With the current score adjusting rule for standard games, the last standing player gets all the points. That rule is unfair and inaccurate, specially for games with lot of players. I propose a small rule change to solve this issue and, ultimately, to make the score system more accurate and fair. A new game type called "Survivor" that would complete the range of choices.
In survivor, as soon as a player is killed, points are transfered from the killed player to all the remaining players who are still alive. As game progreses, there are fewer alive players to divide the point bounty, so points share is higher. The winner continues to be the player who gets the most points, but the long lasting players also get a decent share.
Specific details:
- Each time a player is eliminated, score is adjusted. The just killed player transfers points to all the remaining alive players.
- The actual formula is:
- Points substracted from eliminated player: 20 * (Just killed player score) / (Average of remaining players score)
- Points awarded to each remaining player: 20 * (Just killed player score) / (Average of remaining players score) / (Number of remaining players)
- Any remaining points resulting from a non-integer division are saved in the pool for the next kill.
- Clarification: players eliminated within a single turn count as being eliminated simultaneously. (Thanks to Donelladan for suggesting that fix to the original proposal)
EXAMPLE: in an escalating non trench game, player A kills player B, cashes and then kills player C. Both players B and C count as being eliminated at once, so player C does not get any bounty from player B.
EXAMPLE 2:If a game is won by holding an objective, the formula results in the "traditional" behaviour as all the remaining players are eliminated at once.
How this will benefit the site and/or other comments:
- The rule change is more fair. The last killed player, who usually fights really hard and only loses to the winner, gets his/her rightful share of points.
- The score system becomes more accurate (despite this goes together with being fair is a completely different concept).
- The score system gets more updated and in real time, as points are updated with each kill and not just at the end.
- Score fluctuates in a softer way, avoiding the big score jumps that happen when an 8 players game is won.
- Games remain interesting for players who are not going to win. They can still try to last longer instead of suiciding to their most hated player to ensure that "you are not going to win either".
- Because games are still interesting for everybody, odd behaviours are not encouraged.
- I dare to say this is a must for the new 12 player games.