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[NCC4] ATL (21) v RA (20) of 41 - Final 10/8

Finished challenges between two competitive clans.

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Re: [NCC4] ATL (6) v RA (6) of 41

Postby Genoke on Tue Sep 03, 2013 10:17 am

iAmCaffeine wrote:
Genoke wrote:
Janomike wrote:
Genoke wrote:
iAmCaffeine wrote:Come on Atlantis, get a grip.

Working on it! :D


Working against it! :D

C'mon Mike, don't tell me i need to give your more money again...


You can pay me to help if you like.

O:)

Helping from the outside?....like what.....screaming like a cheerleader? :D
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Re: [NCC4] ATL (10) v RA (9) of 41

Postby iAmCaffeine on Tue Sep 03, 2013 10:53 am

I have a range of services for different pay grades. What kind of budget do you have?
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Re: [NCC4] ATL (10) v RA (9) of 41

Postby NoSurvivors on Tue Sep 03, 2013 2:53 pm

iAmCaffeine wrote:I have a range of services for different pay grades. What kind of budget do you have?


We know low people in high places.......... :lol:
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Re: [NCC4] ATL (11) v RA (10) of 41

Postby VicFontaine on Thu Sep 05, 2013 9:31 am

"It is a good day to die."
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Re: [NCC4] ATL (11) v RA (10) of 41

Postby Genoke on Thu Sep 05, 2013 10:35 am

VicFontaine wrote:GG RA. Game 13144631

lol, this game is from the CC4 (conquers cup), not the NC4 (newcomers cup) :D
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Re: [NCC4] ATL (11) v RA (10) of 41

Postby VicFontaine on Thu Sep 05, 2013 6:16 pm

Genoke wrote:
VicFontaine wrote:GG RA. Game 13144631

lol, this game is from the CC4 (conquers cup), not the NC4 (newcomers cup) :D


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Re: [NCC4] ATL (13) v RA (11) of 41

Postby Genoke on Tue Sep 10, 2013 1:44 pm

Conquerman is finished in favor for the blue guys! =D>
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Re: [NCC4] ATL (0) v RA (0) of 41

Postby NoSurvivors on Tue Sep 10, 2013 7:44 pm

BoganGod wrote:
NoSurvivors wrote:RA 24-17..

Please sir, may I have some of that potent medicinal herb your smoking.


Doesnt seem too distant now... :lol: just by looking at the games..
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Re: [NCC4] ATL (13) v RA (11) of 41

Postby Genoke on Wed Sep 11, 2013 11:09 am

Game 13053156 Win for Atlantis!
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Re: [NCC4] ATL (17) v RA (13) of 41

Postby stotzi on Thu Sep 12, 2013 4:38 am

Current standing is ATL 16, RA 14 - not 17/13 - maybe I've miscalculated, but I do not find my mistake.

Batch 1: RA 7, ATL 11
Batch 2: RA 7, ATL 4
Tie Breaker: RA 0, ATL 1
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Re: [NCC4] ATL (17) v RA (13) of 41

Postby Electricksabers on Thu Sep 12, 2013 7:48 am

I counted 17 there are 5 ATL wins in Batch 2
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Re: [NCC4] ATL (17) v RA (13) of 41

Postby stotzi on Thu Sep 12, 2013 8:24 am

I checked it again and think you are mistaken. Probably because the Tie-breaker game Game 13111414 has also been labeled "ATL batch 2". As you can see, I also counted it in my last post, but separately.
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Re: [NCC4] ATL (17) v RA (13) of 41

Postby Electricksabers on Thu Sep 12, 2013 8:45 am

These are the 5 Batch 2 atlantis wins I counted

Game 13152125 Redo game.
Game 13111375
Game 13111378
Game 13111384
Game 13112896

Tiebreaker

Game 13111414
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Re: [NCC4] ATL (17) v RA (13) of 41

Postby Genoke on Thu Sep 12, 2013 9:37 am

stotzi wrote:Current standing is ATL 16, RA 14 - not 17/13 - maybe I've miscalculated, but I do not find my mistake.

