That is your opinion and i will respect your opinion, however if you are going to be rude like that then at least an expantion into why it has no potential would be appreciated.Spockers wrote:This has no potential whatsoever
Condensed Map Ideas
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What if there were a negative ( per EACH Continent Held ) put onto holding that square... That way when game is initialized there is no penalty so no one is at a disadvantage.... and the 1st to get a continent will have a harder time holding the warp gate ( Square )....Or you could add more squares...put up a POLL
The only reasons said over the last 2 pages were aestetics and its symetrical nature.Spockers wrote:for all the reasons that have been repeatedly said over the last two pages
The symetrical part i am thinking about altering with something like a carpark and entry area.
The aestetics part has been covered by me several times so if ure giving that as your reason then i suggest glasses.
How are we gonna ask?Coleman wrote:George Lucas has a history of being really open with this copy right, and he pretty much makes all the decisions. He probably won't even care that this site is moderately commercial judging from his past actions. This is definitely worth pursuing.Gilligan wrote:Copyright problems too.
EDIT: Hell, he might even join the site after you ask. He's a pretty cool guy, seriously.

pirates! (hand drawn rough draft pg2...)

just a little preview of what ive been working on...
this one will be using the new XML code that lack has said he is finishing up...
-starting neutral territories...
-territorial bonus...
-ranged attacks...
the plan for this is completely different than anything else on the site...so if you feel like doing some reading lemme know what you think...
their will be 6 starting pirate ships, these are the only starting player territories...the rest of the map will start neutral. the ships get a auto territory bonus of +2 that is applied directly to the ship...borders with ships/land are one way to the land...
as the pirates move off the ship they can collect normal 'continent' bonuses....
In the center of the map is a fortress with a cannon pointed at each ship. Players who make it to the cannon can use it to range attack another players ship, thereby making their ship neutral and taking away the bonus.
because the cannon is the only way to hit the ship, its the only way you can fully eliminate a player...but even if you knock out their ship you still have to eliminate them from the island....and lack has said that ranged attacks will leave a neutral when you defeat an army...so you cant take another players ship, you can just 'sink' it.
3 player games = 2 ships each...4,5,6 players = 1 ship each (the others just go neutral automatically)
opinions...?
Last edited by johloh on Tue May 22, 2007 6:13 pm, edited 1 time in total.
my new site - http://www.spritestitch.com/ - A video game craft weblog...
- DiM
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come on not another map that's given to us in portions. why don't you guys just take your time, finish the map and then present a draft.
other than that the idea sounds good.
PS: don't tell me you did the title and the bridges but no land. it's clear it's there but you've just hidden it. so please be a sport and present the whole map.
other than that the idea sounds good.
PS: don't tell me you did the title and the bridges but no land. it's clear it's there but you've just hidden it. so please be a sport and present the whole map.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
haha. nah this is all im posting for now...im not going to pull a 'mibi' and do it in segments...i just wanted to throw the idea out there and see what people thought about the gameplay...or had any suggestions as im working on it...PS: don't tell me you did the title and the bridges but no land. it's clear it's there but you've just hidden it. so please be a sport and present the whole map.
the next image post will be a full one...but itll be a little bit...
my new site - http://www.spritestitch.com/ - A video game craft weblog...
could you do it so the pirates ships rotate around the island so every go you attack somewhere different, you could do this using the seasonal xml idea.
also could there be some treasure that is hidden and moves around the island in every different game, that would give you a bonus of troops.
i need to get ready for school now, but im sure i will think of a few more ideas at some point.
also could there be some treasure that is hidden and moves around the island in every different game, that would give you a bonus of troops.
i need to get ready for school now, but im sure i will think of a few more ideas at some point.
- steve monkey
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Yes...good idea...of course it is very topical with the release of Pirates of the Carribean...could be very popular...of course i was thinking along these lines myself last night and envisaged a Treasure Island sort of map....so go for it and GL!

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Johloh - love the idea... but here's a query...
How will it work for non 6 player games?
Here's the answer...
6 ships... 6 players... 6 territories... one ship per player.
6 ships 5 players 6 territories one ship per player (one neutral ship.)
6 ships 4 players 6 territories one ship per player (two neutral ships.)
6 ships 3 players 6 territories two ships per player.
Thus it will work... (Although it does rely on you making every other territory neutral!!!)
Now post up the whole map and lets get this quenched!!!!
Also another thing - you will have to make sure everyones path to the cannon is equal - else it will favour some of the ships...
Unless you have 2 cannons... one for 3 ships - one for another 3 ships... of course holding the cannon pointed at your ship is just as important as holding the cannon pointing at everyone else?!
C.
EDIT :
How will it work for non 6 player games?
Here's the answer...
6 ships... 6 players... 6 territories... one ship per player.
6 ships 5 players 6 territories one ship per player (one neutral ship.)
6 ships 4 players 6 territories one ship per player (two neutral ships.)
6 ships 3 players 6 territories two ships per player.
Thus it will work... (Although it does rely on you making every other territory neutral!!!)
Now post up the whole map and lets get this quenched!!!!
Also another thing - you will have to make sure everyones path to the cannon is equal - else it will favour some of the ships...
Unless you have 2 cannons... one for 3 ships - one for another 3 ships... of course holding the cannon pointed at your ship is just as important as holding the cannon pointing at everyone else?!
C.
EDIT :
Doh didn't read the last sentence of your post - I got too excited!!3 player games = 2 ships each...4,5,6 players = 1 ship each (the others just go neutral automatically)

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- fluffybunnykins
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