Conquer Club

Europe 1914 [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Europe 1914 [Quenched]

Postby c2nr on Sun Dec 06, 2009 9:48 am

It's really nice map, but for 2 players game, I think the territories for each player should be reduced to 14... as is now, it's highly likely if playing first to get 1 territory (8 to 3 is not bad odds) and your opponent to start the game with substantial handicap.
User avatar
Corporal c2nr
 
Posts: 6
Joined: Mon Jan 15, 2007 5:09 am

Re: Europe 1914 [Quenched]

Postby talonz on Thu Dec 16, 2010 2:34 am

This map is broken, not giving france country bonus.
Colonel talonz
 
Posts: 43
Joined: Tue Dec 01, 2009 3:59 am

Re: Europe 1914 [Quenched]

Postby Rodion on Thu Dec 16, 2010 3:49 am

talonz wrote:This map is broken, not giving france country bonus.


Corsica and Belgium are parts of France.
User avatar
General Rodion
 
Posts: 1380
Joined: Sun Jun 13, 2010 5:33 pm
Location: São Paulo, Brazil

Re: Europe 1914 [Quenched]

Postby natty dread on Thu Dec 16, 2010 4:37 am

I love how people always jump right out saying "the map is broken!" when they actually haven't taken the time to read the map properly...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Europe 1914 [Quenched]

Postby nolefan5311 on Tue Dec 21, 2010 8:42 pm

Great, Great map. Huge WWI buff. I've completed 20 games and have probably played this one 8 times. I love it. I wish there was more WWI based maps.
User avatar
Captain nolefan5311
 
Posts: 1768
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida

europe 1914 - CYPRUS attack on turkey

Postby cgianatti on Sun Oct 09, 2011 4:33 pm

Hi

Just a small map suggestion. In Europe 1914 I totally see the sense in cyrpus not able to be attacked by turkey. (No navy back then). I also see the sense in Cyprus not having an unfettered ability to attack turkey. But....(always the but)....if England holds Cyprus then why shouldn't Cyprus then be able to attack. In effect that would then mirror the historical position. It would also enhance functionality as a map.

In your hands - keep up the good work.

Chris
Major cgianatti
 
Posts: 4
Joined: Fri Jun 13, 2008 11:37 pm

Re: europe 1914 - CYPRUS attack on turkey

Postby thenobodies80 on Sun Oct 09, 2011 4:37 pm

Map suggestions should be posted into the map thread.
If one of the suggestion mods will move this topic into the foundry I can merge it with the map thread.
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Europe 1914 [Quenched]

Postby thenobodies80 on Sun Oct 09, 2011 5:16 pm

[Merged]
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Europe 1914 [Quenched]

Postby Rieno on Sun Nov 11, 2012 4:41 pm

Gameplay: 9
Geographical accuracy: 2
Language accuracy: 4

It's the gameplay that matter's though, so I like the map.
Major Rieno
 
Posts: 8
Joined: Wed Dec 05, 2007 4:59 pm

Re: Europe 1914 [Quenched]

Postby Mishalex on Mon Mar 11, 2013 8:38 am

Hi,

I've played recently a 1 VS 1 game on this one, and the one who start gets a clear advantage starting with 5 troops due... Could we get a lower nombers of territories at the start for both players? 14 each could lead to a more equilibrate game... Just 2 more neutral...

Thanks for your advice

Mishalex
User avatar
Sergeant Mishalex
 
Posts: 562
Joined: Thu Sep 30, 2010 8:35 am

Re: Europe 1914 [Quenched]

Postby nolefan5311 on Mon Mar 11, 2013 9:33 am

Mishalex wrote:Hi,

I've played recently a 1 VS 1 game on this one, and the one who start gets a clear advantage starting with 5 troops due... Could we get a lower nombers of territories at the start for both players? 14 each could lead to a more equilibrate game... Just 2 more neutral...

Thanks for your advice

Mishalex


I'd be willing to modify the code if qwert can suggest which regions(s) he'd prefer to be coded neutral.
User avatar
Captain nolefan5311
 
Posts: 1768
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida

Re: Europe 1914 [Quenched]

Postby Gilligan on Mon Mar 11, 2013 11:21 am

8 neutrals, 55 total territories = 47 starting positions

Adding two more neutral = 45 starting positions, same issue, you would need to add 3 more neutrals.

