Conquer Club

[Abandoned] Phantasia Altitudinis

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Phantasia Altitudinis [15/9] Page 1/4

Postby isaiah40 on Sun Sep 15, 2013 10:23 am

Onward and upward!
Image
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Phantasia Altitudinis [15/9] Page 1/4

Postby koontz1973 on Sun Sep 15, 2013 12:20 pm

Thanks isaiah for that. O:)

Pretty much everything is covered but 2 talking points would be the +1 for 6 connected regions. That is pretty hard on bonuses so will reduce to the +1 for 4 connected regions. Secondly are neutrals. The values seem pretty solid now so any one with objections to them should say why.

New version of the map tomorrow with all changes needed and a full game play run down for ian to look at. :mrgreen:
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Phantasia Altitudinis [16/9] Page 1/4

Postby koontz1973 on Mon Sep 16, 2013 3:45 am

Changed reinforcements to 1 for 4 connected regions.
Improved some graphics.
Changed the mines and mons buildings. Now completely different from anything else on the map so no confusion with CB people.
Click image to enlarge.
image


show: gameplay notes
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Phantasia Altitudinis [16/9] Page 1/4

Postby Trephining on Mon Sep 16, 2013 12:20 pm

In the "armies" section you have both:
1-15 regions = 3 armies, and
15+ regions = 5 armies

The situation of 15 regions is included in both of those situations, so you should change one of them.
Option 1: 1-14 = 3 armies, 15+ = 5 armies
Option 2: 1-15 = 3 armies, 16+ = 5 armies
User avatar
Corporal 1st Class Trephining
 
Posts: 54
Joined: Mon Oct 19, 2009 7:04 pm

Re: Phantasia Altitudinis [16/9] Page 1/4

Postby koontz1973 on Mon Sep 16, 2013 12:39 pm

Trephining wrote:In the "armies" section you have both:
1-15 regions = 3 armies, and
15+ regions = 5 armies

The situation of 15 regions is included in both of those situations, so you should change one of them.
Option 1: 1-14 = 3 armies, 15+ = 5 armies
Option 2: 1-15 = 3 armies, 16+ = 5 armies

Good spot. Will amend it to 1-15 3 armies and 16+ for the 5 armies.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Phantasia Altitudinis [16/9] Page 1/4

Postby cairnswk on Mon Sep 16, 2013 3:56 pm

koontz...something to think about for future GFX...
the forests, mnts etc, all look as though they're pasted onto the sandy coloured background.
we've recently had some discussion in France 2.1 about the mountains.
is there anything you could think of to make these aspects look as though they are not pasted on. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Phantasia Altitudinis [16/9] Page 1/4

Postby koontz1973 on Tue Sep 17, 2013 1:31 am

Sorted the region numbers as pointed out by Trephining/
Blended buildings into the map as suggested cairnswk. Done only a little as unlike mountains, buildings are plopped onto the terrain.
Click image to enlarge.
image
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Phantasia Altitudinis [17/9] Page 1/4

Postby Dukasaur on Sat Sep 28, 2013 9:36 am

This map also has a very readable legend...:) I think I could play it with confidence.
ā€œā€ŽLife is a shipwreck, but we must not forget to sing in the lifeboats.ā€
ā€• Voltaire
User avatar
Sergeant 1st Class Dukasaur
Community Coordinator
Community Coordinator
 
Posts: 27723
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
32

Re: Phantasia Altitudinis [17/9] Page 1/4

Postby koontz1973 on Sat Sep 28, 2013 9:45 am

Dukasaur wrote:This map also has a very readable legend...:) I think I could play it with confidence.

:lol:

How nice of you to say so. High praise indeed from one so esteemed. ;)
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

[Vacation - valid until June 2014] Phantasia Altitudinis

Postby Dukasaur on Sat Sep 28, 2013 10:14 am

What are the names of the different towers, and do they represent anything historical?

It would be nice to have some kind of context through which to interpret what I'm supposed to be seeing. I know there isn't room for this on the map, but you could put it in Post 1, and anyone (like me) who cares about that kind of detail could click on the [link to Discussion thread] when selecting the map, and read it.
ā€œā€ŽLife is a shipwreck, but we must not forget to sing in the lifeboats.ā€
ā€• Voltaire
User avatar
Sergeant 1st Class Dukasaur
Community Coordinator
Community Coordinator
 
Posts: 27723
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
32

Re: Phantasia Altitudinis [17/9] Page 1/4

Postby koontz1973 on Sat Sep 28, 2013 11:03 am

Dukasaur wrote:What are the names of the different towers, and do they represent anything historical?

It would be nice to have some kind of context through which to interpret what I'm supposed to be seeing. I know there isn't room for this on the map, but you could put it in Post 1, and anyone (like me) who cares about that kind of detail could click on the [link to Discussion thread] when selecting the map, and read it.

Added to post one. Nice idea, shame I cannot write what I want to write though.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Phantasia Altitudinis [17/9] Page 1/4

Postby koontz1973 on Wed Oct 09, 2013 12:23 pm

Dukasaur wrote:What are the names of the different towers, and do they represent anything historical?

