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CYOC: TDT [6/22] Game Over! FREEDOM!!!

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Re: CYOC: TDT [16/22] N3: From The Foul Line

Postby Jmac1026 on Tue May 27, 2014 8:11 am

You guys ever watch South Park? :roll:

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Re: CYOC: TDT [16/22] N3: From The Foul Line

Postby strike wolf on Tue May 27, 2014 8:54 am

I didn't find it racist. I think I may have even written a similar scene in the past.
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Re: CYOC: TDT [16/22] N3: From The Foul Line

Postby Rodion on Tue May 27, 2014 10:25 am

I didn't get to read the original scene, but I wouldn't have found it racist either.
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Re: CYOC: TDT [16/22] N3: From The Foul Line

Postby pancakemix on Tue May 27, 2014 11:57 am

In fairness, they weren't offended either. That said, I'd rather hedge my bets. Anyway, enough talking. It's night.
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Re: CYOC: TDT [16/22] N3: From The Foul Line

Postby Whatsausage on Tue May 27, 2014 3:01 pm

I'm sorry for the inactivity all, especially my scum pals. Life happened more than I expected and I was barely able to check my games. Good luck to all in this game going forward
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Re: CYOC: TDT [16/22] N3: From The Foul Line

Postby pancakemix on Thu May 29, 2014 12:51 pm

Something was wrong. Something was very wrong. None understood the fluctuations in time that had occurred these days and nights, and even those who had come to terms with it felt that it was not safe. They wondered who could be capable of this. None imagined that it could be the force itself...

Nebuchadnezer (Time, Town Time Controller) has been killed!

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Time's Effect

Time can be kept in order while its controller is alive, but his passing leaves time to its own whims. Its master has stretched it out of sorts, and it has an undying need to correct itself. It will fill in the gaps in time as they were created by the one who made them. These "Lost Days" will be truncated, but otherwise normal functionally.

That's My Horse

The following players will be participating in That's My Horse:

Strike Wolf
Lootifer
Spiesr
Mud Puppy

Strike Wolf begins the game without a horse.

It is now Lost Day 1. Deadline is 2:00 AM ET on June 2.
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Re: CYOC: TDT [15/22] Lost Day 1: Lost Time

Postby Jmac1026 on Thu May 29, 2014 1:04 pm

Damn. So we're gonna have a few shortened days and nights now? I think that's what PCM is saying?
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Re: CYOC: TDT [15/22] Lost Day 1: Lost Time

Postby TA1LGUNN3R on Thu May 29, 2014 1:22 pm

lol. I think I need a towel for all the egg on my face.

-Tails
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Re: CYOC: TDT [15/22] Lost Day 1: Lost Time

Postby strike wolf on Thu May 29, 2014 2:20 pm

Hmm...fairly easy mafia choice. Active player with decent town credit. Not much to read into specific mafia.

Well to pass it to someone active: Spiesr, THAT'S MY HORSE!

Yes days will be shortened.

Anyways, I thought the clock was town but I didn't expect it would be Neb. I had been thinking more the horses from day one. Nark, Hotshot, Rodion, Tails in that order. Oh well, I guess that list is obsolete now.

I did not receive a gift last night so I have no new information in that regard. I had been working on a post illustrating the advantages and disadvantages of horse lynching Whatsausage and lynching someone else (whom we'd presumably have saved to test Betiko's power) but that ship has sailed I think.

To update:

1. Strike->KGB
2. Anarkist>Lootifer
3. IB->Sheep
5. Lootifer>Spiesr
6. Rodion>Edoc
7. Doomyoshi>Betiko
8. Spiesr>MudPuppy
10. Hotshot>Strike
11. Jmac>Anarkist
14. Tails>Hotshot
16. KGB->IB
17. Edoc>Tails
18. Sheep->Doomyoshi
19. Betiko>Jmac
20. Mudpuppy>Rodion

I'll have more to say later on.
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Re: CYOC: TDT [15/22] Lost Day 1: Lost Time

Postby edocsil on Thu May 29, 2014 2:50 pm

TA1LGUNN3R wrote:lol. I think I need a towel for all the egg on my face.

-Tails


So, about that time is scum thing....

Anyhow. I do think we should use the horse to pressure people here I've been getting bad vibes from Lootifer since the start of the game, and would like to see his sweat if possible from some horse pressure. However, I am at work and don't have the time to make solid case against him, so I will have to take care of that tonight. I feel that we might be in for some interesting, and VERY short days so I want to make sure to get my thoughts out fast, and warn people to be careful with that hot potato. With only 4 I think it is time really to rationalize who you are throwing it at and why.
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Re: CYOC: TDT [16/22] N3: From The Foul Line

Postby MudPuppy on Thu May 29, 2014 3:02 pm

pancakemix wrote:It will fill in the gaps in time as they were created by the one who made them.