44 / 3 = 14 (now 15, improvement)
44 / 4 = 11 (now 11, same thing)
44 / 5 = 8 (now 9...pretty much same thing)
44 / 6 = 7 (now 7, same thing)
44 / 7 = 6 (now 6, same thing)
44 / 8 = 5 (now 5, same thing)

I'll admit I thought it would originally screw up quads games by lowering it to 4 (first turn eliminations, and such) but adding three more neutral only helps the starting positions. I don't know if qwert will go for it, though.

It needs to be thought about pretty good though, 3 neutrals could change how people go for bonuses pretty good.
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: Europe 1914 [Quenched]

Postby thenobodies80 on Mon Mar 11, 2013 9:05 pm

I'll talk with qwert to understand what he thinks. Afterall it's his map and he should have the final say on this.
I'll let you know soon about what he wants to do.

Nobodies
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Europe 1914 [Quenched]

Postby thenobodies80 on Tue Mar 12, 2013 9:26 am

I talked with qwert.

He is not ok with change the map to better suit 1vs1 games.
Even if the change is minor and it doesn't require any effort on his part, he has made a valid point about the fact that such change is not required.
Well in some cases there could be a small advantage for a player in 1vs1 games, but the map plays well in all other cases so we can't say that if we don't change it the map is unplayable or unfriendly.

So, considering that I totally respect qwert and his work as mapmaker for this site and considering his reasonable answer, the map must stay as it is now.

No updates will be allowed or uploaded (on my part) without his approval.
Afterall it's his map. ;)

Nobodies
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Europe 1914 [Quenched]

Postby chapcrap on Wed Mar 13, 2013 9:07 am

thenobodies80 wrote:I talked with qwert.

He is not ok with change the map to better suit 1vs1 games.
Even if the change is minor and it doesn't require any effort on his part, he has made a valid point about the fact that such change is not required.
Well in some cases there could be a small advantage for a player in 1vs1 games, but the map plays well in all other cases so we can't say that if we don't change it the map is unplayable or unfriendly.

So, considering that I totally respect qwert and his work as mapmaker for this site and considering his reasonable answer, the map must stay as it is now.

No updates will be allowed or uploaded (on my part) without his approval.
Afterall it's his map. ;)

Nobodies

=D> =D>
Lieutenant chapcrap
 
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City

Re: Europe 1914 [Quenched]

Postby Mishalex on Thu Mar 14, 2013 5:41 am

Thanks very much guys for your responses, I appreciate.

I just wonder how to deal with it, but I don't want to change how triple and quad game will be play on this map, it's a pretty cool map...

Thanks again, and no worries about my ask

Misha
User avatar
Sergeant Mishalex
 
Posts: 562
Joined: Thu Sep 30, 2010 8:35 am

Re: Europe 1914 [Quenched]

Postby lykoz on Tue Sep 23, 2014 9:38 pm

Europe 1914 is a great map.... For 3 4 5 6 7 players...

But comeon... 1v1 is REDICULOUS!

15 starting territories? First player gets HUGE advanatage... Every time... Completely Unbalanced in 1v1...

5 starting troops... 15 starting territories, for first player... always 4 starting troops for second player... (Starting first is always an advantage, but we dont need to make the advantage more significant than it should be....
Pretty much all maps should start with 1 less territory than the territorial bonus above... This should be standard... i.e always start will 11 14 17 etc.... never 12 15 18...

I understand that dude added value by adding a map...

But CC seriously needs to start acting professionally and stipulating that they reserve the right to balance maps... I mean any company relying on 3rd party developers, has certain guidelines in place... Whether its the apple store or Google play store, or even a blogging news site...

I mean one small tweak adding two Neutrals to 1v1 setting is not going to hurt... In fact it will make the map playable in 1v1....

