Enabling the possibility of Killer neutrals being part of bonuses
Specifics/Details:
Basically, the XML should allow bonus to be dealt before triggering any Killer neutral. A change to XML sequence should work as follows:
- -Bonuses
-Killer neutrals
-Reinforcements
How this will benefit the site:
A simple change that will open to a vast field of new possibilities in terms of game-play, enabling the creation of short/limited duration bonuses.
Initial post:
I've been suggesting for a while now, that Killer neutrals could be part of bonus.
Basically, the XML should allow bonus to be dealt before triggering any Killer neutral.
This simple change could open a vast field of possibilities in terms of game-play.
On this example, in my map 'Age of Bucaneers' if Pirates manage to get and hold the 'Loot regions' for 1 they turn will be rewarded for it. Of course that this 'Loot regions' are KN so they will have to go for it every turn.
One of the cool things in this case is that these loot regions will give 3x (bonus) the number of neutrals in it. So it's always a gamble. You can loose 1 to kill 2 and get 6, but you can lose 4 or more and still get those same 6.
I'm sure that different possibilities could appear in many other maps....