Moderator: Community Team
rishaed wrote:aage wrote:I'm having a hard time believing the role. You're basically saying you're a super-JOAT, as you get to pick your own abilities from a list.
I don't trust it.
On one hand it'd be quite hard to make up all the roles inside of it. On the other hand....He's probably a top pick on the recruiting list if he doesn't get lynched and he's telling the truth..... Others have posted D&D flavour that seems contrary, and I find it to be wrong because it's so powerful, but yet you claimed neutral alignment and not chaotic/lawful. Remember that Edoc said that the more powerful roles would go to the ones that are either lawful/chaotic. I think he's lying about alignment at least, if not about his role. My vote stands.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
StubbsKVM wrote:vote rishaed
you're pushing it.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.
StubbsKVM wrote:Do what you want. You'll be losing a powerful allie if you decide to lynch me.
Commander9 wrote:Rodion wrote:I find Stubbs' claim fishy as well, but there is no need to actively "hammer" him. As things are, he'll be killed come the deadline. On the off chance he is town, I'd like him to have the time to make one more post that deeper explains his role and actions or lack thereof.
No, but there's also no need forever to wait either. This day has already been quite damaging and in my PoV, I think it's best to cut losses and lynch him unless something really good comes back. Am I rushing the lynch? No, I could have hammered. However, I am letting Stubbs know that his time *IS* running out and that he better get his shit together.
dazza2008 wrote:I must have missed what we know he lied about. I looked back through and I do not know what you mean. Can you point it out please? Sorry for being an idiot(if I am).
fastposted.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
rishaed wrote:I object rodion, dare say it is fact unless edoc decided to screw with us in this thread
Official D&D in Discussions thread
from that threadedocsil wrote:The majority of players would be (neutral, good), a modest number of (neutral, neutral) and a smaller group of (something, evil). The (neutral, good) can all win together and would be "town". The (lawful, good) and the (chaotic, good) would win with town but not with each other. (lawful, evil) and (neutral, evil) would represent the scum. (Chaotic, evil) would be something that could only win by itself. Some sort of solo dominator, SK, Cult, Arsonist, or other such thing is possible.
Basically lawful can't win with chaotic, and evil can't win with good, unless all good and evil living are lawful. Good and lawful players would not have to survive to win, so long as their WC was met before the game ended. The more "extreme" a role is the more powerful it would be. (Chaotic, good/evil) would both have powerful abilities, while (neutral, neutral) would have it's primary power in the vote and something to help them survive. (Lawfull, good/evil) would be somewhere in between in terms of power.
This is why I am voting stubbs after he claimed, and why I reasoned as such. If he would have claimed chaotic/lawful I might have unvoted him.
This should also put to rest which factions are scum and which are "town".
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
rishaed wrote:...
Rodion wrote:rishaed wrote:...
You missed the point. What I said is that you could not gauge how powerful Stubbs' claim was before he announced the spells he could have prepared: they could be strong spells or weak spells. That is why I find "Stubbs' role is too powerful for a neutral/good claim" to be a rather weak argument, since we never got to know exactly how powerful his claimed role was by the time that line of inquiry was raised.
StubbsKVM wrote:These spells have a pretty big variety, and the day 4 spells are more powerful then the day 1 spells.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
StorrZerg wrote:i find no joy in this
MoB Deadly wrote:WAIT. TIMEOUT..........
If you "prepare" spells during the day and use them at night..... And you claimed which spells you created already.
How are you taking responsibility for Roleblocking TFO, if you did not Prepare that spell??????
Am I correct or did I just fall off my horse?
StorrZerg wrote:i find no joy in this
MoB Deadly wrote:WAIT. TIMEOUT..........
If you "prepare" spells during the day and use them at night..... And you claimed which spells you created already.
How are you taking responsibility for Roleblocking TFO, if you did not Prepare that spell??????
Am I correct or did I just fall off my horse?
Commander9 wrote:Trust Edoc, as I know he's VERY good.
zimmah wrote:Mind like a brick.
Users browsing this forum: No registered users