That eventuality is impossible.SiriusCowKing wrote:Although very unlikely, I found out that there is a way to have a stalemate on this map if there is no round limit in a game.
Player x capture a pit stop item, player y capture a different pit stop item. Player x bombard player y's crew, then player y bombard player x's crew. The pit stop items can no longer be reached by any mean and so they cannot be eliminated from the game.
The map needs an objective to prevent this from happening. I suggest controlling the entire road, every positions on every segments.
The Conquer 500
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- iAmCaffeine
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Re: The Conquer 500

- Donelladan
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Re: The Conquer 500
There is always someone on the tracks on some segments. From the segments you can always take the Winner's Circle and bombard everything.
Plus the pit item can attack the pit row, and therefore go back on the road again, from the road they can then attack the winner's circle.
No stalemate.
Winner's circle doesn't only bombard the crew, it bombards everythings ( except the regions on the road).
Plus the pit item can attack the pit row, and therefore go back on the road again, from the road they can then attack the winner's circle.
No stalemate.
Winner's circle doesn't only bombard the crew, it bombards everythings ( except the regions on the road).
