The Persian Empire (Last On 1st Post of P12)
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Overall the map is very busy. You have so many things going on it's all a bit much to take in. A bit too intense.
specifically I think the problem lies in the unplayable areas.
a. the water texture doesn't seem right. Yes it looks just like a picture of water (maybe this is the problem too much like a zoomed picture of a lake), but it just doesn't seem to fit in. This is especially true when you contrast it to the lakes and rivers.
b. the stone/marble whatever it is. I like it, but again too intense. The territories should be the focus on the map. Right now it seems like water, and stone with some land just thrown in.
Like people said, the bonus legend needs to be larger. I think red is worth 5.
specifically I think the problem lies in the unplayable areas.
a. the water texture doesn't seem right. Yes it looks just like a picture of water (maybe this is the problem too much like a zoomed picture of a lake), but it just doesn't seem to fit in. This is especially true when you contrast it to the lakes and rivers.
b. the stone/marble whatever it is. I like it, but again too intense. The territories should be the focus on the map. Right now it seems like water, and stone with some land just thrown in.
Like people said, the bonus legend needs to be larger. I think red is worth 5.
Map is brilliant - keep up the good work.
But there are a few problems:
1) The sea doesn't seem to quite fit with the rest map
2) Bonuses legend is too small (but you did say you would fix that so that's alright)
3) I don't think you really need to have a legend telling us what the bridges, mountains, rivers and forests are - it's a waste of space. Either remove it or just group them under impassable
But there are a few problems:
1) The sea doesn't seem to quite fit with the rest map
2) Bonuses legend is too small (but you did say you would fix that so that's alright)
3) I don't think you really need to have a legend telling us what the bridges, mountains, rivers and forests are - it's a waste of space. Either remove it or just group them under impassable
Highest Score: 2437nmhunate wrote:Speak English... It is the language that God wrote the bible in.
Highest Place: 84
I will make non-country backgraounds darker and make sea most near to the map ...edbeard wrote:Overall the map is very busy. You have so many things going on it's all a bit much to take in. A bit too intense.
specifically I think the problem lies in the unplayable areas.
a. the water texture doesn't seem right. Yes it looks just like a picture of water (maybe this is the problem too much like a zoomed picture of a lake), but it just doesn't seem to fit in. This is especially true when you contrast it to the lakes and rivers.
b. the stone/marble whatever it is. I like it, but again too intense. The territories should be the focus on the map. Right now it seems like water, and stone with some land just thrown in.
Like people said, the bonus legend needs to be larger. I think red is worth 5.
About Red bounse I said I forgot make it correct in next realese you will see it's correct ...
I will not change images, but I will do some changes on their effects ...snufkin wrote:I agree about the pictures on the sea - not so good.
You have very beatiful things going here, but the sea makes it look a little like a collage rather than a map.
The upper right relief of the unplayable lands look sharpened compared to the lower and left parts.. possible to make them more alike?
1) Will change!RobinJ wrote:Map is brilliant - keep up the good work.
But there are a few problems:
1) The sea doesn't seem to quite fit with the rest map
2) Bonuses legend is too small (but you did say you would fix that so that's alright)
3) I don't think you really need to have a legend telling us what the bridges, mountains, rivers and forests are - it's a waste of space. Either remove it or just group them under impassable
2) Yes I corrected in my computer ...
3) Yes you are right, so I will add an Impassable Borders title on them ...
- Ruben Cassar
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- Location: Civitas Invicta, Melita, Evropa
- Ruben Cassar
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- AndyDufresne
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Would it perhaps be possible to differentiate between Bactria and the non-playable gameboard, a little more? Due to the fact you used the color not with an interior continent, it may blend a little too much with the background. Maybe you could play with the tone of it a little? Or switch gray to an interior continent? (really that just leaves Elam..hehe)
--Andy
--Andy
its fine he has a shadowed border but whateverAndyDufresne wrote:Would it perhaps be possible to differentiate between Bactria and the non-playable gameboard, a little more? Due to the fact you used the color not with an interior continent, it may blend a little too much with the background. Maybe you could play with the tone of it a little? Or switch gray to an interior continent? (really that just leaves Elam..hehe)
--Andy
1546 - top score
- AndyDufresne
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- pepperonibread
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Two things:
1. Maybe this is just me, but it seems like the colors on the right are brighter and/or more saturated than the left. It just feels sort of off-balance.
2. I think someone has mentioned this before, but I'd make the texture on the outer unplayable land a little less bold.
Besides that, looks sweet, can't wait to play it.
1. Maybe this is just me, but it seems like the colors on the right are brighter and/or more saturated than the left. It just feels sort of off-balance.
2. I think someone has mentioned this before, but I'd make the texture on the outer unplayable land a little less bold.
Besides that, looks sweet, can't wait to play it.
The Map Is Completed And Needs To Test!
Large Map:

