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Austerlitz [Finished - Public]

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Austerlitz [Finished - Public]

Postby gigi_b on Tue Mar 15, 2016 3:53 pm

Initial version: Austerlitz by Gilligan

Austerlitz
Map by pamoa
Guide by Gilligan, gigi_b

Click image to enlarge.
image


Note about reading the guide: I'd advise you to keep two tabs opened on this guide, one with the map and the other as you read through the text of the guide. The text contains a lot of references to territories, so a visual representation would help better understanding.

Introduction
"In December 1804, the Anglo-Swedish agreement led to the creation of the Third Coalition against France. By April 1805, Britain and Russia had signed a treaty of alliance. Austria joined the coalition a few months later. On December 2, 1805, the French army defeated the Russo-Austrian army at Austerlitz near Brno in Moravia. At about 9:00 AM Napoleon ordered the attack, adding 'One sharp blow, and the war is over'. The Battle of the Three Emperors, Napoleon's greatest victory, destroyed the Third Coalition."

show: Classification, Map Overview and Features


show: List of Bonuses


How to Play Austerlitz
Make sure you know what the colors mean! The blue regions are French, the green and red territories/soldiers are Russo-Austrian. The black and white territories are villages. Also know that horses can attack two connecting territories away.

Another point on zones or bonuses. If it says "French Left Flank", you look at the brackets at the side of the map to see what each specific zone encompasses. After you see what territories/soldiers are encompassed, you see which terts are French regions (The blue territories represents the French). For a detailed list of territories for each bonus see the "List of Bonuses" details in the above section.

show: Bonuses to look for

show: North versus South

show: Key Territories


Strategy and different types of settings
Austerlitz is a small map, with only 32 starting territories. So to make use of different strategic options that the map offers, it would be best to have a maximum number of 4-6 players in a game. Making the number of players larger than that, transforms the game into a confined one, where special game play of hunting/staying alive applies.

Any type of spoils could be used as settings, with no particular one being more relevant. For a detailed description of types of spoils, check the Spoils article by Dako (it is missing "Zombie" which is rather similar to Nuclear).
show: Trench


show: Fog


show: 1 vs 1


show: Flat Rate, No Spoils


show: Team Games


show: Escalating


show: Manual


show: Additional Notes
Last edited by gigi_b on Wed Jul 13, 2016 5:02 pm, edited 5 times in total.
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Re: Austerlitz [Edit -Final Check]

Postby Donelladan on Sun Apr 10, 2016 1:20 am

Hey, nice guide. I like how it looks like.
In the list of the bonus, I do not see Alex and Liechtenstein, +2. Also Napoleon, +1 auto.
And you do not speak of the bonus Alex and Liech in the list of bonus to look for. Holding two regions for a +2 looks like a nice one. Any reason ?

If you could add some lines about strategy in team games that would be nice.
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Re: Austerlitz [Edit -Final Check]

Postby gigi_b on Mon Apr 11, 2016 1:38 pm

Donelladan wrote:Hey, nice guide. I like how it looks like.
In the list of the bonus, I do not see Alex and Liechtenstein, +2. Also Napoleon, +1 auto.
And you do not speak of the bonus Alex and Liech in the list of bonus to look for. Holding two regions for a +2 looks like a nice one. Any reason ?

Yes I did forget about them. All these 3 commanders always start as neutrals. It's probably a personal take on the game, but I never look after that when I play. Still they are an alternative and if the situation is favourable the bonuses can be targeted.
Thanks for noticing!

If you could add some lines about strategy in team games that would be nice.

I really can't think of team play specific to this map...hmm...I'll look around and see what I can come up with....done.
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