Conquer Club

[CC5] CCup5 - Main Thread [Winner: FALL - MVP: IcePack)

Finished challenges between two competitive clans.

Moderator: Clan Directors

Forum rules
Please read the Community Guidelines before posting.

Re: CCup5 - Main Thread - Matchups/Bracket Updated 12/22

Postby betiko on Wed May 06, 2015 7:21 am

so it's official: TOFU, KORT and LHDD are in semi finals!
still pending FALL 25 ACE 24
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: CCup5 - Main Thread

Postby hopalong on Sun May 10, 2015 8:52 pm

congrats, LHDD, on kicking ass during the long journey.
Image
User avatar
Major hopalong
 
Posts: 1240
Joined: Thu Apr 28, 2011 9:15 am
Location: not sure ... but it feels kindof good.

Re: CCup5 - Main Thread - Matchups/Bracket Updated 12/22

Postby Fewnix on Tue May 12, 2015 2:14 am

Anybody care to compare how CL6 rankings compare to CCUP5 rankings as we near the finish of both - basically same 8/12 teams at the top of CC by CL6, CCUP5, F400,?


betiko wrote:so it's official: TOFU, KORT and LHDD are in semi finals!
still pending FALL 25 ACE 24



Lindax wrote:I updated results up until now, completed matches only.

See page 1, second post, or click here >> Results May 11

----

I did this for myself, so I thought I might as well share it. Nothing official though.

Image

Notes:

  • We have 5 matches still undecided and 6 games still ongoing.
  • Under "Matches" are all the decided matches.
  • Any clan that reached 4 game wins before the other clan in a match has that registered as a draw (MD).
  • Under "Games" are all the finished games.
  • APP = Additional Possible Points.
  • MPP = Maximum Possible Points.
  • GO = Games (still) Ongoing.

  • Under "NOTE":

    • s = Maximum final score reached.
    • x = Final position secured.
    • ^ = Possibility of moving up a position.
    • blank = None of the above + Possibility of moving down a position.

Only the first position is still being fought for. All other positions are now decided.

Lx
Rule 1
show
User avatar
Cadet Fewnix
 
Posts: 1245
Joined: Sat Apr 25, 2009 2:15 am
2

Re: CCup5 - Main Thread - Matchups/Bracket Updated 12/22

Postby betiko on Tue May 12, 2015 4:26 am

Fewnix wrote:Anybody care to compare how CL6 rankings compare to CCUP5 rankings as we near the finish of both - basically same 8/12 teams at the top of CC by CL6, CCUP5, F400,?


yup, the only thing is that we were playing second division this year so we are not in that cl6 div1 ranking, but we did win the second division ;)
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: CCup5 - Main Thread

Postby donche64 on Tue May 12, 2015 7:35 am

And TSM wasn't involved in any CL6 division phase either
Image


You have been awarded the medal "Clan Achievement"

For being named MVP of the Premier Division of [CL7] Clan League VII

...thus being better than Mishalex!
Colonel donche64
 
Posts: 287
Joined: Wed May 23, 2012 11:30 am

Re: CCup5 - Main Thread - Matchups/Bracket Updated 12/22

Postby rockfist on Tue May 12, 2015 8:20 am

betiko wrote:
Fewnix wrote:Anybody care to compare how CL6 rankings compare to CCUP5 rankings as we near the finish of both - basically same 8/12 teams at the top of CC by CL6, CCUP5, F400,?


yup, the only thing is that we were playing second division this year so we are not in that cl6 div1 ranking, but we did win the second division ;)


It will be nice to see how you fair moving up to Premier next season.
Image
User avatar
Brigadier rockfist
 
Posts: 2168
Joined: Mon Apr 27, 2009 9:17 pm
Location: On the Wings of Death.
3222

Re: CCup5 - Main Thread

Postby uckuki on Fri May 29, 2015 11:05 am

any word on ccup6?
or, we just make the cup biennial (if that's a word) :)
User avatar
Captain uckuki
 
Posts: 2615
Joined: Sun Oct 04, 2009 1:43 am
Location: California
42

Re: CCup5 - Main Thread

Postby Doc_Brown on Fri May 29, 2015 11:10 am

uckuki wrote:any word on ccup6?
or, we just make the cup biennial (if that's a word) :)


