- When assigning points won or lost in a game, divide the standard formula by the square root of the number of opponents in the game.
Specifics/Details:
- The new formula would be: (loser score / winner score) * (20 / sqrt(number of opponents))
- For team games the number of opposing players is used, not the number of opposing teams.
How this will benefit the site and/or other comments:
- Winning a 12 player standard game gives one 11 times more points than winning a two player game, but is clearly not 11 times harder. Under this system a player would earn 3.3 times as many points instead of 11 times. This is significantly more reasonable than the current system.
- Parity would be better introduced across settings. Players who specialize in two, three or four player games would have a better chance of reaching the upper echelons of the scoreboard.
- Volatility in the scoring system is a serious limitation in the meaningfulness of a player's rating. In particular, because games where the winner takes 100 or more points are very common, it is difficult for equilibrium in a player's score to be established.
- Round up to one point won if the formula gives a value less than one for each individual player (i.e. for Battle Royales).
Edits:
- 2013-12-18: Changed formula to divide by square root of number of opponents, instead of number of opponents.