Moderator: Cartographers
Seamus76 wrote:The lines are dividing lines for the two Dea Sea terts, and show which terts on each side attack which of those, or both. I had originally used 1 single divider line, but changed it in v10 on 2012-12-04. So for the last over 8 months there has not been a mention of such confusion. I'm not saying it's not there, but once we get the map back up, and some more games played, we'll have a better idea as to the whether or not this is a problem, or just a case of an XML error giving the wrong impression from the beginning. i.e. Would you have had a problem if the border had been closed the first time you played the map, as it was intended.agentcom wrote:Seamus76 wrote:agentcom wrote:Dibon lost its connection over that bridge thing to Ein-Gedi sometime in the last week or so ... almost screwed me up in a turn I just took.
Actually the Dibon/Ein-gedi border was not supposed to be there, except through the Dead Sea killer neutrals. That xml error for that has been fixed, which you noticed, but now the army numbers are messed up. We may have to temporarily go back to an older version, which may also have the incorrect Dibon/Ein-gedi border. But again, the map is not supposed to have that border, and the final map will not.
Then you should take out the little pathway there that makes it look like they're connected. I don't see the point of that little path if the regions aren't going to be connected.
Other than that I hope you're enjoying it.
agentcom wrote:It might also be confusing historically, since the Dead Sea was parted by Moses according to Judeo-Christian faiths. That little path looks sort of like a footpath that's maybe meant to show this.
isaiah40 wrote:agentcom wrote:It might also be confusing historically, since the Dead Sea was parted by Moses according to Judeo-Christian faiths. That little path looks sort of like a footpath that's maybe meant to show this.
That was the Red Sea, the Dead sea was never parted.
agentcom wrote:isaiah40 wrote:agentcom wrote:It might also be confusing historically, since the Dead Sea was parted by Moses according to Judeo-Christian faiths. That little path looks sort of like a footpath that's maybe meant to show this.
That was the Red Sea, the Dead sea was never parted.
LOL ... I'm an idiot. Man the Foundry is making me feel really dumb today.
I still stand by my comments on the graphical reasons that this is/was confusing. I see that the new version has a single dashed line, which I think is a great improvement. I'm still not a big fan of the cross hatches that go across it, though. Is there a reason why you like those so much Seamus? To me, it would be much clearer without them.
koontz1973 wrote:agentcom wrote:isaiah40 wrote:agentcom wrote:It might also be confusing historically, since the Dead Sea was parted by Moses according to Judeo-Christian faiths. That little path looks sort of like a footpath that's maybe meant to show this.
That was the Red Sea, the Dead sea was never parted.
LOL ... I'm an idiot. Man the Foundry is making me feel really dumb today.
I still stand by my comments on the graphical reasons that this is/was confusing. I see that the new version has a single dashed line, which I think is a great improvement. I'm still not a big fan of the cross hatches that go across it, though. Is there a reason why you like those so much Seamus? To me, it would be much clearer without them.
This has/is one of my things as well. With the line now being single, the swords hold no relevance and could confuse. Best to remove them completely. Also, how about making the line the same as the ones on the land?
sundance123 wrote:Just joined another game on this map 1v1. Last started with with 14 territories.
Now it starts with 33!
Gilligan wrote:sundance123 wrote:Just joined another game on this map 1v1. Last started with with 14 territories.
Now it starts with 33!
I just closed the map, just in case.
Seamus must have updated an old XML on it, I'll take a look.
sundance123 wrote:Gilligan wrote:sundance123 wrote:Just joined another game on this map 1v1. Last started with with 14 territories.
Now it starts with 33!
I just closed the map, just in case.
Seamus must have updated an old XML on it, I'll take a look.
That was quick. here is the offending game
Game 14121596
Gilligan wrote:
Quenching
---The Beta period has concluded for the Tribal War - Ancient Israel Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.
Congratulations Seamus76 and V.J., your shiny new medals are well-earned
Conquer Club, enjoy!
Gilligan
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