By my calc, D1 ended 52 hours early so, if that's how long Lost D1 lasts, it would end ~6:00pm on 5/31 despite pcm's posted deadline:
pancakemix wrote:It is now Lost Day 1. Deadline is 2:00 AM ET on June 2.
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Re: CYOC: TDT [15/22] Lost Day 1: Lost Time

Postby strike wolf on Thu May 29, 2014 3:26 pm

I am not going to spend time campaigning to say that day should be shorter.
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Re: CYOC: TDT [16/22] N3: From The Foul Line

Postby pancakemix on Thu May 29, 2014 3:44 pm

MudPuppy wrote:
pancakemix wrote:It will fill in the gaps in time as they were created by the one who made them.

By my calc, D1 ended 52 hours early so, if that's how long Lost D1 lasts, it would end ~6:00pm on 5/31 despite pcm's posted deadline:
pancakemix wrote:It is now Lost Day 1. Deadline is 2:00 AM ET on June 2.


It's half a normal day length. It's also a game mechanic. Just go with it. :P

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Re: CYOC: TDT [15/22] Lost Day 1: Lost Time

Postby Rodion on Thu May 29, 2014 3:51 pm

Shortened periods were D1, N1, N2 and D3. I wonder if we'll have 2 nights in a row?

I also wonder whether those who got to use their night actions will be able to do them again. Considering we had a horse game on D1 and another one on Lost Day 1, I suppose everyone will get to act again.
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Re: CYOC: TDT [16/22] N3: From The Foul Line

Postby MudPuppy on Thu May 29, 2014 3:57 pm

pancakemix wrote:It's half a normal day length. It's also a game mechanic. Just go with it. :P

#MST3KMantra

Yeah, since when have your posted deadlines ended on time this game :P. I'll believe it when I see it. ;)

strike wolf wrote:I am not going to spend time campaigning to say that day should be shorter.

I most definitely was not campaigning for a shorter day... just proposing a possible theory on when it would REALLY end.

I'm good with the half day. :D
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Re: CYOC: TDT [15/22] Lost Day 1: Lost Time

Postby strike wolf on Thu May 29, 2014 3:58 pm

Vote Jmac For the following:

1. Sparse content. These are all of his posts since confirming:

Jmac1026 wrote:Yeah, have fun playing THAT game guys.


Jmac1026 wrote:=( Betiko made me sad. Vote Betiko.

Jmac1026 wrote:Apologies for being inactive for the past couple of days. Was busy with work and Mother's Day. Unvote.

I'm not a huge fan of this horse game, because it basically means the least active will be unhorsed. I prefer the current version to how it was previously though. A basically free day kill, with no downsides? Yeah, I couldn't see scum abusing that at all.

FOS on Jak. Major OMGUS vote, and voting no lynch. Neither a very good reasons to keep you around Jak. Who does everyone prefer to be That's my Horse'd before the end of the day?


Jmac1026 wrote:I will vote no lynch. We're already losing one player who is giving some pretty townie vibes off to me, no reason to lynch Jak currently. Maybe if we get some information from the night, we can take another look at him tomorrow.

Rodion wrote:Jmac1026 - Last visited:Tue May 13, 2014 5:44 pm - CLEARED

I do so like being cleared of things. FINALLY MY INACTIVITY PAYS OFF. :lol:


Jmac1026 wrote:Guys, Jak is the most important player in every game ever, and he always does all the work. Why doesn't anyone but Jak do anything in these games ever? :roll:

Here's the facts:
You're a claimed JOAT, so you have multiple abilities.
One of these is a killing ability, which you chose to use on Zivel.
You're stated reasons for using your kill on NIGHT ONE were that he "acted scummy" and he "wanted people to flip for more reads," and you were "delivering what he asked for."

Why shouldn't we lynch you jak? I mean, what have you legitimately done for town? Killed a townie? Yeah, that helps bunches. You shot on night 1, a vig tactic that's universally despised, especially since there are three other actions that could have helped town. At this point you're practically a policy lynch, in my books. I fail to see any reason to not lynch you before the end of the day.

Vote jak111.


Jmac1026 wrote:
jak111 wrote:If Zivel popped mafia, it'd be a whole other story of everyone's "opinion" on me shooting N1.

IF he had flipped mafia, and you claimed the kill, then you'd be under just as much scrutiny as you are now. People would question whether:
A) You aren't scum trying to claim a kill to prove you're town, and
B) How the hell you managed to choose mafia on the first night.

Its purely speculation as to what "may" have happened had Zivel turned up mafia, but he didn't, so its useless.


Jmac1026 wrote:
Nebuchadnezer wrote:I like Strike Wolf's theories on the Clock. I think we wait to see if the Clock strikes again or not. It may have been a 1-shot ability.

