[CC7] ATL (10) v OSA (27) - OSA Win FINAL 4/11
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[CC7] ATL (10) v OSA (27) - OSA Win FINAL 4/11
link to games
https://www.conquerclub.com/public.php? ... WarId=2618
ATL HOME
Game 17157232
Game 17157234
Game 17157239
Game 17157243
Game 17157245
Game 17157249
Game 17157250
Game 17157253
Game 17157254
OSA HOME
Game 17154491
Game 17154493
Game 17154495
Game 17154497
Game 17154498
Game 17154499
Game 17154500
Game 17154501
Game 17154505
CLAN CONTACTS
ATL
1st - shoop76
2nd - tin trumpet
OSA
1st - benga
2nd - Auger13
SCHEDULE
37 games - 12 dubs, 12 trips, 12 quads + tiebreak
each clan will create half of each split in 2 batches
Batch 1 - Home games made and filled by Jan. 21
Batch 2 - Feb 4
All away teams filled within 5 days after home deadline
Default Rules & Settings:
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable)
Trench is permitted in a maximum of 50% of home games (negotiable)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
https://www.conquerclub.com/public.php? ... WarId=2618
ATL HOME
Game 17157232
Game 17157234
Game 17157239
Game 17157243
Game 17157245
Game 17157249
Game 17157250
Game 17157253
Game 17157254
OSA HOME
Game 17154491
Game 17154493
Game 17154495
Game 17154497
Game 17154498
Game 17154499
Game 17154500
Game 17154501
Game 17154505
CLAN CONTACTS
ATL
1st - shoop76
2nd - tin trumpet
OSA
1st - benga
2nd - Auger13
SCHEDULE
37 games - 12 dubs, 12 trips, 12 quads + tiebreak
each clan will create half of each split in 2 batches
Batch 1 - Home games made and filled by Jan. 21
Batch 2 - Feb 4
All away teams filled within 5 days after home deadline
Default Rules & Settings:
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable)
Trench is permitted in a maximum of 50% of home games (negotiable)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
Last edited by shoop76 on Mon Mar 06, 2017 3:50 pm, edited 3 times in total.
Re: CC7 R1 ATL v OSA
agreedshoop76 wrote:CLAN CONTACTS
ATL
1st - shoop76
2nd - tin trumpet
OSA
1st - benga
2nd - Auger13
SCHEDULE
37 games - 12 dubs, 12 trips, 12 quads + tiebreak
each clan will create half of each split in 2 batches
Batch 1 - Home games made and filled by Jan. 21
Batch 2 - Feb 4
All away teams filled within 5 days after home deadline
Default Rules & Settings:
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable)
Trench is permitted in a maximum of 50% of home games (negotiable)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
- Lindax
- Tournament Director

- Posts: 11314
- Joined: Sun Jan 20, 2008 12:58 pm
- Location: Paradise Rediscovered
Re: CC7 R1 ATL v OSA
Approved. Please not that changes in the default rules should be marked in red and the schedule in blue. I did it for you this time.
Lx
Lx
shoop76 wrote:CLAN CONTACTS
ATL
1st - shoop76
2nd - tin trumpet
OSA
1st - benga
2nd - Auger13
SCHEDULE
37 games - 12 dubs, 12 trips, 12 quads + tiebreak
each clan will create half of each split in 2 batches
Batch 1 - Home games made and filled by Jan. 21
Batch 2 - Feb 4
All away teams filled within 5 days after home deadline
Default Rules & Settings:
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable)
Trench is permitted in a maximum of 50% of home games (negotiable)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
"Winning Solves Everything" - Graeko
Re: [CC7] Round 1 - ATL v OSA
Sorry Lindax, thanks for the help.
Re: [CC7] Round 1 - ATL v OSA
Atlantis Batch 1 games out. They are listed in the OP.
Re: [CC7] Round 1 - ATL v OSA
I will make games in the morning, too tired now.
- Keefie
- Clan Director

- Posts: 6840
- Joined: Sun Dec 03, 2006 1:05 pm
- Gender: Male
- Location: Sleepy Hollow
Re: [CC7] Round 1 - ATL (9) v OSA (26)
No tiebreaker was ever made for this war. If medals are to be awarded it needs to happen.
- Keefie
- Clan Director

- Posts: 6840
- Joined: Sun Dec 03, 2006 1:05 pm
- Gender: Male
- Location: Sleepy Hollow
Re: [CC7] ATL (10) v OSA (27) - OSA Win FINAL 4/11
Privileges removed, databases updated, medals awarded, topic moved.
