61 game war = 20 quads + 20 trips + 20 dubs + tie-break (trips - random, foggy, no spoils)
3 sets 1st set 25th January - 3 dubs, 3 trips, 4 quads selected by each clan + tie-break 2nd set 9th February - 3 dubs, 4 trips, 3 quads selected by each clan 3rd set 23rd February - 4 dubs, 3 trips, 3 quads selected by each clan
No beta, speed, freestyle, manual, poly, nukes, zombie, "no fort" spoils and no trench in last set No unlimited forts in dubs Trench games 30 round limit Maps may be used twice but only in different game types (dubs/ trips/ quads) 20 games max for any player 12 hour Fog of War rule to be adhered to, move and status of previously visible terits to be disclosed immediately if broken
First set looking fairly even at present, a few wins each imminent, some will take a while before any advantage is clear.
Not given a great deal of thought to the 2nd set as yet but we do have some usually decent maps to come and we also have players that can put up a good fight on just about anything you care to chuck at us. I've got an idea where I want to go with the 3rd set, as long as I don't try to be too clever then it could be a lot closer than many think. Out target is 31-30
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through