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Is Conquer Club a good idea?

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Re: Is Conquer Club a good idea?

Postby riskllama on Wed Sep 07, 2016 10:04 am

iAmCaffeine wrote:Yes, that's correct. I get offended by the same thing I've heard from various mentally handicapped people over the years.

he sure bolted out of the PL tout suite after that truth bomb, didn't he? not exactly innocent behaviour, is it?
:lol: :lol: :lol:
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Re: Is Conquer Club a good idea?

Postby owenshooter on Wed Sep 07, 2016 10:25 am

can we please remain on topic? this is a really good thread, where some interesting things are being said. thank you.. don't want this lost due to the thread moving to page two, because of tic-tac conversation. the black jesus thanks you all for your patience..-Jésus noi

owenshooter wrote:i think CC is a wonderful idea, but it has lost it's direction/vision... instead of increasing ease of play and the flow of games, they have ostracized the new user, the casual user and those that still believe in the original vision of lackattack. it can be seen within the subtle change on the landing page of the site:

Conquer Club wrote:If you wish to play casually, a few minutes per day is all that is required. If you want to delve deeper, Conquer Club offers many options for hardcore strategy game players and online Risk experts.


remember when it said you could take your turns while enjoying your morning cup of coffee? remember when this was about casual gaming? now we have HARDCORE GAMING and RISK® EXPERTS. remember before the overdose of complicated and painfully game slowing settings? remember how easy it was to find, join and play a speed game in between classes or diaper changes (as we got older), before the speed game rules were changed? remember how fun this site was before all the settings got convoluted, people started chasing medals and people wanted to only play games they had an absolute certainty of winning. it became about points and the best way to hoard them without losing a game to a lower rank player.

*in this section, refrain from commenting on clans contributing mightily to the decline with the clan mods and zealot clan members screaming into the site owners ears for the cement settings that have now settled around CC's ankles and are pulling it quickly to the bottom of the internet sea*


remember when this was more of a community, when the forums were alive in so many areas, not just C&A, General Discussions or Off Topics. Remember peeking into the mafia forum and wondering what in the hell was going on and why were so many people in love with what you couldn't understand? remember when you joined the site and your friends or casual people in the forums would warn you to not post in flame wars? remember when these forums were listed in the top 5 of the entire INTERNET?!! remember the first time you stumbled into Live Chat late at night and met an entirely new set of CC users?!! that was what i loved most, the community. you could click on a new section and instantly, there was an entire new set of CC enthusiasts, here for other reasons, yet the same damn game. and then came the rumored sell to Hasbro and the great cleanse began... so many personalities and notable CC people were banned, pushed out or made to feel not welcome... sections of the forum were shuttered... a former admin used a community led guideline revamp of an escalating scale and applied it to ALL infractions, not just bigotry infractions as was the original intent... they literally killed the forums and didn't care... oh, i'm sorry, the Xbox killed CC, yes, i have heard you skirt blame with that one many times... and yes, i applaud the efforts of the new regime to revive them...

remember when the MAP FOUNDRY was useful and productive, before they ran off casual users and then chased after medal chasers to bring their forum back to life? remember CC before the glut of maps with complicated settings that now only have specialist on them? remember being able to find games on all kinds of maps? remember clicking on a game, just because they needed one slot and you had never played it before? that would never happen today, not unless you were a newb and had no idea that game was going to take 4 months to finish. today, my search for a game yielded very little of interest. i am not interested in slow, 1-2-3 or more month long games where i can't see the board, my opponent can magically parachute people all over the board, napoleon suddenly has control of a nuclear arsenal and zombies can jump out of nowhere and kill me. it is ridiculous. if you can't do it on the original board, it doesn't belong on this site.

yes, CC is a wonderful idea. yes, CC can be tons of fun. yes, CC can reverse the decline. i feel like someone needs to sit Big Wham down in a chair, throw buckets of water on him and repeatedly shout, "WHY DID YOU FIRST JOIN CONQUER CLUB?!! WHY DID YOU FIRST JOIN CONQUER CLUB?!!!" the solution to making this place fun again is simple. strip it down. break the concrete free from CC's ankles and swim back to the surface... get rid of the glut of maps (anyone rememberWicked rushing a map through, so she could play on a map from her state? Anyone remember half the cluster fucks that we got out of the medal chase, beginning with Blitzaholics shit-tastic CLAN WAR map? ugh..)... get rid of the asinine settings like parachute, trench, nuke, zombie, et al... they were all meant to expand game play and bring in new players... they drove people away in gaggles... change the speed game rules back to what they were, before they were changed and the speed community vanished over night. literally 10K people vanished over night, like a bad M Night Shyamalan movie... all we needed to complete that horror flick was a Cornfield map with mel gibson chasing them (i smell a medal). and for black jesus' sake, if you won't eliminate maps, break them down into the categories that everyone has been shouting since this slide began!!! put them into categories such as Beginner, Medium, Difficult, EXPERT. make them all visible, but have them unlock when you hit a certain scrore or milestone (number of games played)... this is something that so many people have suggested and it just falls on deaf ears...

