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DoomYoshi wrote:Some issues. With unlimited forts, can I just fort all my troops to a stack on the first turn?
DoomYoshi wrote:Are you aware this would let people bypass not only killer neutrals but also the trap in Labyrinth?
chapcrap wrote:DoomYoshi wrote:Some issues. With unlimited forts, can I just fort all my troops to a stack on the first turn?
I think this could only be used when attacking. Not sure what andyr601 intended.DoomYoshi wrote:Are you aware this would let people bypass not only killer neutrals but also the trap in Labyrinth?
I'm not sure what you mean. You mean moving off of killer neutrals leaving them with 1 instead of 17 (an example from Lunar War)? Maybe this should work the opposite of trench. With trench you can attack an extra space through a killer neutral. With scorched earth you must leave a troop on a killer neutral?
BigBallinStalin wrote:DY, how would they get 'free' neutrals? Attacking incurs some risk, thus cost; therefore, it's not free. You couldn't generate an infinite amount of troops. You just wouldn't have to deduce your stack by 1 each time you take a territory...
Scorched Earth seems to imply that each unit is more valuable since the stack retains greater numbers as it advances (no need to leave garrison troops behind, thus the 1-man neutrals). If everyone can do this, then I don't see how this lends anyone a particular advantage--other than the current attacker's advantage.
cookie0117 wrote:Surely if you were to scorch the earth it should reset to neutral 3, this would then add the element that its not so easy to back track, kind of like if you scorched the earth in a real battle
patrickaa317 wrote:not to mention, you could just backtrack across that territory if you realized you forgot an enemy over there. In a map like Hive, you could just criss cross around the board without worrying about blocking yourself in somewhere.
greenoaks wrote:patrickaa317 wrote:not to mention, you could just backtrack across that territory if you realized you forgot an enemy over there. In a map like Hive, you could just criss cross around the board without worrying about blocking yourself in somewhere.
that's a good point. planning your advance and splitting your force to get every territory would be a thing of the past.
that makes my 'no thanks' a little larger
That's exactly what I was thinking. This would be the downside to using this strategy. Not leaving any troops behind would imply that there is no one there to oppose any army that wants to move in. So if player 1 attacks and advances, leaving empty territories in his wake, then player 2 could follow that path without having to attack anything. He could claim the territories by leaving troops behind, but doesn't have to.Metsfanmax wrote:...It would be even cooler if we could leave the territories completely empty.
OliverFA wrote:I am not sure that leaving the territory completely empty would work. There has to be some cost for moving through a not controlled territory.
OliverFA wrote:greenoaks wrote:patrickaa317 wrote:not to mention, you could just backtrack across that territory if you realized you forgot an enemy over there. In a map like Hive, you could just criss cross around the board without worrying about blocking yourself in somewhere.
that's a good point. planning your advance and splitting your force to get every territory would be a thing of the past.
that makes my 'no thanks' a little larger
I don't understand. Isn't that the whole purpose of this setting? Then why is this a negative point?
Honestly, I believe that people mistake the introduction of a new setting with the obligation to play it.
greenoaks wrote:OliverFA wrote:greenoaks wrote:patrickaa317 wrote:not to mention, you could just backtrack across that territory if you realized you forgot an enemy over there. In a map like Hive, you could just criss cross around the board without worrying about blocking yourself in somewhere.
that's a good point. planning your advance and splitting your force to get every territory would be a thing of the past.
that makes my 'no thanks' a little larger
I don't understand. Isn't that the whole purpose of this setting? Then why is this a negative point?
Honestly, I believe that people mistake the introduction of a new setting with the obligation to play it.
right now you have to guestimate how many troops to move right while leaving enough to go left. don't advance enough and fail on the right, advance too many to the right and you may fail on the left.
this option totally removes that dilemma. backtracking is permitted as the region you advanced from is neutral again, and again, and again.
i see that as a problem.
greenoaks wrote:OliverFA wrote:greenoaks wrote:patrickaa317 wrote:not to mention, you could just backtrack across that territory if you realized you forgot an enemy over there. In a map like Hive, you could just criss cross around the board without worrying about blocking yourself in somewhere.
that's a good point. planning your advance and splitting your force to get every territory would be a thing of the past.
that makes my 'no thanks' a little larger
I don't understand. Isn't that the whole purpose of this setting? Then why is this a negative point?
Honestly, I believe that people mistake the introduction of a new setting with the obligation to play it.
right now you have to guestimate how many troops to move right while leaving enough to go left. don't advance enough and fail on the right, advance too many to the right and you may fail on the left.
this option totally removes that dilemma. backtracking is permitted as the region you advanced from is neutral again, and again, and again.
i see that as a problem.
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