
Ancient Mediterrainian Map
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- fisherman5
- Posts: 48
- Joined: Fri Jan 12, 2007 9:33 pm
Ancient Mediterrainian Map
so i found this today while i was randomly surfing the web and thought it would make a good map i know it says its copy righted but this is only something to get the general idea from. theres 76 territories right now i think


- The Random One
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- pepperonibread
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- fisherman5
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ParadiceCity9
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- fisherman5
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- Joined: Fri Jan 12, 2007 9:33 pm
This does cover some of the same geography as other maps, but I don't think that means it doesn't have a place, especially as you mention concentrating on the seas. I think it's a good idea. I like the way the seas are broken down into sub-territories.
In order to highlight the naval aspect, I think some sea-specific gameplay would be good. Two thoughts for this:
Fast Seas Set it up so that sea spaces share borders with each adjacent space and each space adjacent to an adjacent sea (i.e. on this map, Punic Sea could attack Leptis and Ligurian Sea, but not Massilia).
Productive Seas Give each sea a territory bonus that auto-deploys on itself.
In order to highlight the naval aspect, I think some sea-specific gameplay would be good. Two thoughts for this:
Fast Seas Set it up so that sea spaces share borders with each adjacent space and each space adjacent to an adjacent sea (i.e. on this map, Punic Sea could attack Leptis and Ligurian Sea, but not Massilia).
Productive Seas Give each sea a territory bonus that auto-deploys on itself.
- GreecePwns
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This map is under copyright since it a map for Diplomacy, the board game.
Chariot of Fire wrote:As for GreecePwns.....yeah, what? A massive debt. Get a job you slacker.
Viceroy wrote:[The Biblical creation story] was written in a time when there was no way to confirm this fact and is in fact a statement of the facts.
Fast Seasfisherman5 wrote:you lost me on fast seas
Each sea space could attack its neighbors, as normal.
Any sea space that is adjacent to another sea space can attack any of that sea space's neighbors.
Example:
Sea-A next to: Land-A, Sea-B
Sea-B next to: Sea-A, Land-B
Land-A next to: Sea-A, Land-C
Sea-A can attack neighbors: Land-A and Sea-B.
Can also attack Sea-B neighbors: Land-B
Can not attack Land-A neighbors: NOT Land-C
On your map, Iberian Sea (#66) (left edge) could attack:
Neighbors: Mauret (#2), Sag (#65), Berber Sea (#67)
Neighbors of Berber Sea: Baleares (#68), Punic Sea (#72), Ligurian Sea (#69), Carthage (#10), Sardinia (#71)
You could give it a shot.. Can't use this map of layout, exactly.. but something along these lines.. and it'll need something to make it stand out..
I don't personally like the inclusion of seas as territories most of the time, but thats just me.
Maybe you could avoid the traditional bonus system in which you receive bonuses based on holding specified areas but instead use other factors.
I don't personally like the inclusion of seas as territories most of the time, but thats just me.
Maybe you could avoid the traditional bonus system in which you receive bonuses based on holding specified areas but instead use other factors.
- fisherman5
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- pepperonibread
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Not only does it say copyright on it, but it's also from a warfare type game as well. Someone said earlier it's a map from Diplomacy. You probably can't use this image at all.
I don't think what you have looks that great anyway, but I do realize you are going to put more work into it. We already have quite a few maps for this region, and I don't feel there's need for another one, but if you are going to do it start from scratch and make it all yourself.
To be honest, unless you get something that looks very good is unique, you're not going to get support on this. But, do yourself a favour and make it all your own, not an edit of someone else's material.
I don't think what you have looks that great anyway, but I do realize you are going to put more work into it. We already have quite a few maps for this region, and I don't feel there's need for another one, but if you are going to do it start from scratch and make it all yourself.
To be honest, unless you get something that looks very good is unique, you're not going to get support on this. But, do yourself a favour and make it all your own, not an edit of someone else's material.
- fisherman5
- Posts: 48
- Joined: Fri Jan 12, 2007 9:33 pm


