 100 games and are usually only at 10...its a big change, takes a lot of time and you gravitate towards games that you dont need to spend a ton of time to think about on or we would never take that many games, and then the event pretty much becomes not workable.ooge wrote:players have been in the past and still are at a big disadvantage in this.A mod can make as many games or as few as he wants.A player has to take what he can when a game is available.Along with the suggestion of trying to allow other players a chance at games and not joining three games against a single mod.This can make the 20 game requirement hard to achieve.
Mods can choose team games and then invite other mods that are good team players or who they have teamed with in the past.Players can not invite other players and have to hope for the best with who their teammates will end up being.A player who joins these should expect to lose thus a lower win% overall.
lastly mods choose the maps they want to play.There are mods who will play a single map with a specific strategy or a map they excel at and then "noob" the players who join.mods who have had high win% in the past in this still have a high win% now doing what they have done in the past.
To those mods who played a lot of games as well as picked basic maps,I say well done! and good form by you!.![]()
I realize all this will be ignored and the mods will once again congratulate themselves for defeating the players overall.
on the chance that anyone chooses to see the merit in this,my sugestion for the next wac-a-mod would be alow players to invite other players to team games.as well as considering making all games......RANDOM.
I would never play 100 random games...its just wayyyy to time combersume.

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
Re: WHAC-A-MOD IX
IcePack wrote:There is limited mods, and theres high demand for games. so we have to make quite a bit to meet demand with low people on the mod side (not even all mods participate) so i know for me, i try to accomidate special requests etc but the majority of games people create are ones we are familiar with because if you have to play 100 games and are usually only at 10...its a big change, takes a lot of time and you gravitate towards games that you dont need to spend a ton of time to think about on or we would never take that many games, and then the event pretty much becomes not workable.ooge wrote:players have been in the past and still are at a big disadvantage in this.A mod can make as many games or as few as he wants.A player has to take what he can when a game is available.Along with the suggestion of trying to allow other players a chance at games and not joining three games against a single mod.This can make the 20 game requirement hard to achieve.
Mods can choose team games and then invite other mods that are good team players or who they have teamed with in the past.Players can not invite other players and have to hope for the best with who their teammates will end up being.A player who joins these should expect to lose thus a lower win% overall.
lastly mods choose the maps they want to play.There are mods who will play a single map with a specific strategy or a map they excel at and then "noob" the players who join.mods who have had high win% in the past in this still have a high win% now doing what they have done in the past.
To those mods who played a lot of games as well as picked basic maps,I say well done! and good form by you!.![]()
I realize all this will be ignored and the mods will once again congratulate themselves for defeating the players overall.
on the chance that anyone chooses to see the merit in this,my sugestion for the next wac-a-mod would be alow players to invite other players to team games.as well as considering making all games......RANDOM.
I would never play 100 random games...its just wayyyy to time combersume.
- IcePack
- Multi Hunter

