The Persian Empire (Last On 1st Post of P12)
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I've had a good look over the map and found a few areas that could perhaps use some improvement, the first area being the dead territory. Such a strong use of images is something different, but the thing that's bothering me is not the images. I'm not sure what it is, perhaps the inner shadow that seems to be applied to it, but it looks like the seas are sitting above the dead territory. Perhaps it's just me that feels this way, but it's something to consider.
Along the top of the map, you have some shadow coming into the picture on the left. On the right you have shadow and just near the legend there's some pixelated blue line there. I wonder if you could perhaps crop the top part of the image out of the map and remove these?
I find some of the continent borders a little strange. Aria appears to be sitting over/on top of Elam. Elam over Pasargade, Sardis over Armenia and Sidon. You might want to consider doing something with the borders in Dahae as well, the black on dark blue is very hard to see.
My last little concern is the rivers and bridges. I'm not particularly fond of the bridges in the first place, but there are so many of them. Could you maybe look into the option of a smaller, less obtrusive bridge graphic or see if you can reduce the number of them? I guess you've got all the major river networks presented or something, but I think you can omit a few. The one in Armenia for example serves no purpose. Same goes for Sardis. Lastly, maybe you could try and blend the rivers into the sea a little better. It's no biggie, but the blue into the white could be improved.
Having said all that, looks like you've got yourself a nice map Night2. I particularly like the title, don't know why but I think it's neat.
Along the top of the map, you have some shadow coming into the picture on the left. On the right you have shadow and just near the legend there's some pixelated blue line there. I wonder if you could perhaps crop the top part of the image out of the map and remove these?
I find some of the continent borders a little strange. Aria appears to be sitting over/on top of Elam. Elam over Pasargade, Sardis over Armenia and Sidon. You might want to consider doing something with the borders in Dahae as well, the black on dark blue is very hard to see.
My last little concern is the rivers and bridges. I'm not particularly fond of the bridges in the first place, but there are so many of them. Could you maybe look into the option of a smaller, less obtrusive bridge graphic or see if you can reduce the number of them? I guess you've got all the major river networks presented or something, but I think you can omit a few. The one in Armenia for example serves no purpose. Same goes for Sardis. Lastly, maybe you could try and blend the rivers into the sea a little better. It's no biggie, but the blue into the white could be improved.
Having said all that, looks like you've got yourself a nice map Night2. I particularly like the title, don't know why but I think it's neat.
- Ruben Cassar
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- Location: Civitas Invicta, Melita, Evropa
Thanks a lot KEYOGI, all of your sentences are correct and I will use them in map ...KEYOGI wrote:I've had a good look over the map and found a few areas that could perhaps use some improvement, the first area being the dead territory. Such a strong use of images is something different, but the thing that's bothering me is not the images. I'm not sure what it is, perhaps the inner shadow that seems to be applied to it, but it looks like the seas are sitting above the dead territory. Perhaps it's just me that feels this way, but it's something to consider.
Along the top of the map, you have some shadow coming into the picture on the left. On the right you have shadow and just near the legend there's some pixelated blue line there. I wonder if you could perhaps crop the top part of the image out of the map and remove these?
I find some of the continent borders a little strange. Aria appears to be sitting over/on top of Elam. Elam over Pasargade, Sardis over Armenia and Sidon. You might want to consider doing something with the borders in Dahae as well, the black on dark blue is very hard to see.
My last little concern is the rivers and bridges. I'm not particularly fond of the bridges in the first place, but there are so many of them. Could you maybe look into the option of a smaller, less obtrusive bridge graphic or see if you can reduce the number of them? I guess you've got all the major river networks presented or something, but I think you can omit a few. The one in Armenia for example serves no purpose. Same goes for Sardis. Lastly, maybe you could try and blend the rivers into the sea a little better. It's no biggie, but the blue into the white could be improved.
Having said all that, looks like you've got yourself a nice map Night2. I particularly like the title, don't know why but I think it's neat.
And @Ruben Cassar: Sure I will post two version with 2 color light tomorrow to compare ...
Thanks again ...
none of them! Hwt-ka-Ptah!Ruben Cassar wrote:Egypt.Night2 wrote:In many maps I see there was both of them ...Fireside Poet wrote:Is it really Eqypt and not Egypt?
Eqypt and Egypt!!!
I don't know really which is correct, but if any one knows please let us know to which is correct!?
The name Egypt came later from the greeks.. but it should of course be ok to use the greek/english name even if the word didn´t exist yet.
- samuelanonymous
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- Ruben Cassar
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- unriggable
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- pancakemix
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Personally, I think all you need is an XML (The thing that adds the numbers) and you're set. 
Epic Win
"Always tell the truth. It's the easiest thing to remember." - Richard Roma, Glengarry Glen Ross
"Always tell the truth. It's the easiest thing to remember." - Richard Roma, Glengarry Glen Ross
aage wrote:Never trust CYOC or pancake.
- Ruben Cassar
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- gimil
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The JPEG compression looks fucked, i think you need to increase the quality or change to a PNG (my preference)
Also alot of teh army circles are a little of have a read at widowmakers thread onhow to make army circles
http://www.conquerclub.com/forum/viewtopic.php?t=21353[/url]
Also alot of teh army circles are a little of have a read at widowmakers thread onhow to make army circles
http://www.conquerclub.com/forum/viewtopic.php?t=21353[/url]
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- DiM
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yes the army numbers are not centered.
i'm curious, the forest and the mountains are images or did you draw them?
i'm curious, the forest and the mountains are images or did you draw them?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
ok, I'm going to change the armies circles and positions ...
Edit: an interesting thing! look at the number of this post! this is 511000th post of forums!
They are images, I saved before them from a strategy game that I don't know what game was it ...DiM wrote:i'm curious, the forest and the mountains are images or did you draw them?
Edit: an interesting thing! look at the number of this post! this is 511000th post of forums!
- DiM
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- Location: making maps for scooby snacks
k thanks.Night2 wrote:ok, I'm going to change the armies circles and positions ...
They are images, I saved before them from a strategy game that I don't know what game was it ...DiM wrote:i'm curious, the forest and the mountains are images or did you draw them?
Edit: an interesting thing! look at the number of this post! this is 511000th post of forums!
indeed 511000. i never bothered to look at the url
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Here is the last version:
-> Small Map:

-> Small Map With Armies:

-> Large Map:

-> Large Map With Armies:

Note: Click on small images to see the real size ...
-> Also here is a full package that have:
Small Map + Small Map With Armies + Large Map + Large Map With Armies + XML File
Size: 1.00 MB (Mega Byte)
-> Small Map:

-> Small Map With Armies:

-> Large Map:

-> Large Map With Armies:

Note: Click on small images to see the real size ...
-> Also here is a full package that have:
Small Map + Small Map With Armies + Large Map + Large Map With Armies + XML File
Size: 1.00 MB (Mega Byte)










