ManBungalow wrote:Love it.
Could you make the hex lines a little darker in the next version please? I'm having a little bit of difficulty working the regions out in a few places.
Thank you !!!!
..and I will test it
Moderator: Cartographers
ManBungalow wrote:Love it.
Could you make the hex lines a little darker in the next version please? I'm having a little bit of difficulty working the regions out in a few places.
EricPhail wrote:Wrt to the conditional borders thing:
I meant making it so that once you held one race, you no longer bordered any others (they were locked away, you couldn't touch them unless you lost your race for some reason (probably to too complicated but I thought I should ask?)
That would be ideal, but I don't think we can do that with the actual XML
The research + different capital/race thing was along the lines of after taking someone elses capital (unless I'm interpeting that wrong and capitals are unconquerable)
Further to that - does the race prohibition apply at seperate castles if you end up with more than one (such as due to a deadbeat teammate, or capturing one)
Those are interesting questions .. and I've been thinking about them along the way. Let's see:
Scenario 1
You have 'Addar' and 'Addar Elves' and you take Ragnarok from player 2 who is a Dwarf, you just won't touch that region (Ragnarok Dwarves) - you don't need to be worried about it because he/she can't do any harm to you from there. And he will be probably dead (unless he has another capital* or a tower)
* I don't know if we can lock one player to the capital he started on, so if he loses it he dies even if owning another capital.
Scenario 2
You have 'Addar' and 'Addar Elves' and you take Ragnarok from player 2 who is also an Elf should you be able to take 'Ragnarok Elves' ?
Probably you should...
if we go by what the legend says, you can only have/choose 1 race, but it doesn't say anything about having the same race but from 2 different capitals. So yes...
Evidently I haven't played enough King's Court 2
Edit If P17 only trades R16 and supplies to/from L18
Who does P15 trade with?
P15 Port will trade with P17 Village - My bad, I missed it in the post above ...
Then what about R16:
Trade P17 is obvious, but does it trade with T15?
If not who does?
yes, T15 Port will trade with R16 Village (but it will also supply S18 Fortress and W17 Gate)
nicarus wrote:kab, this map looks totally bad ass. can't wait to play it.
Kabanellas wrote:Thank you dolomite
about the -50 thing. Nobodies already talked to me about it. Those -50 will be removed from legend.
about the nukes, I really didn't think much about it, but you're completely right. We'll have to change the conditions to avoid that frustrating happening of being nuked to death. Interesting situation though, that one of being able to chose another race (if the initial one gets nuked), but it will be one terrible round. No race means no bonus/capabilities
dolomite13 wrote:Level 3 Mages says "all races level B" on the map but "all races level 1 B" on the guide.
I wrote Lv1 B (it's a 1 not an L )
I think the early game nukes problem would be solved if you let the race you have chosen assault the capital and make it so the race and capital needed to be lost (and no towers held) to lose the game. This would simulate conquering a kingdom and then assimilating their race as part of your new kingdom.
There's a problem with that. Player A can take Player's B capital but he CAN'T take Player's B Race. Because you can't own more than 1 race....
I noticed that gates and forests can be bombarded by bordering hexes and that there are racial abilities that say you can enter these hexes. Currently the engine doesn't allow for conditional bombardments. It also doesn't handle both bombardments and borders between the same two territories so I am pretty sure this is technically possible.
Yes, that's the question I was putting on your thread:
http://www.conquerclub.com/forum/viewtopic.php?f=649&t=193960&p=4259798#p4259798Kabanellas wrote:Any idea concerning this issue raised by Dolomite?
- Territory A can bombard territory B
- With conditional borders, A will get border to B by taking territory C
Will the bombard feature be override?
Isn't this possible? Isaiah said he was going to test it.....
=D13=
dolomite13 wrote:I think the early game nukes problem would be solved if you let the race you have chosen assault the capital and make it so the race and capital needed to be lost (and no towers held) to lose the game. This would simulate conquering a kingdom and then assimilating their race as part of your new kingdom.
There's a problem with that. Player A can take Player's B capital but he CAN'T take Player's B Race. Because you can't own more than 1 race....
dolomite13 wrote:I noticed that gates and forests can be bombarded by bordering hexes and that there are racial abilities that say you can enter these hexes. Currently the engine doesn't allow for conditional bombardments. It also doesn't handle both bombardments and borders between the same two territories so I am pretty sure this is technically possible.
Yes, that's the question I was putting on your thread:
http://www.conquerclub.com/forum/viewtopic.php?f=649&t=193960&p=4259798#p4259798Kabanellas wrote:Any idea concerning this issue raised by Dolomite?
- Territory A can bombard territory B
- With conditional borders, A will get border to B by taking territory C
Will the bombard feature be override?
Isn't this possible? Isaiah said he was going to test it.....
dolomite13 wrote:I believe that it was checked by Gilligan and that the Border did not override the Bombard. And if they ever add conditional Bombards, and this trick actually worked, then maps that used that trick to override the bombard might need to have their xml updated. Trust me I wanted this feature so badly but ended up having to change gameplay to accommodate it not working.
=D13=
isaiah40 wrote:This is true, it doe not work. But it should be easy to code considering we already have conditional borders, so why not conditional bombardments!
dolomite13 wrote:Why not? wouldn't it make sense that as you conquer other races you assimilate them into your culture. Not everyone would be completely genocidal. Although I guess it would be easy enough to lock you out of assaulting a race from a capital provided you already held at least one race location amongst the 48 available race positions on the map. I was thinking much more narrow scope on that.
Kabanellas wrote:dolomite13 wrote:Why not? wouldn't it make sense that as you conquer other races you assimilate them into your culture. Not everyone would be completely genocidal. Although I guess it would be easy enough to lock you out of assaulting a race from a capital provided you already held at least one race location amongst the 48 available race positions on the map. I was thinking much more narrow scope on that.
The idea, is that you stick to one race and construct your game around its capabilities. If you're an Orc you have to play like an Orc from the beginning to the end. Besides, if you could add race capabilities you'd have an uncontrolled game-play with super players.
The only race that can add other races capabilities (due to technology advances) are the mages.
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