Moderator: Cartographers
this one i don't quite understand. you want me to remove everything after 'Age of Merchants begins!'? or do you want me to put that to the end?
i'm not too keen on changing that because i had a contest of stories and this is the one that won.
AndyDufresne wrote:this one i don't quite understand. you want me to remove everything after 'Age of Merchants begins!'? or do you want me to put that to the end?
i'm not too keen on changing that because i had a contest of stories and this is the one that won.
I like the story up until after 'Age of Merchants begins!'. But, it also seems like that is just a fitting end to the story also! But don't worry, about it. The coordinates are looking good and so is the rest of the map. I'll see if Keyogi and I can give it a proper look over soon.
--Andy
AndyDufresne wrote:I'll see if Keyogi and I can give it a proper look over soon.
--Andy
dolemite wrote:I think the legend could be improved with more icons and less arrows.
So instead of:
(arrow) Ports connect to other Ports and Docks
Have:
(anchor) Ports connect to other Ports and Docks
(dock) Docks connect only along the lines
For each port you also get a +1 if you have a Pirate Cover (pirate cove)
The rest you could do with arrows. I think an "X" marks the spot style icon might make a better bullet point on this map though.
yeti_c wrote:DiM?
Now that the new XML features are in?
We could tweak the map a touch using "Neutral" territories?
I.e. I think the Pirate Cove should be Neutral for starters (That way no-one would get the port+pirate bonus)
I can't think of anything else that needs to be done...
But of course you could make all the resources neutral too?
C.
they are not updated yet. but should be shortly from what ive read...as for the pirate cove i'm ok with it. good idea. but are the new features implemented? i did not think they were
AndyDufresne wrote:They are coming out soon.
In regards to what dolemite mentioned, and what you mentioned Dim, what other type of bullets have you considered (besides the X you mentioned) and the current arrows? Maybe there are too many arrows. Maybe you could use a traditional bullet for say the top 2, as they don't specifically talk about bonuses. It might make the legend easier to follow, and help differentiate information.
--Andy
AndyDufresne wrote:If you think so! I think the other set of bullets would be beneficial.
--Andy
DiM wrote:just curious abut the xml.
in the latest version i have the pirate cove starting as neutral with 3 armies in it.
if this map gets quenched before the new xml features will the xml work? normally it should. and when the new features are implemented will the neutral thing start to function imediately for all new games? again, normally it should
dolemite wrote:Why not just use a smaller X or a smaller set of icons? I don't have too much of a problem with the legend, I'm just trying to think how it could look better. The arrows seem slightly out place, even a different style of arrow might work.
(BTW, I do really like the concept behind this map).
yeti_c wrote:DiM wrote:just curious abut the xml.
in the latest version i have the pirate cove starting as neutral with 3 armies in it.
if this map gets quenched before the new xml features will the xml work? normally it should. and when the new features are implemented will the neutral thing start to function imediately for all new games? again, normally it should
I imagine the neutral tag will be ignored until it is parsed by the new system... PM Lack to check though.
C.
fireedud wrote:On the small map the steering wheel, doesn't look like a steering wheel, it looks more like a circle to circles on bigger than the other.
DiM wrote:fireedud wrote:On the small map the steering wheel, doesn't look like a steering wheel, it looks more like a circle to circles on bigger than the other.
to me it looks very clear. maybe it's your monitor? adjust the contrast or something.
does anybody else have the same problem?
fireedud wrote:DiM wrote:fireedud wrote:On the small map the steering wheel, doesn't look like a steering wheel, it looks more like a circle to circles on bigger than the other.
to me it looks very clear. maybe it's your monitor? adjust the contrast or something.
does anybody else have the same problem?
I tried that, but it's still next to impossible to see the lines going through it.
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