- Posts: 16862
- Joined: Wed Aug 04, 2010 6:42 pm
- Gender: Male
- Location: California
Re: WHAC-A-MOD IX
You must not have read what I wrote. I said because high games loads we gravitate towards stuff we know. Even basic games if you aren't used to playing "classic style" maps make you have to plan your moves. If you have 100+ games, you definitely can't spend to much time thinking about the turns. Even 60 games @ 1 min each is an hour you have to dedicate just to the whac event, let alone your other games / responsibilities. Some mods have played 100+ games (some even over 200) just to help keep up with demand. Thats hours and hours of play. If you gotta think a lot about your turns playing stuff you aren't used to it wouldn't be practical to start enough games to keep up with the demand by playersooge wrote:IcePack wrote:There is limited mods, and theres high demand for games. so we have to make quite a bit to meet demand with low people on the mod side (not even all mods participate) so i know for me, i try to accomidate special requests etc but the majority of games people create are ones we are familiar with because if you have to play 100 games and are usually only at 10...its a big change, takes a lot of time and you gravitate towards games that you dont need to spend a ton of time to think about on or we would never take that many games, and then the event pretty much becomes not workable.ooge wrote:players have been in the past and still are at a big disadvantage in this.A mod can make as many games or as few as he wants.A player has to take what he can when a game is available.Along with the suggestion of trying to allow other players a chance at games and not joining three games against a single mod.This can make the 20 game requirement hard to achieve.
Mods can choose team games and then invite other mods that are good team players or who they have teamed with in the past.Players can not invite other players and have to hope for the best with who their teammates will end up being.A player who joins these should expect to lose thus a lower win% overall.
lastly mods choose the maps they want to play.There are mods who will play a single map with a specific strategy or a map they excel at and then "noob" the players who join.mods who have had high win% in the past in this still have a high win% now doing what they have done in the past.
To those mods who played a lot of games as well as picked basic maps,I say well done! and good form by you!.![]()
I realize all this will be ignored and the mods will once again congratulate themselves for defeating the players overall.
on the chance that anyone chooses to see the merit in this,my sugestion for the next wac-a-mod would be alow players to invite other players to team games.as well as considering making all games......RANDOM.
I would never play 100 random games...its just wayyyy to time combersume.![]()
So your saying that the mods are picking basic maps and settings so they do not have to think to hard right? I looked at your mod games and I see poison Rome,antartica and team games.You chose those maps to noob the players.Next time make at least an attempt with being honest with your response. mods have an unfair advantage with this and by the looks of it always will.Just dont pat yourselves on the back for defeating the players overall.Those mods who did pick basic maps and settings I say good form by you.To the mods who tried to noob the players.I guess you think shooting fish in a barrel is fun.Oh and those mods enjoy your extra medal and credits for finishing in the top seven.
I never said basic maps and settings. I said games that I know and dont have to think about. I know poison rome / antarctica so well it takes me <1 min for a turn. Though i did do basic stuff like siege, classic, and randoms and battle for Iraq upon request

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
Re: WHAC-A-MOD IX
IcePack wrote:You must not have read what I wrote. I said because high games loads we gravitate towards stuff we know. Even basic games if you aren't used to playing "classic style" maps make you have to plan your moves. If you have 100+ games, you definitely can't spend to much time thinking about the turns. Even 60 games @ 1 min each is an hour you have to dedicate just to the whac event, let alone your other games / responsibilities. Some mods have played 100+ games (some even over 200) just to help keep up with demand. Thats hours and hours of play. If you gotta think a lot about your turns playing stuff you aren't used to it wouldn't be practical to start enough games to keep up with the demand by playersooge wrote:IcePack wrote:There is limited mods, and theres high demand for games. so we have to make quite a bit to meet demand with low people on the mod side (not even all mods participate) so i know for me, i try to accomidate special requests etc but the majority of games people create are ones we are familiar with because if you have to play 100 games and are usually only at 10...its a big change, takes a lot of time and you gravitate towards games that you dont need to spend a ton of time to think about on or we would never take that many games, and then the event pretty much becomes not workable.ooge wrote:players have been in the past and still are at a big disadvantage in this.A mod can make as many games or as few as he wants.A player has to take what he can when a game is available.Along with the suggestion of trying to allow other players a chance at games and not joining three games against a single mod.This can make the 20 game requirement hard to achieve.
Mods can choose team games and then invite other mods that are good team players or who they have teamed with in the past.Players can not invite other players and have to hope for the best with who their teammates will end up being.A player who joins these should expect to lose thus a lower win% overall.
lastly mods choose the maps they want to play.There are mods who will play a single map with a specific strategy or a map they excel at and then "noob" the players who join.mods who have had high win% in the past in this still have a high win% now doing what they have done in the past.
To those mods who played a lot of games as well as picked basic maps,I say well done! and good form by you!.![]()
I realize all this will be ignored and the mods will once again congratulate themselves for defeating the players overall.
on the chance that anyone chooses to see the merit in this,my sugestion for the next wac-a-mod would be alow players to invite other players to team games.as well as considering making all games......RANDOM.
I would never play 100 random games...its just wayyyy to time combersume.![]()
So your saying that the mods are picking basic maps and settings so they do not have to think to hard right? I looked at your mod games and I see poison Rome,antartica and team games.You chose those maps to noob the players.Next time make at least an attempt with being honest with your response. mods have an unfair advantage with this and by the looks of it always will.Just dont pat yourselves on the back for defeating the players overall.Those mods who did pick basic maps and settings I say good form by you.To the mods who tried to noob the players.I guess you think shooting fish in a barrel is fun.Oh and those mods enjoy your extra medal and credits for finishing in the top seven.
I never said basic maps and settings. I said games that I know and dont have to think about. I know poison rome / antarctica so well it takes me <1 min for a turn. Though i did do basic stuff like siege, classic, and randoms and battle for Iraq upon request
- IcePack
- Multi Hunter

