I'm willing to take on the London map but it might be some time before I can get something ready.twinfists wrote:I'd love love love to see a London map.
Ideas
Major sights - as territories
~Big Ben
~Millenium Dome
~London Eye
~Houses of Parliament
~Winsor Castle
~Kew Gardens
~Cleopatra's Needle
~Canary Wharf
plus loads more
River Crossings - as territories
~Thames Barrier
~Dartford Tunnel
~Tower Bridge
~Ferry
Attack lines
~London Underground (circle line, bakerloo line, piccadilly line)
~Heathrow
~Gatwick
~Docklands Light Railway
Impassable barriers
~River Thames
Really hope someone takes it on. with or without my ideas.
Old Map Ideas Thread, Closed!
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- intrepid454
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Make this map!
for the love of God, someone with some skillz in this make a map of zeldas game ocarina of time, it would be perfect, the forrest the field the castle the lake, the mountains, everything.
- The Random One
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dominationnation
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Re: Make this map!
I second the notion.reptile wrote:for the love of God, someone with some skillz in this make a map of zeldas game ocarina of time, it would be perfect, the forrest the field the castle the lake, the mountains, everything.
The map is based on a game i play. The drawing is atrocious, but you can see what i am trying to draw. It would be a very much fighting game, assume it is for 4 people, but if you want to it can be for more, just means it will takelonger and people will die quicker.
here is the mpa and tell me whether it is ok, and how i can improve it, also the outer cirles inner circle has 4 sections, im not sure whether t have it like that ot haver it as 1 single piece..

here is the mpa and tell me whether it is ok, and how i can improve it, also the outer cirles inner circle has 4 sections, im not sure whether t have it like that ot haver it as 1 single piece..

Maps... for the FUTURE!!!
I had a few map ideas, but both require new rule implementations, so I'll just leave them here as examples of what could be possible.
First, about Atlantis, or Dante's inferno/purgatory/paradise, or Madison Square Garden, or an onion, or whatever the hell else comes in rings--the problem with these is that if you do traditional continent bonuses with the rings, then every territory is a border. So, we make players build "wedges" instead:

This would require some "path bonus" XML, of course. The dilemma for the player is then, how many armies do I need to defend the first/second rings vs. how many can I spare for the third/fourth? Because if you lose the 4th ring your bonus goes down from 4 to 2, but if you get cut at the 2nd ring, you lose all bonuses entirely.
I bring up this next one for the sole purpose of quoting Monty Python:

I'm not a programmer, but I'm guessing it would take substantial coding to make this one work. So I guess this is a way, way off in the future idea, if at all, but I think it would make for a fun time.
I had a few map ideas, but both require new rule implementations, so I'll just leave them here as examples of what could be possible.
First, about Atlantis, or Dante's inferno/purgatory/paradise, or Madison Square Garden, or an onion, or whatever the hell else comes in rings--the problem with these is that if you do traditional continent bonuses with the rings, then every territory is a border. So, we make players build "wedges" instead:

This would require some "path bonus" XML, of course. The dilemma for the player is then, how many armies do I need to defend the first/second rings vs. how many can I spare for the third/fourth? Because if you lose the 4th ring your bonus goes down from 4 to 2, but if you get cut at the 2nd ring, you lose all bonuses entirely.
I bring up this next one for the sole purpose of quoting Monty Python:

I'm not a programmer, but I'm guessing it would take substantial coding to make this one work. So I guess this is a way, way off in the future idea, if at all, but I think it would make for a fun time.
- flashleg8
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Intriguing idea you have there. Would be a challenge to play, but would throw up interesting defending tactics as you said.KoolfuZ wrote:Maps... for the FUTURE!!!
I had a few map ideas, but both require new rule implementations, so I'll just leave them here as examples of what could be possible.
First, about Atlantis, or Dante's inferno/purgatory/paradise, or Madison Square Garden, or an onion, or whatever the hell else comes in rings--the problem with these is that if you do traditional continent bonuses with the rings, then every territory is a border. So, we make players build "wedges" instead:
This would require some "path bonus" XML, of course. The dilemma for the player is then, how many armies do I need to defend the first/second rings vs. how many can I spare for the third/fourth? Because if you lose the 4th ring your bonus goes down from 4 to 2, but if you get cut at the 2nd ring, you lose all bonuses entirely.
I bring up this next one for the sole purpose of quoting Monty Python:
I'm not a programmer, but I'm guessing it would take substantial coding to make this one work. So I guess this is a way, way off in the future idea, if at all, but I think it would make for a fun time.

Yeah but wouldn't there be a problem with starting off the game? Since you only have to get to the middle to win then what happens when people are randomly placed around there and stuff? And even if you take that out so you don't spawn there that only gives you a small zone in which you can have spawns.flashleg8 wrote:Intriguing idea you have there. Would be a challenge to play, but would throw up interesting defending tactics as you said.KoolfuZ wrote:Maps... for the FUTURE!!!
I had a few map ideas, but both require new rule implementations, so I'll just leave them here as examples of what could be possible.
First, about Atlantis, or Dante's inferno/purgatory/paradise, or Madison Square Garden, or an onion, or whatever the hell else comes in rings--the problem with these is that if you do traditional continent bonuses with the rings, then every territory is a border. So, we make players build "wedges" instead:
This would require some "path bonus" XML, of course. The dilemma for the player is then, how many armies do I need to defend the first/second rings vs. how many can I spare for the third/fourth? Because if you lose the 4th ring your bonus goes down from 4 to 2, but if you get cut at the 2nd ring, you lose all bonuses entirely.
I bring up this next one for the sole purpose of quoting Monty Python:
I'm not a programmer, but I'm guessing it would take substantial coding to make this one work. So I guess this is a way, way off in the future idea, if at all, but I think it would make for a fun time.
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zeppelin90
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Re: Make this map!
thirdGosoxJ wrote:I second the notion.reptile wrote:for the love of God, someone with some skillz in this make a map of zeldas game ocarina of time, it would be perfect, the forrest the field the castle the lake, the mountains, everything.
- Evil DIMwit
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Periodic Table
Hmm, I don't thing Al and Mg should touch personally...should do maybe do it on orbital levels along with physical attributes?
Belgariad
That would be awesome! I loved that series and you could definitely do a lot with it!
garionoldwolf wrote:not sure if any of you have read the books, and I'm not sure about copyright issues about this, but how about a map from the book series by David Eddings called The Belgariad. Here's a picture of the map:
http://www.redbrick.dcu.ie/~necroma/Boo ... garath.jpg
(And for those who don't know this series is where my username comes from)