Only one of the two Semifinal wars have started so far. I'd guess we're about 6 months away from completing CC5.
Image
User avatar
Colonel Doc_Brown
 
Posts: 1323
Joined: Tue Sep 29, 2009 6:06 pm

Re: CCup5 - Main Thread

Postby Lindax on Fri May 29, 2015 4:26 pm

Doc_Brown wrote:
uckuki wrote:any word on ccup6?
or, we just make the cup biennial (if that's a word) :)


Only one of the two Semifinal wars have started so far. I'd guess we're about 6 months away from completing CC5.


Yep. I don't like the idea of starting the next cup before this one is finished. We did start discussing ways to possibly make the CCup last less long. It would be nice if the whole thing could be played in a year and have one every year.

Any ideas anybody?

Lx
"Winning Solves Everything" - Graeko
User avatar
Colonel Lindax
Tournament Director
Tournament Director
 
Posts: 11033
Joined: Sun Jan 20, 2008 12:58 pm
Location: Paradise Rediscovered

Re: CCup5 - Main Thread

Postby Momo33 on Fri May 29, 2015 9:34 pm

Lindax wrote:
Doc_Brown wrote:
uckuki wrote:any word on ccup6?
or, we just make the cup biennial (if that's a word) :)


Only one of the two Semifinal wars have started so far. I'd guess we're about 6 months away from completing CC5.


Yep. I don't like the idea of starting the next cup before this one is finished. We did start discussing ways to possibly make the CCup last less long. It would be nice if the whole thing could be played in a year and have one every year.

Any ideas anybody?

Lx


For my part, CCup should be (kind of because it can't be exactly the same) as the Clan league. And I'm talking about the dates not about the format. All wars of every rounds should have a time frame. Something like, all clan wars in the 1st round should have 3 sets. 1st one exchanged on xxxx, 2nd one exchanged yyyy and 3rd one exchanged zzzzz.

This way it would make this tournament run way faster than it has been in the last 2 years with wars never getting started.
Click image to enlarge.
image
User avatar
Major Momo33
 
Posts: 674
Joined: Mon Oct 27, 2008 1:58 pm

Re: CCup5 - Main Thread

Postby betiko on Fri May 29, 2015 10:12 pm

I'm thinking about something but it would likely be frawned upon by clan leaders in terms of home game strategies.
Basically:
-all wars in 2 batches (21-20 for the first round of the cup; 31-30 for the rest of the competition)
- put all conquer maps and large maps on the first batch and all the trench games there. They would be unauthorized on the second batch.

This, and the set dates would reduce significantly the lenght of each war and would give a clear picture to know if you are on schedule with the competition.
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: CCup5 - Main Thread

Postby Doc_Brown on Sat May 30, 2015 12:10 am

I think there would be a lot of pushback to significantly changing and dictating a strict structure for allowed game and map types. This competition has always been about setting up bracket play for the clans and allowing them to run their own wars within that bracket structure.

The way I see it, a typical 60-game war takes about 3 months. In a 32 clan bracket, you have a minimum of 5 successive wars (though the first ones are 41 games), which is going to cover ~15 months minimum. The round of 32 wars started between May and August of last year. Round of 16 wars started in the September-November timeframe. All the quarterfinal wars had a January-February start time, and Semis will likely be May-June starts.

The best way to shrink the timeline is to either reduce the number of clans or the number of wars a clan will play. For example, what if all 4 clans playing in semifinal games are automatically seeded in the quarterfinals of next-years CCup? CC6 could already be underway to pick the 4 top clans that didn't make it to the semis this year. Further, you could seed the 4 clans eliminated in the CC5 quarterfinals into the qualifier round of 8. Which means the play-in rounds could have started in February. This has another advantage in that the clans that consistently make it to the last rounds each year are held out of the competition longer, which allows the lower ranked clans to play more competitive wars.
Image
User avatar
Colonel Doc_Brown
 
Posts: 1323
Joined: Tue Sep 29, 2009 6:06 pm

Re: CCup5 - Main Thread

Postby betiko on Sat May 30, 2015 5:48 am

Doc_Brown wrote:I think there would be a lot of pushback to significantly changing and dictating a strict structure for allowed game and map types. This competition has always been about setting up bracket play for the clans and allowing them to run their own wars within that bracket structure.

