Conquer Club

Scenario : Napoleonic Europe 2.0

Map suggestions, ideas and drafts... They all start life on the Drawing Board.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Scenario : Napoleonic Europe 2.0

Postby Luminous on Thu Feb 05, 2015 2:11 am

Map Name: Napoleonic Europe 2.0
Mapmaker(s): same as original map
Number of Territories: same as original map
Special Features: same as original map
What Makes This Map Worthy of Being Made: Just want to give certain Capitals larger bonuses to correspond to their real power during the Napoleonic Wars. For example, Paris should receive + 6, London +3, Vienna +3, Istanbul +2, Berlin +2, Moscow +2, Naples +1, Madrid +1. This will have the effect of forced coalitions versus the player who controls Paris (like Napoleon in real life).

This is my request for the beta access. Thanks!

Map Image:
Click image to enlarge.
image
Colonel Luminous
 
Posts: 5
Joined: Sun Nov 28, 2010 5:56 pm
Location: Montreal, Qc, CA

Re: Scenario : Napoleonic Europe 2.0

Postby iancanton on Sat Feb 07, 2015 4:43 pm

welcome to the foundry, Luminous! i've fixed ur bigimg tags for u and deleted the duplicate topic.

when designing scenarios, u can set the starting number and colour of troops on each region, but not change bonuses. to achieve the effect of differently-powered capital cities, u can, for example, put more starting troops on paris and fewer on madrid.

please send a message directly to IcePack to request access to the beta site. this will let u experiment with varying troop numbers.

ian. :)
Image
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2431
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: Scenario : Napoleonic Europe 2.0

Postby Fewnix on Sun Feb 08, 2015 5:26 am

COOL!!!
=D> =D> =D>
Rule 1
show
User avatar
Cadet Fewnix
 
Posts: 1245
Joined: Sat Apr 25, 2009 2:15 am
2

Re: Scenario : Napoleonic Europe 2.0

Postby Luminous on Tue Feb 10, 2015 2:29 pm

When designing scenarios, u can set the starting number and colour of troops on each region, but not change bonuses. to achieve the effect of differently-powered capital cities, u can, for example, put more starting troops on paris and fewer on madrid.


Ok gotcha, so basically players pick their spot aka you start as Paris/France. Thats even cooler!

Thanks Ian!
Colonel Luminous
 
Posts: 5
Joined: Sun Nov 28, 2010 5:56 pm
Location: Montreal, Qc, CA

Re: Scenario : Napoleonic Europe 2.0

Postby iancanton on Thu Feb 12, 2015 5:23 pm

blakebowling has provided access to the beta site for u now!

ian. :)
Image
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2431
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: Scenario : Napoleonic Europe 2.0

Postby Arama86n on Thu Jun 18, 2015 12:30 pm

Why don't you make your own map, instead of seeking to "improve" an absolute masterpiece, by CC's greatest.
It is an insult to Kabanellas.
User avatar
Major Arama86n
 
Posts: 2275
Joined: Thu Jul 23, 2009 1:32 pm
Location: Gothenburg, Sweden

Re: Scenario : Napoleonic Europe 2.0

Postby iAmCaffeine on Wed Nov 04, 2015 8:00 am

Arama86n wrote:Why don't you make your own map, instead of seeking to "improve" an absolute masterpiece, by CC's greatest.
It is an insult to Kabanellas.

He's not making a map, he's making a scenario. Two totally different things.

In future perhaps you could do your research. Your post is an insult to Luminous.
Image
User avatar
Cook iAmCaffeine
 
Posts: 11699
Joined: Mon Apr 01, 2013 5:38 pm


Return to Drafting Room

Who is online

Users browsing this forum: No registered users