yes, CC is a great idea. it just needs to get back to that initial idea that fired us all up. that spark that made us give a damn about this place. this place that made a scorned mod attempt to bring down CC's servers with her minions!! this place that caused a mod to fake her own death and for people to fight about it for months after!! this place that caused a member to get ARRESTED in alaska for using the library wi-fi in the parking lot after hours to take his turns?!!! that idea that caused a prominent member to cheat for YEARS to maintain his rank and finally push back to the top of the site as CONQUEROR?!! this place that caused a member to issue death threats to lackattack, Twill and another member, JUST BECAUSE HE WAS F'ING NUTS and hated the users posts?!!! this site that had Happy2seeyou represent it at a RISK convention and drive the nerds crazy with her MILF-iness (she pretty much invented the term)?!!! that spark that made us all pony up $25 bucks over and over and over and just beg for more abuse from the dice, the mods, other users, our family and friends?!!!! that spark that caused a wife to break into a husbands account and destroy hundreds of games and clan war games, JUST BECAUSE HE SPENT TOO MUCH TIME ON THE SITE?!!!! we all had it in us, this site still has it within itself... my god!! DOES ANYONE REMEMBER LAUGHTER?!!!!

the black jesus has spoken...-Jésus noir



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Re: Is Conquer Club a good idea?

Postby BoganGod on Wed Sep 07, 2016 11:32 am

iAmCaffeine wrote:Yes, that's correct. I get offended by the same thing I've heard from various mentally handicapped people over the years.

The lady doth protest too much.

Rise above it. I've had many a jealous hater accuse me of having plastic surgery to look this good. It wasn't until I started to feel empathy with the jealous haters, until I put myself in their shoes(donned a llama mask for a day, learnt how the ugly bottom 2% live) that I truly learnt to let the the mud moisturise rather than stick. Be free my sheltered, angry little flower. Fly free, don't let MG and other classic cars that have had their days get you down. Rise above it, jet girl skimpy outfit and all.
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Re: Is Conquer Club a good idea?

Postby iAmCaffeine on Wed Sep 07, 2016 11:54 am

riskllama wrote:
iAmCaffeine wrote:Yes, that's correct. I get offended by the same thing I've heard from various mentally handicapped people over the years.

he sure bolted out of the PL tout suite after that truth bomb, didn't he? not exactly innocent behaviour, is it?
:lol: :lol: :lol:
Or maybe I got sick of your harassment?! You really are a fucked up individual at times.
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Re: Is Conquer Club a good idea?

Postby riskllama on Wed Sep 07, 2016 12:08 pm

iAmCaffeine wrote:
riskllama wrote:
iAmCaffeine wrote:Yes, that's correct. I get offended by the same thing I've heard from various mentally handicapped people over the years.

he sure bolted out of the PL tout suite after that truth bomb, didn't he? not exactly innocent behaviour, is it?
:lol: :lol: :lol:
Or maybe I got sick of your harassment?! You really are a fucked up individual at times.

vagina's showin', dude...
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Re: Is Conquer Club a good idea?

Postby BoganGod on Wed Sep 07, 2016 12:14 pm

riskllama wrote:
iAmCaffeine wrote:
riskllama wrote:
iAmCaffeine wrote:Yes, that's correct. I get offended by the same thing I've heard from various mentally handicapped people over the years.

he sure bolted out of the PL tout suite after that truth bomb, didn't he? not exactly innocent behaviour, is it?
:lol: :lol: :lol:
Or maybe I got sick of your harassment?! You really are a fucked up individual at times.

vagina's showin', dude...

Get a room bitches. I would pay, not to see the footage.
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Re: Is Conquer Club a good idea?

Postby iAmCaffeine on Wed Sep 07, 2016 4:57 pm

riskllama wrote:
iAmCaffeine wrote:
riskllama wrote:
iAmCaffeine wrote:Yes, that's correct. I get offended by the same thing I've heard from various mentally handicapped people over the years.

he sure bolted out of the PL tout suite after that truth bomb, didn't he? not exactly innocent behaviour, is it?
:lol: :lol: :lol:
Or maybe I got sick of your harassment?! You really are a fucked up individual at times.

vagina's showin', dude...