- Posts: 16862
- Joined: Wed Aug 04, 2010 6:42 pm
- Gender: Male
- Location: California
Re: WHAC-A-MOD IX
Actually I stayed away from team games because of exactly that, it takes extra time. I think I only got dragged into one or two (and those were because they needed an extra person and it was on a map it would take no thought on like antarctica)ooge wrote:IcePack wrote:You must not have read what I wrote. I said because high games loads we gravitate towards stuff we know. Even basic games if you aren't used to playing "classic style" maps make you have to plan your moves. If you have 100+ games, you definitely can't spend to much time thinking about the turns. Even 60 games @ 1 min each is an hour you have to dedicate just to the whac event, let alone your other games / responsibilities. Some mods have played 100+ games (some even over 200) just to help keep up with demand. Thats hours and hours of play. If you gotta think a lot about your turns playing stuff you aren't used to it wouldn't be practical to start enough games to keep up with the demand by playersooge wrote:IcePack wrote:There is limited mods, and theres high demand for games. so we have to make quite a bit to meet demand with low people on the mod side (not even all mods participate) so i know for me, i try to accomidate special requests etc but the majority of games people create are ones we are familiar with because if you have to play 100 games and are usually only at 10...its a big change, takes a lot of time and you gravitate towards games that you dont need to spend a ton of time to think about on or we would never take that many games, and then the event pretty much becomes not workable.ooge wrote:players have been in the past and still are at a big disadvantage in this.A mod can make as many games or as few as he wants.A player has to take what he can when a game is available.Along with the suggestion of trying to allow other players a chance at games and not joining three games against a single mod.This can make the 20 game requirement hard to achieve.
Mods can choose team games and then invite other mods that are good team players or who they have teamed with in the past.Players can not invite other players and have to hope for the best with who their teammates will end up being.A player who joins these should expect to lose thus a lower win% overall.
lastly mods choose the maps they want to play.There are mods who will play a single map with a specific strategy or a map they excel at and then "noob" the players who join.mods who have had high win% in the past in this still have a high win% now doing what they have done in the past.
To those mods who played a lot of games as well as picked basic maps,I say well done! and good form by you!.![]()
I realize all this will be ignored and the mods will once again congratulate themselves for defeating the players overall.
on the chance that anyone chooses to see the merit in this,my sugestion for the next wac-a-mod would be alow players to invite other players to team games.as well as considering making all games......RANDOM.
I would never play 100 random games...its just wayyyy to time combersume.![]()
So your saying that the mods are picking basic maps and settings so they do not have to think to hard right? I looked at your mod games and I see poison Rome,antartica and team games.You chose those maps to noob the players.Next time make at least an attempt with being honest with your response. mods have an unfair advantage with this and by the looks of it always will.Just dont pat yourselves on the back for defeating the players overall.Those mods who did pick basic maps and settings I say good form by you.To the mods who tried to noob the players.I guess you think shooting fish in a barrel is fun.Oh and those mods enjoy your extra medal and credits for finishing in the top seven.
I never said basic maps and settings. I said games that I know and dont have to think about. I know poison rome / antarctica so well it takes me <1 min for a turn. Though i did do basic stuff like siege, classic, and randoms and battle for Iraq upon request![]()
![]()
dude your lieing to yourself as well as me.Those maps have specific strats that you are useing in the hope of noobing who you play.Players who are desperate to join games will join it even though they dont know the map and have a poor chance to win the game. why play team games? those require extra thought.its obvious why you and other mods chose team games.You know you will be playing an unorganized team.

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can