Large Map With Armies:

Small Map:

Small Map With Armies:

< - - - - - - - - - - >
[url=http://www.night2.net/conquer_club/maps/the_persian_empire.zip]Click Here To Download Full Package With XML File ...
[/url]
< - - - - - - - - - - >
Details:
- The map have 10 continents ...
- List of continents:
> > > - Bactria [Bonus: 3]
> > > > > > - Countries: [Bactra, Gandhara, Arachosia, Sattagydia]
> > > - Dahae [Bonus: 2]
> > > > > > - Countries: [Dahae, Chorasmia, Maracanda]
> > > - Aria [Bonus: 7]
> > > - > > > - Countries: [Aria, Margiana, Hyrcania, Parthia, Sarangian, Sind, Gedrosia, Maka]
> > > - Elam [Bonus: 2]
> > > > > > - Countries: [Elam, Media, Sagartia]
> > > - Pasargade [Bonus: 3]
> > > > > > - Countries: [Persepolis, Susa, Tarua, Kish]
> > > - Bisitun [Bonus: 4]
> > > > > > - Countries: [Bisitun, Babylonia, Ashur, Nineveh, Urmia]
> > > - Aemenia [Bonus: 3]
> > > - > > > - Countries: [Armenia, Colchi, Caspians, Van]
> > > - Sidon [Bonus: 1]
> > > > > > - Countries: [Sidon, Jursalem]
> > > - Eqypt [Bonus: 2]
> > > > > > - Countries: [Eqypt, Thebes, Amon, Libya]
> > > - Sardis [Bonus: 5]
> > > > > > - Countries: [Sardis, Crete, Thrace, Cilicia, Cyprus, Ancyra, Pteria]
- Total Countries: 44
- The country of Elam in Elam starts with 9 neutral armies ...
- The country of Jursalem in Sidon starts with 6 neutral armies ...
< - - - - - - - - - - >
If there is any problem in Image files or XML file, please let me know ...
Thanks from everyone helped and supported me to making this map ...
Good Luck ...
Large Map:

Large Map With Armies:

Small Map:

Small Map With Armies:

