Setting
You’ve been assigned to solve the murder of Mr. E. Mansion. Several clues have been found which may assist you: a receipt from Al’s Sporting Goods, Weapons & Garden, a postcard with some suspicious information, and an unusual fortune cookie fortune. You have a map of the crime scene, a map of the police station where six suspects are currently being interrogated and seven possible murder weapons have been taken into evidence, and your notepad that you use to track possible solutions to the case. You must either eliminate your opponents or solve the case by controlling a suspect, weapon, and location territory on the notepad, along with the “Book him!” territory for one round.
Game setup
All police station and notepad territories start as neutrals of various values, along with all of the hallway territories in the crime scene.
For a 2, 3, or 4 player game, each player will be assigned one territory in each room. All others will be neutral 3.
For 5 or more players, the room territories will be divided evenly among the players. Any leftover territories will be neutral 3.
Special Attacks
Each room of the crime scene contains numbered evidence markers that are the territories for that room. Some of these also have symbols that indicate a conditional attack elsewhere on the map. The symbols are:
- Pointing hand – Attacks a suspect territory in an interrogation room. Both the color of the hand, and the direction it is pointing (like the hands of a clock centered in the interrogation room area) show which suspect is attacked.
Magnifying glass – Attacks a weapon in an evidence room. Both the color of the glass and the direction the handle is pointing (like the hands of a clock centered in the evidence room area) show which weapon is attacked.
Both of these types of attacks require control of all of the territories in the room they are contained in. Control of one room does not enable attacks in any other room. For each suspect and weapon, there are two attack symbols in the crime scene.
Notepad attacks
Once you control a detective, all attacks on the notepad territories are enabled. The attacking territories are:
Question Marks – Each crime scene room contains a ‘?’ territory that attacks the matching location entry on the notepad.
Mug Shots – Each suspect territory attacks his matching entry on the notepad.
Weapons Symbol – Each weapon attacks the matching entry on the notepad.
Strategy
The first goal should be to control a crime scene room. This will provide a bonus as shown on the receipt in the upper left corner.
Once you have a room, the connections to the suspect and weapon will be enabled. At this point, you may choose to take one of them, or you could attempt to take another room, or prevent an opponent from getting a room. Corner rooms have secret passages that connect directly to the opposite corner, so this is the easiest way to expand. All hallway territories lose 1 troop per round, so when advancing to another room it’s probably better to build a stack that can make it all the way into the room than to expand slowly and leave troops in the hallway. This will be more difficult in fog games, so plan carefully.
Suspects and weapons auto-deploy 1 and 2 troops respectively, but they do not attack directly back to the crime scene, so they may not be immediately useful. They can have an impact over a longer game, though, and because they lead to the detectives and the notepad, they are a bridge to more bonuses. A large stack of troops on a suspect, weapon, or detective may be used to attack another room in the same area, or you can go through the guard (killer 10) to get to the other side of the police station. To get back to the crime scene, you may take the squad car (killer 15), and from there you can attack any of the hallway territories next to an exterior door.
To get to the notepad, you must control a detective. Once you do, all of the attacks from the suspects, weapons, and locations (‘?’ territories) to their matching entry on the notepad will be enabled. You get 1 bonus troop for each notepad territory, and 2 additional troops for each complete set of suspect, weapon and location. Every notepad territory can bombard others of the same type, but they have no other attacks, so troops deployed there cannot be moved back to the crime scene or police station (except with the parachute reinforcements setting).
If you hold one of each type on the notepad, then any detective you control will be able to assault “Book him!”. If you hold a suspect, weapon, location and “Book him!” for 1 round, then you win. If you lose all of your territories in any notepad category, then your troops on “Book him!” will be reset to 1 at the start of your next turn..