Fremium friendly war of 41 games over 2 sets 16 doubles 12 triples 12 quads + tie-break random trips, flat, chained, fog
No speed, freestyle, beta, zombie Trench and nukes permitted in 2nd set only with 30 round limit Clans may use any map twice but in different game types (dubs/trips/quads) 12 hour fog of war agreement in place - first to play must wait until either opponents acknowledge sight of map or 12 hours have passed unless no capture of opponents terits is to be made, if breached move and status of previously visible terits to be disclosed immediately.
set 1 - 4 dubs, 3 trips, 3 quads home maps for each clan set 2 - 4 dubs, 3 trips, 3 quads home maps for each clan + tie-breaker set 2 will not start until most/ all set 1 games are complete - i.e. when HDN have sufficient fremium slots available
This has been a good, well fought war and I hope the experience has been positive for all those involved! We've definitely got a few more options from it going forward.
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through