< - - - - - - - - - - >
[url=http://www.night2.net/conquer_club/maps/the_persian_empire.zip]Click Here To Download Full Package With XML File ...
[/url]
< - - - - - - - - - - >
Details:
- The map have 10 continents ...
- List of continents:
> > > - Bactria [Bonus: 3]
> > > > > > - Countries: [Bactra, Gandhara, Arachosia, Sattagydia]
> > > - Dahae [Bonus: 2]
> > > > > > - Countries: [Dahae, Chorasmia, Maracanda]
> > > - Aria [Bonus: 7]
> > > - > > > - Countries: [Aria, Margiana, Hyrcania, Parthia, Sarangian, Sind, Gedrosia, Maka]
> > > - Elam [Bonus: 2]
> > > > > > - Countries: [Elam, Media, Sagartia]
> > > - Pasargade [Bonus: 3]
> > > > > > - Countries: [Persepolis, Susa, Tarua, Kish]
> > > - Bisitun [Bonus: 4]
> > > > > > - Countries: [Bisitun, Babylonia, Ashur, Nineveh, Urmia]
> > > - Aemenia [Bonus: 3]
> > > - > > > - Countries: [Armenia, Colchi, Caspians, Van]
> > > - Sidon [Bonus: 1]
> > > > > > - Countries: [Sidon, Jursalem]
> > > - Eqypt [Bonus: 2]
> > > > > > - Countries: [Eqypt, Thebes, Amon, Libya]
> > > - Sardis [Bonus: 5]
> > > > > > - Countries: [Sardis, Crete, Thrace, Cilicia, Cyprus, Ancyra, Pteria]
- Total Countries: 44
- The country of Elam in Elam starts with 9 neutral armies ...
- The country of Jursalem in Sidon starts with 6 neutral armies ...
< - - - - - - - - - - >
If there is any problem in Image files or XML file, please let me know ...
Thanks from everyone helped and supported me to making this map ...
Good Luck ...
did you just say the map is finished? because you dont really decide that...
some ideas...
-bridges shouldnt be in the legend with 'impassable borders' as they are the opposite.
-i dont like the graphic in the space next to ashur, sidon, and jursalem.
-is it supposed to be spelled jursalem?
-i think you should remove the black shadows that border the rivers where they hit the sea...it should be straight blue to blue...
-should the river in sardis flow somewhere? its landlocked...maybe add a bridge and flow it into a body of water? you have a lot of other rivers that are landlocked too...is this accurate?
-id increase the font in the legend, you have plenty of room up there...
some ideas...
-bridges shouldnt be in the legend with 'impassable borders' as they are the opposite.
-i dont like the graphic in the space next to ashur, sidon, and jursalem.
-is it supposed to be spelled jursalem?
-i think you should remove the black shadows that border the rivers where they hit the sea...it should be straight blue to blue...
-should the river in sardis flow somewhere? its landlocked...maybe add a bridge and flow it into a body of water? you have a lot of other rivers that are landlocked too...is this accurate?
-id increase the font in the legend, you have plenty of room up there...
my new site - http://www.spritestitch.com/ - A video game craft weblog...
I'm sorry but I asked many times for ideas ... there was not more!johloh wrote:did you just say the map is finished? because you dont really decide that...
- about bridges yesjohloh wrote: some ideas...
-bridges shouldnt be in the legend with 'impassable borders' as they are the opposite.
-i dont like the graphic in the space next to ashur, sidon, and jursalem.
-is it supposed to be spelled jursalem?
-i think you should remove the black shadows that border the rivers where they hit the sea...it should be straight blue to blue...
-should the river in sardis flow somewhere? its landlocked...maybe add a bridge and flow it into a body of water? you have a lot of other rivers that are landlocked too...is this accurate?
-id increase the font in the legend, you have plenty of room up there...
- about that background near ashur and... that's personal idea, but if there be more ideas about it, I will change it ...
- you said "is it supposed to be spelled jursalem?" can you explain more!? I didn't understand your meaning ...
- about rivers to seas will do ...
- about Sardis river, it goes to a small lake in center of Cilicia ... I thinked if I use more bridges and rivers, the map will be very busy as some bodies said that ...
- about leggend, ok I will make it again bigger ...
Also I need to help of someone to test and check the XML file, please ...
- Ruben Cassar
- Posts: 2160
- Joined: Thu Nov 16, 2006 6:04 am
- Gender: Male
- Location: Civitas Invicta, Melita, Evropa
I'd remove the 'Completed' from the thread title. It's a bit presumptuous of you.
Like people said, the bonus legend needs increase in size. I'd say double if possible. Maybe move the top left over so you can move the bottom part upwards.
I'd also do something about your army circles. There's an thread called Army Circles, I think, with circles of perfect size. I noticed that the circles are different sizes on the small and large map. It's a bit lazy to just resize your map and have different circle sizes. I realize it's a pain, because I've done it myself a few times, but it looks much better.
Like people said, the bonus legend needs increase in size. I'd say double if possible. Maybe move the top left over so you can move the bottom part upwards.
I'd also do something about your army circles. There's an thread called Army Circles, I think, with circles of perfect size. I noticed that the circles are different sizes on the small and large map. It's a bit lazy to just resize your map and have different circle sizes. I realize it's a pain, because I've done it myself a few times, but it looks much better.
I changed title! about legend that's not possible to x2 but I made it bigger!edbeard wrote:I'd remove the 'Completed' from the thread title. It's a bit presumptuous of you.
Like people said, the bonus legend needs increase in size. I'd say double if possible. Maybe move the top left over so you can move the bottom part upwards.
I'd also do something about your army circles. There's an thread called Army Circles, I think, with circles of perfect size. I noticed that the circles are different sizes on the small and large map. It's a bit lazy to just resize your map and have different circle sizes. I realize it's a pain, because I've done it myself a few times, but it looks much better.
and about army circles if I want make them big in small image, they will go out from countries and I really really really don't like that
the last chages did:


also http://www.night2.net/conquer_club/maps ... empire.zip got updated!
- Steel Panzer
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