It is completely unbalanced at the moment... And the situation that the map maker does not want to change anything in his map is rediculous...
User avatar
Lieutenant lykoz
 
Posts: 58
Joined: Mon Apr 18, 2011 7:20 am

Re: Europe 1914 [Quenched]

Postby FBK 25 on Sun Feb 15, 2015 5:21 am

There seems to a temporary bug in the map. I did not have the problem yesterday. At the moment the map (in all the games I play on it) is completely white. The only thing you see are the troops. I do not have this problem with any other map.
General FBK 25
 
Posts: 7
Joined: Mon Feb 01, 2010 8:24 am

Re: Europe 1914 [Quenched]

Postby FBK 25 on Sun Feb 15, 2015 5:39 am

Now the map displays correctly again. :)
General FBK 25
 
Posts: 7
Joined: Mon Feb 01, 2010 8:24 am

Re: Europe 1914 [Quenched]

Postby Erdogan on Thu Jan 05, 2017 1:08 pm

Hello i have a question

I would like to play on this map with my friends.
This is by far my favorite map thanks for making it.

To play this map i would like to print it on a A1 paper but i need a good quality png of this map.
How can i get this, can u provide me with the map?
Im looking forward to hear from you.

Greetings,

Risk Fan and fellow Conqueror.
User avatar
Sergeant Erdogan
 
Posts: 14
Joined: Mon Dec 14, 2015 6:09 am

Re: Europe 1914 [Quenched]

Postby Dukasaur on Fri Jan 06, 2017 11:15 am

Erdogan wrote:Hello i have a question

I would like to play on this map with my friends.
This is by far my favorite map thanks for making it.

To play this map i would like to print it on a A1 paper but i need a good quality png of this map.
How can i get this, can u provide me with the map?
Im looking forward to hear from you.

Greetings,

Risk Fan and fellow Conqueror.


Get your friends to sign up for Conquer Club.

The mapmaker has retired; only he can give you permission to use the image. Still, there's links to it in the original post, and on the Internet, nobody can stop you from swiping images. Would be a lot cooler to bring your friends to join, though.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
User avatar
Sergeant 1st Class Dukasaur
Community Coordinator
Community Coordinator
 
Posts: 27714
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
32

Re: Europe 1914 [Quenched]

Postby Erdogan on Sat Jan 07, 2017 7:14 am

they are already members :D but now we want the offline version. the image is on a very low resolution i need images with higher resolution i want to print it on karton just like a real risk board. if i can get a good quallity map u know who i can talk to it doesnt have to be europe 1914

Dukasaur wrote:
Erdogan wrote:Hello i have a question

I would like to play on this map with my friends.
This is by far my favorite map thanks for making it.

To play this map i would like to print it on a A1 paper but i need a good quality png of this map.
How can i get this, can u provide me with the map?
Im looking forward to hear from you.

Greetings,

Risk Fan and fellow Conqueror.


Get your friends to sign up for Conquer Club.

The mapmaker has retired; only he can give you permission to use the image. Still, there's links to it in the original post, and on the Internet, nobody can stop you from swiping images. Would be a lot cooler to bring your friends to join, though.
User avatar
Sergeant Erdogan
 
Posts: 14
Joined: Mon Dec 14, 2015 6:09 am

Re: Europe 1914 [Quenched]

Postby Dukasaur on Sat Jan 07, 2017 9:44 am

Erdogan wrote:they are already members :D but now we want the offline version. the image is on a very low resolution i need images with higher resolution i want to print it on karton just like a real risk board. if i can get a good quallity map u know who i can talk to it doesnt have to be europe 1914

Dukasaur wrote:
Erdogan wrote:Hello i have a question

I would like to play on this map with my friends.
This is by far my favorite map thanks for making it.

To play this map i would like to print it on a A1 paper but i need a good quality png of this map.
How can i get this, can u provide me with the map?
Im looking forward to hear from you.

Greetings,

Risk Fan and fellow Conqueror.


Get your friends to sign up for Conquer Club.

The mapmaker has retired; only he can give you permission to use the image. Still, there's links to it in the original post, and on the Internet, nobody can stop you from swiping images. Would be a lot cooler to bring your friends to join, though.


There is a link to the original .png in the first post. There isn't anything bigger than that.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
User avatar
Sergeant 1st Class Dukasaur
Community Coordinator
Community Coordinator
 
Posts: 27714
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
32

Previous

Return to The Atlas

Who is online

Users browsing this forum: No registered users