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FALL CONTACT IcePackLOW CONTACT chardCLAN TAB WAR DETAILSRound 3: 49 Games
24 Home Games
8 Doubles
8 Triples
8 Quads
Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
Round 3 "Starts May 1st" for 7 Week Countdown
Round 1 - 2d, 4t, 6q on May 14th
Round 2 - 6d, 4t, 2q + tiebreak on May 28th
If a clan fails to meet the 7 week deadline one game will be forfeited for every day they fail to get all games started. If after 1 week there are still games that have not started, the clan will be disqualified.
The default schedule is:
2 Weeks for negotiating and posting the war thread
2 Weeks for planning and exchanging the first set of games
2 Weeks for filling the first set of games and exchanging the second set of games
1 Weeks to fill all games
Default Rules & Settings:
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits
Trench is permitted in a maximum of 50% of home games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect (negotiable, IcePack and chard agree clans will post any mistakes in game chat or remake if its not resolved timely, TO will not enforce any penalties for violations)
New
maps or settings that are implemented after the start of the Cup will be excluded from wars
Maximum amount of games a player can participate in, per round:
Round 3: 18 Games
Game abuse like purposely running out of time or throwing a game is prohibited. The first time a clan breaks this rule in CC6 the game must be re-made (unless other clan wants game to stand). Each subsequent violation during CC6 will result in a forfeit of the game.
If you notice a player form the other clan has violated the number of games they are allowed to participate in, please bring it to the TO's attention. If the clan/player is found in violation, the opposing clan will get to pick any game(s) that the offending player is/was in from the last batch played equal to the number of games that went over the limit to be re-made without that player participating.