Batch 1: RA 7, ATL 11
Batch 2: RA 7, ATL 4
Tie Breaker: RA 0, ATL 1

The first City mogul game has been remade due to the game account of VioIet having 16 games instead of 15.
The second city mogul is a win for Atlantis....
Game 13111373 replaced by Game 13152125 - City Mogul - ATL win
You can check in the first post...
Sorry to bring you the bad news mate!
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Re: [NCC4] ATL (17) v RA (13) of 41

Postby stotzi on Thu Sep 12, 2013 11:41 am

Oh, that was the mistake! Thank you!
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Re: [NCC4] ATL (17) v RA (13) of 41

Postby Genoke on Thu Sep 12, 2013 4:13 pm

stotzi wrote:Oh, that was the mistake! Thank you!

nice to show us you're almost awake :mrgreen:
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Re: [NCC4] ATL (18) v RA (16) of 41

Postby Arama86n on Thu Sep 19, 2013 3:16 am

2013-09-06 22:50:21 - alstergren: isn't it better if all deploy on Sophia - morley goes before orange, moves in with a stack? Vic goes now after orange
2013-09-06 22:51:19 - alstergren: LOL
2013-09-06 22:59:06 - VioIet: no, I think that is a terrible plan
2013-09-06 23:05:32 - VioIet: Gustaf is down to one regions, so you should deploy him
2013-09-06 23:09:43 - mackadoo: HeHe
2013-09-07 02:30:04 - Gustaf Wasa: Don't confuse us Violet, we have enough trouble getting along among just four people. We'll consult you when we need an unbiased outside view. :P
2013-09-07 02:31:17 - Gustaf Wasa: So guys, once we reach Temple of Zeus.....
2013-09-07 12:11:28 - queen victorious: i'm keeping my mouth shut ;-)


:lol: :lol:

Oh and VioIet, In my perpetual state of hangover I just had an epiphany... I just realized why Bogan has been so stroppy in this challenge.
The answer lies in any kindergarten playground... you'll see little boys pulling little girls hair and the such...
I think he has a crush on you :D
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Re: [NCC4] ATL (18) v RA (16) of 41

Postby Teflon Kris on Thu Sep 19, 2013 8:02 am

Arama86n wrote:Oh and VioIet, In my perpetual state of hangover I just had an epiphany... I just realized why Bogan has been so stroppy in this challenge.
The answer lies in any kindergarten playground... you'll see little boys pulling little girls hair and the such...
I think he has a crush on you :D


The goat is getting jealous!

I nearly got my hand bitten off at feeding time!

:evil:
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Re: [NCC4] ATL (18) v RA (16) of 41

Postby Gustaf Wasa on Thu Sep 19, 2013 8:36 am

Hah. For the record, the game Arama68n is quoting from is this one, the Atlantis map: Game 13111382

Alstergren was replying to me there, I was wondering if we should divide our armies in the northeast and in the south on Sophia. It didn't matter that our opponents heard our planning, and perhaps it helped us, since they might have placed their armies in the northeastern island otherwise and taken all of it. Now they focused on jumping from the yellow eastern island through the Santorini island to break morleyjoe's bonus in the south. Despite having held it for a while we didn't have as many armies as we'd like, there had been some bad dice. I brought up the Risk Dice Calculator to compare odds, in order to convince my team that we should stand still and let our enemies attack first. We have some gung-ho players. And this game actually could have been lost if dice had been even more unfavorable at certain points, even late in the game. Twice we were lucky our enemies could not see our defenses because of the fog, or they would have gone straight for our bonus.

I guess our opponents have gung-ho players too, as I notice sometimes. I always wonder what the enemy discussions are like, who argues for what, who talks much. I guess since Violet is the leader she will talk a lot of strategy in game chat, and P*Funk is chatty too. On our side I write a lot. I always think it is better to say more than less. Even to point out that "Note, I forted you 3 in YY" can be useful, especially on a large map where it is easier to miss something. And you definitely need to write a lot early in the game to make sure everyone focus on the same thing. I have seen games be lost - even now - because armies weren't placed in a particular place by one or two players in the first or second round, when they so easily could have been but it wasn't pointed out, and then you never catch up. So better to talk a lot. Pixels are free. I always think of military service, when, in the field, you would tell the people next to you exactly what you were doing at all times. Never assume that they know, or that you know what they see, even when it is right in front of your eyes.
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Re: [NCC4] ATL (18) v RA (16) of 41

Postby BoganGod on Thu Sep 19, 2013 8:54 am

Arama86n wrote:
2013-09-06 22:50:21 - alstergren: isn't it better if all deploy on Sophia - morley goes before orange, moves in with a stack? Vic goes now after orange
2013-09-06 22:51:19 - alstergren: LOL
2013-09-06 22:59:06 - VioIet: no, I think that is a terrible plan
2013-09-06 23:05:32 - VioIet: Gustaf is down to one regions, so you should deploy him
2013-09-06 23:09:43 - mackadoo: HeHe
2013-09-07 02:30:04 - Gustaf Wasa: Don't confuse us Violet, we have enough trouble getting along among just four people. We'll consult you when we need an unbiased outside view. :P
2013-09-07 02:31:17 - Gustaf Wasa: So guys, once we reach Temple of Zeus.....
2013-09-07 12:11:28 - queen victorious: i'm keeping my mouth shut ;-)


