raise the pressure!
Moderator: Community Team
So in essence you refuse to claim at L2, which in this case I think is fair. I highly doubt there is a double voter and anyone who hammers would be immediately suspect. We had this discussion in another small game about the need to claim at L2. as this game wears on that will become even more important, as long as we have consensus.virus90 wrote:can someone put me at l1 if someone else wants me to pressure aswell, i rather take the risk of scum hammering then claiming on such a weak case. I wonder if there is anyone else who really thinks i am the scummiest player around? and for what reason(s) that would be. (This post not being counted as a reason.)
so me and the rest of town can kill one of the guys that are now pushing for a claim on this weak case.

Oh icic, I read one too many "to"s in there hahaMudPuppy wrote:He's just saying town will have lost two more... not that town will have only 2 remaining.Whatsausage wrote:Your point number one however... How do you figure that would only leave two town?
So, IB's vote puts virus at L-2.
So you are basically saying it will be a scummy move to put you at L-1? Is this a balls check or something? It seems as though your plan is to see if someone has the guts to put you at L-1 to get you to claim, and then you will place a case against them for placing the town at risk of a scumhammer. I argue that you are creating this risk yourself by your refusal to claim until you are at the brink. If you truly are town, you wouldn't be putting yourself, and therefore one of our valuable numbers, at such a risk. You are putting the town at much greater risk by not claiming than by just telling your role for even the scum to see. So unless you have an incredible power role, you are putting the whole town at greater risk. Weighing the risk, I vote virusvirus90 wrote:can someone put me at l1 if someone else wants me to pressure aswell, i rather take the risk of scum hammering then claiming on such a weak case. I wonder if there is anyone else who really thinks i am the scummiest player around? and for what reason(s) that would be. (This post not being counted as a reason.)
so me and the rest of town can kill one of the guys that are now pushing for a claim on this weak case.


As much as I've modded some lopsided games sometimesIron Butterfly wrote:This is what happened.
Day 1, town rushed on an inactive (one that had the fate of another in his hands) and killed him causing 2 deaths which kicked in the saver for town to stop them from losing from just one mislynch.
Then Day 2, you guys pushed him too close and the sniper shot to kill someone causing an even 3v3 which mafia auto wins.
Perhaps I made too many mafia roles, but Respect had a HIDDEN trigger (if Kindness died, he'd become secretly third party with a win condition of ending the game with a single mafia and single townie left, taking the win for himself.
But what really killed the balance was you thought you NEEDED to kill someone Day 1 when you guys had no PR action.
TECHNICALLY IB could of made it 3v2 if he used busdriver tonight, but normal rules and all XD
Though how this game played out.. not even Night 2.. I am disappointed with the activity that caused odd lynches with little talking in between bandwagons.[/quote
No offense but your games sucked balance wise and sucked hard I will think twice before joining another of yours. 3 mafi and a third party doc tied to a Town is complete BS.
Then you try to foist its failure on the activity? Your set up was completely borked.
The loss of a game or its failure should not be dictated by one scenario....you are saying Town lost because it did not follow a specific set of possible options.
Ill say it agaian 3 mafia, a third party doc ties to Town PLUS a sniper? Friggin joke!!
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

aage wrote:Never trust CYOC or pancake.

Should I have hammered? I was thinking about it but opted not to since I felt town may have a killer role to help keep things balanced. So, my hammer would've ended the day with town up 4-3 and a likely NK to even things to 3-3 for the win. However, if town could kill, or otherwise thwart our kill (e.g., bulletproof), they woulda still been up 1 with a lot more info to go on. I thought we'd be in good shape even without the kill so I opted not to... but it was a strong consideration.Whatsausage wrote:His one use kill didn't really make too much of a difference however, since MP could have just speedhammered for the win more or less.
I guess I wasn't too worried about a town killer, since there wasn't one the first night. (But it makes total sense even for a vig not to kill N1, since he would likely be taking a shot in the dark. Ha!) And it turns out that they had a jack of all trades and bulletproof could've been a drag. You made a good choice not toMudPuppy wrote:Should I have hammered? I was thinking about it but opted not to since I felt town may have a killer role to help keep things balanced. So, my hammer would've ended the day with town up 4-3 and a likely NK to even things to 3-3 for the win. However, if town could kill, or otherwise thwart our kill (e.g., bulletproof), they woulda still been up 1 with a lot more info to go on. I thought we'd be in good shape even without the kill so I opted not to... but it was a strong consideration.Whatsausage wrote:His one use kill didn't really make too much of a difference however, since MP could have just speedhammered for the win more or less.