The way I see it, a typical 60-game war takes about 3 months. In a 32 clan bracket, you have a minimum of 5 successive wars (though the first ones are 41 games), which is going to cover ~15 months minimum. The round of 32 wars started between May and August of last year. Round of 16 wars started in the September-November timeframe. All the quarterfinal wars had a January-February start time, and Semis will likely be May-June starts.

The best way to shrink the timeline is to either reduce the number of clans or the number of wars a clan will play. For example, what if all 4 clans playing in semifinal games are automatically seeded in the quarterfinals of next-years CCup? CC6 could already be underway to pick the 4 top clans that didn't make it to the semis this year. Further, you could seed the 4 clans eliminated in the CC5 quarterfinals into the qualifier round of 8. Which means the play-in rounds could have started in February. This has another advantage in that the clans that consistently make it to the last rounds each year are held out of the competition longer, which allows the lower ranked clans to play more competitive wars.


they last 3 month because they are played in 3 batches, play everything in 2 batches, which means 15 home games instead of 10 per batch and they will last roughly 2 month.
The last games are consistently the same maps... conquer rome, hive, FNA, eurasia, das schloss, stalingrad etc and any trench game. It's not that hard to schedule them on the batch 1 only.

I don't like the play in system, because even if you have a status you need to prove it on the field. Take LHDD for example, we were seeded #13 and we have eliminated the #4 and #5 in 1/8th and 1/4 finals.
Take AFOS for example... they reached a final and the next year half of their best players left and didn't reach quarter finals. The competition loses sense if you keep on removing rounds for some. The finalists already have a bye for the first round of the next edition; removing more rounds wouldn't change the competition time frame either and it wouldn't solve any problem.
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: CCup5 - Main Thread

Postby uckuki on Sat May 30, 2015 7:35 am

having a standard 41 game format for the entire cup, including finals, would make a big
difference and it would be simplest/easiest to implement, significantly cutting the
length of the competition.
other things can be done too, though certainly with more difficulty & opposition cause
everyone will try to pull their way.
User avatar
Captain uckuki
 
Posts: 2615
Joined: Sun Oct 04, 2009 1:43 am
Location: California
42

Re: CCup5 - Main Thread

Postby rockfist on Sat May 30, 2015 8:56 am

Betiko,

Under Doc's suggestion, in your case you'd earn the bye(s) for being at worst a semi finalist. So you would not have to "prove yourself" next year until you got to some advanced rounds.
Image
User avatar
Brigadier rockfist
 
Posts: 2168
Joined: Mon Apr 27, 2009 9:17 pm
Location: On the Wings of Death.
3222

Re: CCup5 - Main Thread

Postby betiko on Sat May 30, 2015 11:00 am

rockfist wrote:Betiko,

Under Doc's suggestion, in your case you'd earn the bye(s) for being at worst a semi finalist. So you would not have to "prove yourself" next year until you got to some advanced rounds.


yeah but even if it would benefit LHDD, I don't like it. In fact I'd be in favour of a complete draw without any seeding. This would give much more interest to the first rounds and would give a better chance to smaller clans to shine. Also, if I take a clan like you guys; things are only starting to get interesting now in semi finals, it was just a walk in the park till this stage and it always is for finalists of the previous year.
Not really in favour of 41 games all the way if people agree to 2x30 games batches; if not, why not. This is to me the real problem of the CC cup's length.... the 3 batches!
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: CCup5 - Main Thread

Postby rockfist on Sat May 30, 2015 11:12 am

I don't think we should have to play the likes of KORT in the first round. How would you feel about playing us in the first round? I'm not in favor of a random draw.

You were a 13 seed. You've played well and have as good a chance to win as anyone. Although 13 isn't a low seed it's not what I would call a high seed either so I think it does give everyone a chance. If you get to the finals against us or KORT you will have had a chance to iron out the kinks and gel as a team. As a lower seed I would think that is more of a benefit than it would be for a higher seed (who theoretically has less kinks). You will have good momentum and confidence at that point. Meeting a top seeded team in the first round does not afford that opportunity.