:lol: :lol:

Oh and VioIet, In my perpetual state of hangover I just had an epiphany... I just realized why Bogan has been so stroppy in this challenge.
The answer lies in any kindergarten playground... you'll see little boys pulling little girls hair and the such...
I think he has a crush on you :D


Aaron Bar it is even worse than that. Uncle Bogan the often caustic, always cynical, frequently tactless god of the unwashed, abundantly tressed and dentally challenged. Uncle Bogan dared to believe in something, well someone other than himself. He started to hope that maybe he had a found a woman other than his mother who was trustworthy, who lived up to his high standards of classical trailer framed beauty coupled with a penchant for chewing baccy, and roadkill roasting. Uncle Bogan dared to hope.

Sadly though Uncle Bogan was disappointed. Like a drunken Austrian backpacker picking up a convincing lady boy from a bar of ill repute in Pattaya(thailand), only to be shocked by the convex torque at the fork. Uncle Bogan had dared to back his own judgement in a situation where things are not what they seem, and what happens in public is not what you find in private.

Returning to his mothers double wide for some parental advice, he was set straight by mother. "son as your 5th or 6th step pappy used to say, hell son you can't expect me to remember witch one sayed it. SON as ya 6th or 7th step pappy used ta sae, wen a woman tells ya she didn't know she be jus checking ya thinking skills. Now git gone, mumma got a date tonight"

Recent ad placed on ebay - For sale 1pair of rose tinted glasses, used once.
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Re: [NCC4] ATL (18) v RA (16) of 41

Postby stotzi on Thu Sep 19, 2013 9:30 am

Well, Gustav Wasa, if it really interests you - I am talking a lot ;)

Proof?

Eurasia [Game]Game 13053167[/Game]:
2013-08-04 12:45:15 - stotzi [team]: Yeah, hehe, they did us a favor and killed Vio on Zavkhan, so we must not eliminate own troops there, thank you, red
2013-08-04 12:46:35 - stotzi [team]: As my move I would like to start to dictate strategy to them:
2013-08-04 12:46:49 - stotzi [team]: * Deploy all 3 on Ulan Bator
2013-08-04 12:48:36 - stotzi [team]: * Ulan Bator takes Zavkhan, taps Tuva down to 1 and if I had good dice - and only then - I would kill Vio on East Mongolia ('cause this can cost us, because they could bring Vio below 12 possibly)
2013-08-04 12:48:52 - stotzi [team]: --> Red would be <16 again
2013-08-04 12:49:45 - stotzi [team]: I'd suggest the following forts:
2013-08-04 12:50:18 - stotzi [team]: AH, I forgot the other attacks, sry
2013-08-04 12:51:12 - stotzi [team]: * Italy taps Sardinia and if good dice also Sicily
2013-08-04 12:51:42 - stotzi [team]: * Chukotka attacks Magadan
2013-08-04 12:52:09 - stotzi [team]: So, now the forts:
2013-08-04 12:52:43 - stotzi [team]: - Austria to Germany *sniff*
2013-08-04 12:53:55 - stotzi [team]: - 1 of Tatarstan to Ukraine
2013-08-04 12:54:52 - stotzi [team]: - Volgograd to Ukraine
2013-08-04 12:55:25 - stotzi [team]: - St. Petersburg to Belarus
2013-08-04 12:56:20 - stotzi [team]: - Evenkia to Baikal
2013-08-04 12:58:54 - stotzi [team]: That's it. Possibly I could deploy 1 on Nepal and only 2 on Ulan Bator, if you find that better
2013-08-04 13:01:50 - stotzi [team]: Hm, no, I have to correct myself concerning my attack plans - I don't want to take the neutral "South Nei Mongol"
2013-08-04 13:04:54 - stotzi [team]: Better: All 3 on Nepal, tapping Assam and Central India. Ulan Bator fights red and yellow. All other moves as planned above
2013-08-04 14:54:24 - doublediamond [team]: sounds good.
2013-08-04 21:46:49 - stotzi [team]: all in all 9:3 - very good
2013-08-04 21:49:51 - stotzi [team]: snapshot round 1
2013-08-05 17:04:59 - stotzi [team]: snapshot round 1
2013-08-05 17:07:11 - stotzi [team]: I have not much time today - I'll visit a friend - will write my suggestion tomorrow, in about 16hrs from now
2013-08-05 17:07:48 - stotzi [team]: But you can start to focus your mental energy in the Hungarian section, asbks ;)
2013-08-06 08:39:48 - stotzi [team]: ---
2013-08-06 08:39:58 - stotzi [team]: My suggestion for asbks' turn:
2013-08-06 08:40:17 - stotzi [team]: * 1 on Hungary, 2 on Germany
2013-08-06 08:40:56 - stotzi [team]: * Germany taps France - if you start with a 0:2 stop immediately, otherwise continue
2013-08-06 08:41:24 - stotzi [team]: * Hungary taps Poland
2013-08-06 08:42:50 - stotzi [team]: * Baikal takes Amur (no adv)
2013-08-06 08:43:17 - stotzi [team]: I also suggest the following forts:
2013-08-06 08:44:09 - stotzi [team]: * All from Crimea to Ukraine
2013-08-06 08:44:29 - stotzi [team]: * 1 from Marmara to Greece
2013-08-06 08:45:16 - stotzi [team]: * All from Primorsky to Khabarovsk
2013-08-06 08:46:22 - stotzi [team]: * All from Astana to Almaty
2013-08-06 08:47:07 - stotzi [team]: * 1 from Afghanistan to Pakistan
2013-08-06 08:47:48 - stotzi [team]: * All from West Indonesia to Malaysia
2013-08-06 08:49:22 - stotzi [team]: * All the rest of Baikal to Khabarovsk
2013-08-06 08:49:32 - stotzi [team]: Good luck!!
2013-08-06 08:55:25 - stotzi [team]: This "Gustaf Wasa" is number 6 of the world - they have good players ;)


