Conquer Club

[GP/UI] First to play indicator on Manual Sequential games

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

[GP/UI] First to play indicator on Manual Sequential games

Postby georgizhukov on Thu Sep 05, 2013 11:15 am

First to play indicator on Manual Sequential games

The real game of risk is manual deployment, sequential...Playing on CC a manual deployment game on 1v1 or 3 man plays the deployment as if it is freestyle without knowing who is first to go. This completely ruins and manual sequential games because it is almost invariably the first to go will win. If you didn't have to deploy as if you were attacking first, then you could set your troops up accordingly for defense in the first round and possibly stand a chance.

This could easily be fixed by either deploying manually by the sequence you will play or somehow indicating who will play first.

This could benefit the site by creating a more fair environment for manual deployment games, especially smaller maps with fewer players...Not sure what impact this would have on larger maps with more players..
Colonel georgizhukov
 
Posts: 73
Joined: Sun Aug 08, 2010 6:08 pm
Location: Charleston SC
2

Re: First to play indicator on Manual Sequential games

Postby DoomYoshi on Fri Sep 06, 2013 4:27 am

This seems workable.
░▒▒▓▓▓▒▒░
User avatar
Captain DoomYoshi
 
Posts: 10723
Joined: Tue Nov 16, 2010 9:30 pm
Location: Niu York, Ukraine

Re: First to play indicator on Manual Sequential games

Postby Dukasaur on Fri Sep 06, 2013 5:24 am

Agreed.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
User avatar
Sergeant 1st Class Dukasaur
Community Coordinator
Community Coordinator
 
Posts: 27717
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
32

Re: First to play indicator on Manual Sequential games

Postby clangfield on Fri Sep 06, 2013 6:07 am

Very much in favour.
Lieutenant clangfield
 
Posts: 601
Joined: Tue Jul 03, 2007 6:57 am
Location: Kent, UK

Re: First to play indicator on Manual Sequential games

Postby premio53 on Fri Sep 06, 2013 7:44 pm

A very good idea.
Lieutenant premio53
 
Posts: 256
Joined: Sun Jul 29, 2007 9:09 pm

Re: First to play indicator on Manual Sequential games

Postby Metsfanmax on Sun Sep 08, 2013 9:39 pm

I support this as well. I assumed originally that this was an intentional design decision, but it occurs to me that it may not be (and at any rate, we have the ability to define the game as we please, being the community that plays the game). Especially in a 1v1, you can get really destroyed on the first turn if you deploy next to your opponent, and leveling things out that way might help.
User avatar
Sergeant 1st Class Metsfanmax
 
Posts: 6722
Joined: Wed Apr 11, 2007 11:01 pm

Re: First to play indicator on Manual Sequential games

Postby The Voice on Tue Sep 10, 2013 9:31 am

I like it!
Major The Voice
 
Posts: 681
Joined: Sat Sep 13, 2008 4:37 pm
Location: Location, Location!

Re: First to play indicator on Manual Sequential games

Postby Armandolas on Tue Sep 10, 2013 9:38 am

i like it too
User avatar
Colonel Armandolas
 
Posts: 1761
Joined: Fri Jun 06, 2008 6:32 am
Location: Lisbon

Re: First to play indicator on Manual Sequential games

Postby cooldeals on Tue Sep 10, 2013 9:43 am

nice suggestion
User avatar
Colonel cooldeals
 
Posts: 745
Joined: Wed May 30, 2012 9:33 am

Re: First to play indicator on Manual Sequential games

Postby betiko on Tue Sep 10, 2013 9:51 am

I like it too. In 1v1, unless the oponent deploys like a retard and/or he gets total BS dice, if you go second it's pretty much game over. This would reballance things a bit.
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: First to play indicator on Manual Sequential games

Postby puppydog85 on Tue Sep 10, 2013 9:56 am

I like the idea.
Sergeant 1st Class puppydog85
 
Posts: 641
Joined: Mon Aug 27, 2007 7:23 am

Re: First to play indicator on Manual Sequential games

Postby patrickaa317 on Sun Sep 15, 2013 8:16 am

Also agree!
taking a break from cc, will be back sometime in the future.
User avatar
Sergeant patrickaa317
 
Posts: 2269
Joined: Sat Jan 31, 2009 5:10 pm

Re: First to play indicator on Manual Sequential games

Postby agentcom on Sat Oct 05, 2013 2:44 am

I think this could almost completely rehabilitate manual as a 1v1 setting. I really like this idea.
User avatar
Brigadier agentcom
 
Posts: 3988
Joined: Tue Nov 09, 2010 8:50 pm

Re: First to play indicator on Manual Sequential games

Postby Bruceswar on Sat Oct 05, 2013 4:06 am

This was suggested right after manual came out... Nothing ever came of it. Lets hope this time it does!
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: First to play indicator on Manual Sequential games