I expect by cc6 you'll be right around a top five seed or thereabouts. I don't think top fives should play each other right away...maybe seed the top 8 teams and random draw the rest?
Image
User avatar
Brigadier rockfist
 
Posts: 2168
Joined: Mon Apr 27, 2009 9:17 pm
Location: On the Wings of Death.
3222

Re: CCup5 - Main Thread

Postby Lindax on Sat May 30, 2015 12:30 pm

Thanks for your comments guys.

I have opened a discussion topic in the CDF Forum: viewtopic.php?f=699&t=212773

Lx
"Winning Solves Everything" - Graeko
User avatar
Colonel Lindax
Tournament Director
Tournament Director
 
Posts: 11033
Joined: Sun Jan 20, 2008 12:58 pm
Location: Paradise Rediscovered

Re: CCup5 - Main Thread

Postby Dako on Sat May 30, 2015 3:16 pm

2x30 batches sound good to me.

Another thing - split CCup into 2 divisions, 1-16 and 16-32. After the end of CCup promote top-4 clans from second division to first, and demote 4 worst performing clans.
Image
User avatar
Colonel Dako
 
Posts: 3987
Joined: Sun Aug 26, 2007 9:07 am
Location: St. Petersburg, Russia

Re: CCup5 - Main Thread

Postby Fewnix on Sat May 30, 2015 11:15 pm

Two suggestions to pass on the CDs in a digital world:

1. Rather than two rounds ,just one round, with the start of the games staggered over a set time.
show


2. No fixed start date for stage two and all further stages of CCUP.winning clans move on to the next stage quickly, clans eliminated can find other things to do

show


something like that? :D
'











Lindax wrote:Thanks for your comments guys.

I have opened a discussion topic in the CDF Forum: viewtopic.php?f=699&t=212773

Lx
Rule 1
show
User avatar
Cadet Fewnix
 
Posts: 1245
Joined: Sat Apr 25, 2009 2:15 am
2

Re: CCup5 - Main Thread (Bracket Posted)

Postby betiko on Sun Jul 12, 2015 2:10 pm

IcePack wrote:
Lindax wrote:
PaRKoN wrote:
IcePack wrote:Should be fun! Looking forward to it. IF we proceeded to the end our path looks like this:

32: VVV
16: RET/FAD winner
8: ACE likely
4: PACK/TSM likely
Final: TOFU/KORT likely

That's a hell of path.


It's also a hell of a lot of assuming.... :-^

Lx


That's why I wrote "IF" and not if, and assumed higher seeds prevail which is pretty typical, but not guaranteed. That I figured was just understood ;)


well so far you got it all right pack except that you were not expecting to face us at all in semis... but we were not expecting to face you guys either! :P
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: CCup5 - Main Thread

Postby donche64 on Sun Jul 12, 2015 2:18 pm

And it's certainly the toughest war so far...
Image


You have been awarded the medal "Clan Achievement"

For being named MVP of the Premier Division of [CL7] Clan League VII

...thus being better than Mishalex!
Colonel donche64
 
Posts: 287
Joined: Wed May 23, 2012 11:30 am

Re: CCup5 - Main Thread

Postby Momo33 on Sun Jul 12, 2015 8:48 pm

donche64 wrote:And it's certainly the toughest war so far...


For us... don't forgot they faced ACE last round with a very close score!
Click image to enlarge.
image
User avatar
Major Momo33
 
Posts: 674
Joined: Mon Oct 27, 2008 1:58 pm

Re: CCup5 - Main Thread

Postby donche64 on Mon Jul 13, 2015 4:07 am

yes, for us of course!
Image


You have been awarded the medal "Clan Achievement"

For being named MVP of the Premier Division of [CL7] Clan League VII

...thus being better than Mishalex!
Colonel donche64
 
Posts: 287
Joined: Wed May 23, 2012 11:30 am

Re: CCup5 - Main Thread

Postby IcePack on Thu Jul 16, 2015 7:22 pm

Both wars are now in the final round, should be pretty exciting to watch!
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16631
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

PreviousNext

Return to Complete Challenges

Who is online

Users browsing this forum: No registered users