P*Funk! ist always active, doublediamond, too. Also Janomike is very very active, Scipio79 in "his" games, VioIet of course and so on...

Most players have their favourite maps, where they - even if otherwise silent - make a lot of fine suggestions!

But now I give the question back! I am curious - is Bogan contributing to the games or just active in the public chat? Is Crash or Gustav Wasa the brain behind Eurasia? Hm?
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Re: [NCC4] ATL (18) v RA (16) of 41

Postby stotzi on Thu Sep 19, 2013 9:34 am

I am absolutely convinced that in team games, especially quads, communication and discipline (not leaving out turns) in a competitive advantage! Four brains exchanging thoughts, even if singularly each player only would be average, could still come to conclusions of excellent quality! That's why I am convinced that just 1 player leading a game, however a good player, cannot only very rarely reach the optimum.
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Re: [NCC4] ATL (18) v RA (16) of 41

Postby Gustaf Wasa on Thu Sep 19, 2013 9:54 am

As luck would have it, that is the game I was thinking of when I wrote about how a misdeployment in the first or second round can ruin the whole game. Normally we play Eurasia with no trouble. Only played it eight times, but still, that was the only loss, because of unfortunate occurrences. Too bad, it was such a safe card in the tournament so far. Well, you always have those maps where you almost never lose, but in time you will lose those too, because of dice if nothing else. Another such "safe" map is Berlin 1961. Deceptive. Planning goes a long way there.

Those are a whole lot of commands regarding forts, much more than I was thinking of; don't you trust your teammates, Stotzi? 8-)
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Re: [NCC4] ATL (18) v RA (16) of 41

Postby stotzi on Thu Sep 19, 2013 12:56 pm

Oh, better one line too much than afterwards worrying, why I have left something out... The players effort cannot be the same in every game, so better to go the sure way ;)

E. g. doublediamond had some improvement suggestions, not only to my move, but also to my fort suggestions - if I hadn't written them down every time, we couldn't have discussed!
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Re: [NCC4] ATL (18) v RA (16) of 41

Postby Gustaf Wasa on Thu Sep 19, 2013 5:49 pm

stotzi wrote:Oh, better one line too much than afterwards worrying, why I have left something out... The players effort cannot be the same in every game, so better to go the sure way ;)

E. g. doublediamond had some improvement suggestions, not only to my move, but also to my fort suggestions - if I hadn't written them down every time, we couldn't have discussed!

Yes, precisely my thinking. As the saying goes, "for want of a nail the shoe was lost; for want of a shoe the horse was lost; for want of a horse the battle was lost," something like that. Frightening how true that is in a Risk map.

I have also noticed that no matter what you do, in any given number of games you will lose at least twenty percent, because of dice if nothing else. You win or lose that one attack that decides if a bonus is taken, held or broken. When our clans are this equal, that has happened so many times. There was a moment like that in the decisive World War II map, when anonymus managed to bombard the last of England in Round 6. Those cannons are on a straight line, one of those chokepoints that can decide everything.

Better to talk too much than too little then, so the armies are put in the right place. But I guess, we all also develop a sort of "standing orders" that need not be said. But even though the most obvious ones are probably no-brainers, I suppose I shouldn't mention them here. =P
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