Moderator: Cartographers
dolomite13 wrote:If there are no objections to the above changes I will get that XML ready tonight or tomorrow. And I just need to tweak the image a but in a few spots.
Could we get the map "closed" to new games soon so the games can finish. This update will surely mess up the existing games.
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Gilligan wrote:dolomite13 wrote:If there are no objections to the above changes I will get that XML ready tonight or tomorrow. And I just need to tweak the image a but in a few spots.
Could we get the map "closed" to new games soon so the games can finish. This update will surely mess up the existing games.
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Closed to prevent more messing up of games once this XML goes live.
DearCyrus wrote:=D>Hope they finish soon! I want to get on the updated map!
thenobodies80 wrote:If you are not going to add or remove regions there's no reason to close the map to update it.
thenobodies80 wrote:ok, please let us know what you add or remove when you post the new xml so we're sure everything is in the right place
Thanks
dolomite13 wrote:thenobodies80 wrote:ok, please let us know what you add or remove when you post the new xml so we're sure everything is in the right place
Thanks
Absolutely
Gilligan has been watching the tread closely and I believe he knows that the XML will need another really solid check before we can send this update live.
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DearCyrus wrote:What about 2 instead of 3, as far as artifacts? Because the outsides of the board will be conquering towards the forbidden lands while the center away from it... Seems like it could unbalance things in a different way. Lol. And maybe spice up the name artifact to "Rune Keys" or some such, as it would open the darkness shutting the border...
DearCyrus wrote:That makes sense. How many territs might the cosmic need to go through to assult the forbidden lands by teleportation? Having the key condition may make that ability less than ideal...
DearCyrus wrote:I don't feel the towers are too bright, exactly... But they do feel to be of a different style than the other icons... They have more depth, and look like they are sitting on top of the map.
If that was what you were going for, then they are perfect.
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