Kinda WIFOM-y, but I don't know why anyone would waste the clock on the first day/night period if it were only 1-shot. I could imagine a good way to balance it would be that it had a recharge period, i.e. use D1, recharges D2, etc. Makes things a little more balanced, although still seems like it would be a way overpowered ability. Not that this game has any real guarantee of balance.

Anarkist is alive and posting so far today.

Fp'd by Doomyoshi. I can partially agree with you on that Doom, except that Jak (whatever his alleged justifications) basically put out a shot in the dark last night. He chose a guy that he felt was scummy. No other reasoning, no big slips by Zivel, no general discussion with others on who they would lynch given the chance. Just bam, random target. We get no information from that. Every kill directed by town should have a reasoning behind it. Especially in a game with no Vanilla roles, where there are random alignments. We could have used that kill later on in the game. Now he's going to be wagoned and lynched before the day is out, unless something dramatic happens, and if he is actually town, we are now down one kill action.


Jmac1026 wrote:Edocsil, that's my horse.

Major FOS on Betiko. He doesn't even have the decency to say that he had been keeping up. He's been active on the other parts of the site, but conveniently missed this one?

Fp'd by Hotshot.


Jmac1026 wrote:Iron Butterfly, that's my horse.

Not only is Jak acting scummy, but he's being belligerent about it. Not even a "whoops, sorry for hitting town guyz, lol!" Telling town that he won't let us "direct" his actions, as if we're in the habit of playing this game for him. The way he's been acting helps no one except himself, and that's where he's been scummy. Town should help each other, and he's done nothing for anyone.

In my opinion, if you're town then getting you out of the game now will only help us later on down the road. We won't have to deal with a wildcard like you. If you're scum, then we bag a scum. Its a win-win. This "case" on Betiko is nothing but lynch-the-inactive, and probably an excellent opportunity for mafia to draw a number of votes away from jak. I'm not saying I'm against pressuring Betiko, just that I'd put him second behind jak.


Jmac1026 wrote:Jonty125 that's my horse.


Jmac1026 wrote:Edoc forgot to bold/color his vote. And for that, his horse is mine.

Edocsil, that's my horse!


Jmac1026 wrote:
betiko wrote:
Anarkistsdream wrote:
Lootifer wrote:Oh and I just saw that we have one cult convert amongst us.

Assuming aage got his action in.



once the cult leader is dead, aren't the converts switching back to normal? If not, on night 2 if aage sent in his new night target to PCM, wouldn't we have 2 converts even if aage died that same night?

Depends on the mod. Sometimes they convert back. Sometimes they stay as a sort of third party who win with a majority. From the flavor, it seems like the latter. It could be either one or two converts out there.


Jmac1026 wrote:Anarkhist has posted recently.

I'm not a huge proponent of trying to hunt for the horse player (if there is one). How would we go about that exactly? Will the horse player kindly raise his or her hand? Short of a flavor cop getting very lucky on these freaking short nights, that seems like a dead end. :roll:

If whatsausage is indeed scum, we should lynch him and take his horse. Then we get the good fortune to test Betiko's ability and take care of scum. Alternatively, just a lynch of Betiko would work.

In fact, Vote Betiko.


Jmac1026 wrote:The clock strikes again!


Jmac1026 wrote:You guys ever watch South Park? :roll:

Image


Jmac1026 wrote:Damn. So we're gonna have a few shortened days and nights now? I think that's what PCM is saying?


Yeah I know it seems like more when you stack it up but this is 16 posts since the start of day 1. It's 15 posts (almost half of them coming from day 2 when he was one of the horse racers) not including today's posts, 2 more were last night and one of them is a quick joke vote. So that's 12 posts of substance over 3 days? Well not quite out of those twelve posts one is a quick observation about the horse game and one merely addresses that cult converts sometimes not going back to town. So that makes 10 posts in 3 days where he discusses cases.

2. For the most part easy cases.

Day 1: He's admittedly inactive. Foses Jak, doesn't vote. Not much added to the case most of it was regurgitated and says he doesn't like the horse game. The Jak FOS shows little thought of his own and stating he doesn't like the horse game is an easy statement.

Day 1 Run off: Last one to vote no lynch which was already the most popular vote. Easy bandwagon vote.

Day 2: Votes Jak. I'll give more credit here because the first post he makes on this is his most substantive to date in the game. States a couple posts on the Jak matter, one on the clock theory and then the rest of the day mostly just shifting the horse around. FOSes Betiko while there is already a major push. An easy FOS.

Day 3: Explains something about Cult. Easy to do without putting him with or against anyone and votes Betiko which again struck me as a very easy vote for the day as he had been the second biggest case the day before and still a topic of discussion.

So all in all. I don't seem much unique contribution from him. The Jak case was his most significant addition to the game and even that was a reasonably easy case to jump on considering its popularity day 1.