Sorry Duk, I missed this part. All the names are Latin as all of the region names.
Tower one, Tower two and hilltop. Sorry that it is not anything more interesting.
Small changes. Too minor to say.
Any gameplay ideas guys or is this good to go?
Click image to enlarge.
image
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Phantasia Altitudinis [9/10] Page 1/5 GP???

Postby DearCyrus on Sat Oct 12, 2013 10:06 pm

It all sounds good... Once it gets in beta I'm sure You will do some tweaking, though.
I think Gameplay looks alright. Graphically, the trees/forests look very cut and paste in comparison to the awesome mountains. I don't know what you would do about it . Maybe less detail? It sounds strange, but it may help it look more natural.
User avatar
Corporal 1st Class DearCyrus
 
Posts: 183
Joined: Tue Mar 05, 2013 7:10 pm

Re: Phantasia Altitudinis [9/10] Page 1/5 GP???

Postby koontz1973 on Sat Oct 12, 2013 10:08 pm

DearCyrus wrote:It all sounds good... Once it gets in beta I'm sure You will do some tweaking, though.
I think Gameplay looks alright. Graphically, the trees/forests look very cut and paste in comparison to the awesome mountains. I don't know what you would do about it . Maybe less detail? It sounds strange, but it may help it look more natural.

Trees or forests?

But again, I am just waiting on ian to give me a look and stamp before I redesign anything now.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Phantasia Altitudinis [9/10] Page 1/5 GP???

Postby DearCyrus on Sat Oct 12, 2013 10:39 pm

I understand that... The forests in particular seem out of place to me.
User avatar
Corporal 1st Class DearCyrus
 
Posts: 183
Joined: Tue Mar 05, 2013 7:10 pm

Re: Phantasia Altitudinis [9/10] Page 1/5 GP???

Postby koontz1973 on Sat Oct 12, 2013 10:53 pm

DearCyrus wrote:I understand that... The forests in particular seem out of place to me.

Will have a look for you in changing the up. They do seem a little off but not so much as they worried me. Will see what I can come up with. As the graphics are not part of any part of the game play, I could just remove hem completely and add more trees and mountains to the map.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Phantasia Altitudinis [9/10] Page 1/5 GP???

Postby generalhead on Sat Nov 02, 2013 6:10 pm

Awesome looking map. I am glad you changed it to four connected regions in a row for the bonus instead of six. For all of the forests I would just do like you did on the south side of your southern forests and throw some random trees right on the edge. This will break up the smooth lines that you have at the edge of your forest. Game play looks good as as far as I see.
Sergeant generalhead
 
Posts: 806
Joined: Mon Apr 26, 2010 10:09 pm

Re: Phantasia Altitudinis [9/10] Page 1/5 GP???

Postby koontz1973 on Sun Nov 03, 2013 1:38 am

Thanks GH for that, And also the bump. Just waiting on the game play boss to look this over for me then I will get the graphics finalised.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Phantasia Altitudinis [9/10] Page 1/5 GP???

Postby koontz1973 on Sun Nov 10, 2013 2:46 am

Just did a clean up of the image.

Click image to enlarge.
image
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Phantasia Altitudinis [9/10] Page 1/5 GP???

Postby iancanton on Fri Dec 13, 2013 4:09 pm

koontz, i have to apologise for having overlooked this map, which is not a fate it deserves!

given the existence of a negative bonus, is there a minimum deployment of 3, to avoid the situation of someone being trapped in a kind of living death while his opponent takes his time to kill him? if a player holds the brown tower plus both grey towers, then is his deployment reduced by -2? whether a player might think so will depend on if he's just been playing one of the AoR maps.

mind u, i don't see the negative bonus being held very often. why would anyone want to go thru 5 neutrals to capture the brown tower? it appears that its auto-deploy troops will form an ever-increasing stack that cannot actually go anywhere. perhaps it will play a more logical role if it is made part of the victory condition, although this does not solve the problem of the trapped auto-deploys.

the decay to 1 army will make the burning castles virtually impassable in trench mode. are u sure u don't want to make them k2 killer neutrals instead?

the winning condition can be more clearly expressed by showing 2 town symbols.

ian. :)
Image
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2431
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: Phantasia Altitudinis [10/11] Page 1/5 GP???

Postby koontz1973 on Mon Dec 16, 2013 8:47 am

Can I please have this map moved over to vacation please. I see no reason to make a map to only have it stopped at the final hurdle by the administrators. This affects all my maps within the foundry and I have posted this in all threads. I will no longer take part in a process that is being held hostage by the whims of a few.

My sincerest apologies to all who have taken the time to look at this map.

koontz1973
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Phantasia Altitudinis

Postby isaiah40 on Mon Dec 16, 2013 10:07 am

[Moved]

At the request of the mapmaker, this map has been placed on vacation for a period of 6 months. After the 6 months the map will be considered Abandoned. If the mapmaker wants to continue with the map, then one of the Cartographer Assistants will be able to help put the thread back into the Foundry system, after an update has been made. ;-)

isaiah40
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Previous

Return to Recycling Box

Who is online

Users browsing this forum: No registered users