That's just the wishful thinking of a desperate man.
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Re: Is Conquer Club a good idea?

Postby MagnusGreeol on Wed Sep 07, 2016 5:24 pm

owenshooter wrote:can we please remain on topic? this is a really good thread, where some interesting things are being said. thank you.. don't want this lost due to the thread moving to page two, because of tic-tac conversation. the black jesus thanks you all for your patience..-Jésus noi

owenshooter wrote:i think CC is a wonderful idea, but it has lost it's direction/vision... instead of increasing ease of play and the flow of games, they have ostracized the new user, the casual user and those that still believe in the original vision of lackattack. it can be seen within the subtle change on the landing page of the site:

Conquer Club wrote:If you wish to play casually, a few minutes per day is all that is required. If you want to delve deeper, Conquer Club offers many options for hardcore strategy game players and online Risk experts.


remember when it said you could take your turns while enjoying your morning cup of coffee? remember when this was about casual gaming? now we have HARDCORE GAMING and RISK® EXPERTS. remember before the overdose of complicated and painfully game slowing settings? remember how easy it was to find, join and play a speed game in between classes or diaper changes (as we got older), before the speed game rules were changed? remember how fun this site was before all the settings got convoluted, people started chasing medals and people wanted to only play games they had an absolute certainty of winning. it became about points and the best way to hoard them without losing a game to a lower rank player.

*in this section, refrain from commenting on clans contributing mightily to the decline with the clan mods and zealot clan members screaming into the site owners ears for the cement settings that have now settled around CC's ankles and are pulling it quickly to the bottom of the internet sea*


remember when this was more of a community, when the forums were alive in so many areas, not just C&A, General Discussions or Off Topics. Remember peeking into the mafia forum and wondering what in the hell was going on and why were so many people in love with what you couldn't understand? remember when you joined the site and your friends or casual people in the forums would warn you to not post in flame wars? remember when these forums were listed in the top 5 of the entire INTERNET?!! remember the first time you stumbled into Live Chat late at night and met an entirely new set of CC users?!! that was what i loved most, the community. you could click on a new section and instantly, there was an entire new set of CC enthusiasts, here for other reasons, yet the same damn game. and then came the rumored sell to Hasbro and the great cleanse began... so many personalities and notable CC people were banned, pushed out or made to feel not welcome... sections of the forum were shuttered... a former admin used a community led guideline revamp of an escalating scale and applied it to ALL infractions, not just bigotry infractions as was the original intent... they literally killed the forums and didn't care... oh, i'm sorry, the Xbox killed CC, yes, i have heard you skirt blame with that one many times... and yes, i applaud the efforts of the new regime to revive them...

remember when the MAP FOUNDRY was useful and productive, before they ran off casual users and then chased after medal chasers to bring their forum back to life? remember CC before the glut of maps with complicated settings that now only have specialist on them? remember being able to find games on all kinds of maps? remember clicking on a game, just because they needed one slot and you had never played it before? that would never happen today, not unless you were a newb and had no idea that game was going to take 4 months to finish. today, my search for a game yielded very little of interest. i am not interested in slow, 1-2-3 or more month long games where i can't see the board, my opponent can magically parachute people all over the board, napoleon suddenly has control of a nuclear arsenal and zombies can jump out of nowhere and kill me. it is ridiculous. if you can't do it on the original board, it doesn't belong on this site.

yes, CC is a wonderful idea. yes, CC can be tons of fun. yes, CC can reverse the decline. i feel like someone needs to sit Big Wham down in a chair, throw buckets of water on him and repeatedly shout, "WHY DID YOU FIRST JOIN CONQUER CLUB?!! WHY DID YOU FIRST JOIN CONQUER CLUB?!!!" the solution to making this place fun again is simple. strip it down. break the concrete free from CC's ankles and swim back to the surface... get rid of the glut of maps (anyone rememberWicked rushing a map through, so she could play on a map from her state? Anyone remember half the cluster fucks that we got out of the medal chase, beginning with Blitzaholics shit-tastic CLAN WAR map? ugh..)... get rid of the asinine settings like parachute, trench, nuke, zombie, et al... they were all meant to expand game play and bring in new players... they drove people away in gaggles... change the speed game rules back to what they were, before they were changed and the speed community vanished over night. literally 10K people vanished over night, like a bad M Night Shyamalan movie... all we needed to complete that horror flick was a Cornfield map with mel gibson chasing them (i smell a medal). and for black jesus' sake, if you won't eliminate maps, break them down into the categories that everyone has been shouting since this slide began!!! put them into categories such as Beginner, Medium, Difficult, EXPERT. make them all visible, but have them unlock when you hit a certain scrore or milestone (number of games played)... this is something that so many people have suggested and it just falls on deaf ears...