3. Contradicts himself:

from day 1 excerpts from his third post and his fourth post (2 days later):

FOS on Jak. Major OMGUS vote, and voting no lynch. Neither a very good reasons to keep you around Jak. Who does everyone prefer to be That's my Horse'd before the end of the day?


I will vote no lynch. We're already losing one player who is giving some pretty townie vibes off to me, no reason to lynch Jak currently. Maybe if we get some information from the night, we can take another look at him tomorrow.


So kind of a turn around from finding voting no lynch scummy to voting it yourself on a bandwagon.

Then from day 2:

Major FOS on Betiko. He doesn't even have the decency to say that he had been keeping up. He's been active on the other parts of the site, but conveniently missed this one?


This "case" on Betiko is nothing but lynch-the-inactive, and probably an excellent opportunity for mafia to draw a number of votes away from jak. I'm not saying I'm against pressuring Betiko, just that I'd put him second behind jak.


Alright so not a complete turn around from his initial statements but he does seem much more interested in the Betiko issue in the first one than the second one. Considering that the Betiko wagon was the second strongest one at the time, it would not surprise me if he was setting himself up to jump wagons if and when the chance presented itself.
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Re: CYOC: TDT [15/22] Lost Day 1: Lost Time

Postby spiesr on Thu May 29, 2014 4:00 pm

strike wolf wrote:Anyways, I thought the clock was town but I didn't expect it would be Neb. I had been thinking more the horses from day one.
I thought it was someone in that game as well. Speaking of the game,
Lootifer that's my horse.
Does anybody have anything to go off of today?
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Re: CYOC: TDT [15/22] Lost Day 1: Lost Time

Postby Nebuchadnezer on Thu May 29, 2014 5:39 pm

Go town! Guess I dropped to many clues....

Also, would love to discuss my reasons for actions after the game.
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Re: CYOC: TDT [15/22] Lost Day 1: Lost Time

Postby Anarkistsdream on Thu May 29, 2014 6:03 pm

I would like to thank the giftgiver... Whoever you are, I don't even know if you know what you can give. Keep up the good work.

Tails is actually a little TOO uncaring with the whole "egg on his face" comment. FOS Tailgunner
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Re: CYOC: TDT [15/22] Lost Day 1: Lost Time

Postby HotShot53 on Thu May 29, 2014 6:31 pm

Ah, that is too bad about our time controller being killed :( And just when we were starting to be able to rely on him to end the day when the right guy was horseless, too. These short days are going to be pretty dangerous now... may only take a couple votes on someone to lynch them because there won't be much time for many cases.

Strike's case on Jmac seems to have some merit, at least as much as any other case so far. I have ocasionally wondered about Jmac also, but never had anything solid enough to put my finger on, mostly just general feeling. However, because of the short day we need to move fast in getting claims so we can decide to pursue them or try to find someone else, so I will vote Jmac so we can try to get something done today
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Re: CYOC: TDT [15/22] Lost Day 1: Lost Time

Postby HotShot53 on Thu May 29, 2014 6:32 pm

(Oh, and my watched person, Strike, has obviously been posting and remains active)
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Re: CYOC: TDT [15/22] Lost Day 1: Lost Time

Postby Lootifer on Thu May 29, 2014 6:36 pm

I agree with SW's case, especially around jmacs voting.

vote jmac

Horse game: I am town-reading SW where I was previously scum-reading him much earlier; this makes me fairly confident in my read since I know I ride the confirmation bias. Therefore I won't be taking his horse on this day. That leaves spiesr and MP.

I dont have a strong read on either other than slight scummish read on Spiesr - but I am pretty sure thats simply because of his activity (regular but often long gaps between posts) and style (brief/succient and hard to read).

Mud Puppy thats my horse!

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Re: CYOC: TDT [15/22] Lost Day 1: Lost Time

Postby betiko on Thu May 29, 2014 6:39 pm

Anarkistsdream wrote:I would like to thank the giftgiver... Whoever you are, I don't even know if you know what you can give. Keep up the good work.

Tails is actually a little TOO uncaring with the whole "egg on his face" comment. FOS Tailgunner


well i actually received a gift last night too.
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Re: CYOC: TDT [15/22] Lost Day 1: Lost Time

Postby HotShot53 on Thu May 29, 2014 6:45 pm

betiko wrote:
Anarkistsdream wrote:I would like to thank the giftgiver... Whoever you are, I don't even know if you know what you can give. Keep up the good work.

Tails is actually a little TOO uncaring with the whole "egg on his face" comment. FOS Tailgunner


well i actually received a gift last night too.


and???
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Re: CYOC: TDT [15/22] Lost Day 1: Lost Time

Postby strike wolf on Thu May 29, 2014 6:45 pm

Would it be advantageous for town to know which gifts you got or are these gifts better left unspecified?
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