Postby khazalid on Sat Oct 05, 2013 7:11 am

great idea
had i been wise, i would have seen that her simplicity cost her a fortune
Lieutenant khazalid
 
Posts: 3413
Joined: Thu Oct 26, 2006 5:39 am
Location: scotland

Re: First to play indicator on Manual Sequential games

Postby Metsfanmax on Sat Oct 05, 2013 10:50 am

15 posts in a row, all in favor: stickied.
User avatar
Sergeant 1st Class Metsfanmax
 
Posts: 6722
Joined: Wed Apr 11, 2007 11:01 pm

Re: First to play indicator on Manual Sequential games

Postby agentcom on Sun Oct 06, 2013 10:06 am

Bruceswar wrote:This was suggested right after manual came out... Nothing ever came of it. Lets hope this time it does!


I had no idea. I wonder whether it wasn't implemented for technological reasons or for some substantive reason. I think someone needs to track down some old threads :)
User avatar
Brigadier agentcom
 
Posts: 3988
Joined: Tue Nov 09, 2010 8:50 pm

Re: First to play indicator on Manual Sequential games

Postby Metsfanmax on Sun Oct 06, 2013 10:24 am

I read through the announcement thread. It was suggested independently three or four times but lack never explicitly responded to it.
User avatar
Sergeant 1st Class Metsfanmax
 
Posts: 6722
Joined: Wed Apr 11, 2007 11:01 pm

Re: First to play indicator on Manual Sequential games

Postby FreeFalling123 on Mon Oct 14, 2013 2:48 pm

while we are on the subject what about holding on to some deploys for after your first turn?
User avatar
Major FreeFalling123
 
Posts: 289
Joined: Wed Jun 16, 2010 12:46 am
Location: Twin Cities

Re: [GP/UI] First to play indicator on Manual Sequential gam

Postby Kaskavel on Mon Mar 31, 2014 6:44 am

I do not understand the point of manual deployment in 1 vs 1 but yes,if we are to play this, knowing who plays first will make things more balanced. Charging through 2s is not the same as charging through 1s
Colonel Kaskavel
 
Posts: 395
Joined: Wed Jun 30, 2010 8:08 pm
544

Re: [GP/UI] First to play indicator on Manual Sequential gam

Postby macbone on Mon Mar 31, 2014 7:00 am

I agree, too. This would be a welcome change.
User avatar
Colonel macbone
 
Posts: 6217
Joined: Wed Jun 03, 2009 7:12 pm
Location: Running from a cliff racer

Re: [GP/UI] First to play indicator on Manual Sequential gam

Postby agentcom on Sat Apr 05, 2014 6:54 pm

macbone wrote:I agree, too. This would be a welcome change.


Isn't part of the strategy in these types of games to deploy so that you are in the best position whether you go first or second? If you put the indicator there, the first player will have a really big advantage.
User avatar
Brigadier agentcom
 
Posts: 3988
Joined: Tue Nov 09, 2010 8:50 pm

Re: [GP/UI] First to play indicator on Manual Sequential gam

Postby MrPinky on Fri Apr 18, 2014 4:04 pm

Of course :D
Captain MrPinky
 
Posts: 244
Joined: Wed Jan 05, 2011 2:16 pm

Re: [GP/UI] First to play indicator on Manual Sequential gam

Postby Metsfanmax on Fri Apr 18, 2014 4:22 pm

agentcom wrote:
macbone wrote:I agree, too. This would be a welcome change.


Isn't part of the strategy in these types of games to deploy so that you are in the best position whether you go first or second? If you put the indicator there, the first player will have a really big advantage.


Yeah. Looking back, I'm surprised I was so in favor of this initially.
User avatar
Sergeant 1st Class Metsfanmax
 
Posts: 6722
Joined: Wed Apr 11, 2007 11:01 pm

Re: [GP/UI] First to play indicator on Manual Sequential gam

Postby Dukasaur on Tue May 13, 2014 4:14 pm

Metsfanmax wrote:
agentcom wrote:
macbone wrote:I agree, too. This would be a welcome change.


Isn't part of the strategy in these types of games to deploy so that you are in the best position whether you go first or second? If you put the indicator there, the first player will have a really big advantage.


Yeah. Looking back, I'm surprised I was so in favor of this initially.

I think the discussion has turned from multiplayer games to 1v1.

In 1v1 this will probably increase the already huge advantage that the first player gets. For what most of us would consider "normal" 5- and 6- player games, it is still a very good idea.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
User avatar
Sergeant 1st Class Dukasaur
Community Coordinator
Community Coordinator
 
Posts: 27717
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
32

Next

Return to Suggestions

Who is online

Users browsing this forum: No registered users