yes, CC is a great idea. it just needs to get back to that initial idea that fired us all up. that spark that made us give a damn about this place. this place that made a scorned mod attempt to bring down CC's servers with her minions!! this place that caused a mod to fake her own death and for people to fight about it for months after!! this place that caused a member to get ARRESTED in alaska for using the library wi-fi in the parking lot after hours to take his turns?!!! that idea that caused a prominent member to cheat for YEARS to maintain his rank and finally push back to the top of the site as CONQUEROR?!! this place that caused a member to issue death threats to lackattack, Twill and another member, JUST BECAUSE HE WAS F'ING NUTS and hated the users posts?!!! this site that had Happy2seeyou represent it at a RISK convention and drive the nerds crazy with her MILF-iness (she pretty much invented the term)?!!! that spark that made us all pony up $25 bucks over and over and over and just beg for more abuse from the dice, the mods, other users, our family and friends?!!!! that spark that caused a wife to break into a husbands account and destroy hundreds of games and clan war games, JUST BECAUSE HE SPENT TOO MUCH TIME ON THE SITE?!!!! we all had it in us, this site still has it within itself... my god!! DOES ANYONE REMEMBER LAUGHTER?!!!!

the black jesus has spoken...-Jésus noir



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Re: Is Conquer Club a good idea?

Postby happy2seeyou on Tue Sep 20, 2016 11:06 pm

Not going to lie... Owens last post in here made me smile.





(see I do come back every now and then)
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Re: Is Conquer Club a good idea?

Postby BoganGod on Wed Sep 21, 2016 10:51 am

happy2seeyou wrote:Not going to lie... Owens last post in here made me smile.





(see I do come back every now and then)


Don't let anyone know that kind of thing, CC officially a fun free zone since 2010
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Re: Is Conquer Club a good idea?

Postby warmonger1981 on Wed Sep 21, 2016 9:43 pm

I remember playing 20 assassin speed doodle games every morning. I miss those days. Losing 700 points in an hour and taking weeks to get it back. And like Owen said paying $25 to do it all over again. I heard it's $35 now. That's crazy!
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Re: Is Conquer Club a good idea?

Postby CoolC on Mon Oct 03, 2016 4:04 pm

Great post owen.

But I think it would be a better idea to both eat the cookie and keep it, so to speak. It would be relatively easy to add a setting in your profile where you could enable/disable "advanced mode" or something like that. When in "easy mode" all zombies, nukes and stuff would be filtered out and only reasonably standard risk games would be shown. Have it on easy by default. After a player have played X amount of games, display a notice at login reminding of the advanced mode in case the player want to go further.

Categories of maps is a no-brainer. In addition to difficulty they should be categorized or tagged as "countries" "alternative worlds" etc.

Hmm. Maybe this thread, or atleast owens post should be in the suggestions forum instead?

A small off-topic question: what changed with the speed games?
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Re: Is Conquer Club a good idea?

Postby iamkoolerthanu on Mon Oct 03, 2016 4:14 pm

CoolC wrote:Great post owen.

But I think it would be a better idea to both eat the cookie and keep it, so to speak. It would be relatively easy to add a setting in your profile where you could enable/disable "advanced mode" or something like that. When in "easy mode" all zombies, nukes and stuff would be filtered out and only reasonably standard risk games would be shown. Have it on easy by default. After a player have played X amount of games, display a notice at login reminding of the advanced mode in case the player want to go further.

Categories of maps is a no-brainer. In addition to difficulty they should be categorized or tagged as "countries" "alternative worlds" etc.

Hmm. Maybe this thread, or atleast owens post should be in the suggestions forum instead?


A small off-topic question: what changed with the speed games?


See this suggestion HERE for category ideas for Random maps, but the same list can be used to categorize maps for difficulty as well.. start a suggestion, I'll post support!

warmonger1981 wrote:I remember playing 20 assassin speed doodle games every morning. I miss those days. Losing 700 points in an hour and taking weeks to get it back. And like Owen said paying $25 to do it all over again. I heard it's $35 now. That's crazy!



I know... I used to love those as well... and the 8 player classic freestyles... :D There are still a decent number of 3 player standard esc games, and 1v1's made to keep me happy thought
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