the approximation is very systematicBruceswar wrote:And why is that?? Is there not a system to all this?koontz1973 wrote:It will take as long as it takes. No better answer than that.Lancelot du Lac wrote:The French community and the CC community can't wait to play this map ! Do you know how long does it take?Thanks all for your help !Merci à tous.
Version 11.6 FRANCE 2.1
Moderator: Cartographers
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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1
Any news ?

Game 13160196 One of my best victory
"I noob, you noob, he/she noobs, we noob, you noob, they noob" Mishalex - Game 16115315
- koontz1973
- Posts: 6960
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- Lancelot du Lac
- Posts: 274
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- Lancelot du Lac
- Posts: 274
- Joined: Thu Sep 30, 2010 9:14 am
Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1
Can we help for the beta map ?
Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1
you should have access. check the top of the forum.Lancelot du Lac wrote:Can we help for the beta map ?

- Lancelot du Lac
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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1
We were thinking of changing the graphics a little bit but it will also affect the gameplay... By testing it, we (Lancelot and I) find that it's hard to take the suburb and the winning condition. So we were thinking reducing the seine river between Suburb 3 and 4 so they can attack each other easily ! Or we could reduce Paris neutral troops ?
The winning condition is now very difficult to obtain and nobody is gonna run for it...
What do you think ?
The winning condition is now very difficult to obtain and nobody is gonna run for it...
What do you think ?

Game 13160196 One of my best victory
"I noob, you noob, he/she noobs, we noob, you noob, they noob" Mishalex - Game 16115315
- Lancelot du Lac
- Posts: 274
- Joined: Thu Sep 30, 2010 9:14 am
Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1
An other suggestion :
- Paris is the central element of the map, especially to reach the autodeploy. With so many troops neutral, it does not become interesting to take Paris.
Should reduce the number of neutral troops from 10 to 5. What do you think?
- Paris is the central element of the map, especially to reach the autodeploy. With so many troops neutral, it does not become interesting to take Paris.
Should reduce the number of neutral troops from 10 to 5. What do you think?
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1
Mishalex wrote:We were thinking of changing the graphics a little bit but it will also affect the gameplay... By testing it, we (Lancelot and I) find that it's hard to take the suburb and the winning condition. So we were thinking reducing the seine river between Suburb 3 and 4 so they can attack each other easily ! Or we could reduce Paris neutral troops ?
The winning condition is now very difficult to obtain and nobody is gonna run for it...
What do you think ?
Leave the map as it is till you get games played on the main site. With so few games played in alpha testing, you cannot make any determination on what will be good or bad. Use the alpha testing phase to see what you want to keep an eye on but nothing else.Lancelot du Lac wrote:An other suggestion :
- Paris is the central element of the map, especially to reach the autodeploy. With so many troops neutral, it does not become interesting to take Paris.
Should reduce the number of neutral troops from 10 to 5. What do you think?

Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1
OK, fine ! Let's beta this one 

Game 13160196 One of my best victory
"I noob, you noob, he/she noobs, we noob, you noob, they noob" Mishalex - Game 16115315
Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1
Yeah, I'll agree with koontz on that one. If that's the only thing you are worried about (and it's not even a big worry) then let it be solved in beta.

- thenobodies80
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- Location: Milan
Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1
- Beta - Quenching
Conquer Club, enjoy!
While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
- 1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
2. It is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
3. Write a "creative" map description and send it to the Foundry Foreman via PM. You're encouraged to post it into the first post of the thread as well; the description will be used to populate the maps database.
thenobodies80
Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1
Thanks guys ! That's awsome ! We're testing it right now... IMO, we could reduce the neutral in Paris and reconnect the suburb 3 and 4 (reduce the Seine river)

Game 13160196 One of my best victory
"I noob, you noob, he/she noobs, we noob, you noob, they noob" Mishalex - Game 16115315
Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1
Make the Foreign Claims accessible from their attached territory.
J
J

Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1
if you reduce paris to 5n I think that would be good.Mishalex wrote:Thanks guys ! That's awsome ! We're testing it right now... IMO, we could reduce the neutral in Paris and reconnect the suburb 3 and 4 (reduce the Seine river)

- Tismypueblo
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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1
I agree with this. I just played a 4 player game on it with trench and starting in the south meant it was next to impossible to win. By not being able to at least bombard Paris and prevent the victory conditions meant those deployed around Paris had a major advantage in the game. The ability for territories to reach the foreign claims and bombard Paris would level the playing field significantly.jghost7 wrote:Make the Foreign Claims accessible from their attached territory.
J
- Jeanne d Arc
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- Gender: Female
Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1
nice map, but in a flat rate game Paris is much to hard to take, it will not be part in the game untill the end
Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1
OK, that's true... We'll probably change this... And we'll change the neutral on Paris in order to be easier to reach the victory condition... Thanks all for the notice...Tismypueblo wrote:I agree with this. I just played a 4 player game on it with trench and starting in the south meant it was next to impossible to win. By not being able to at least bombard Paris and prevent the victory conditions meant those deployed around Paris had a major advantage in the game. The ability for territories to reach the foreign claims and bombard Paris would level the playing field significantly.jghost7 wrote:Make the Foreign Claims accessible from their attached territory.
J

Game 13160196 One of my best victory
"I noob, you noob, he/she noobs, we noob, you noob, they noob" Mishalex - Game 16115315
Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1
I would probably not put any neutrals on the parisian petite couronne, just on paris itself.

Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1
the what?betiko wrote:I would probably not put any neutrals on the parisian petite couronne, just on paris itself.

Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1
Some of the flags are hard to see against the background of the map. Like the gray specifically. Can you do more to make the flags easier to see?

