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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby safariguy5 on Tue Sep 03, 2013 6:18 pm

I suppose the upside to TFO claiming the roleblock would be that he assumes a town player roleblocked him. But if that is true, then it means that he has an action that is more than one-shot as some of the other claimed powers are. Which means it could draw mafia roleblock to him instead.

Downside of the roleblock claim is that mafia can roleblock him in lieu of a better target. As of yet, nobody has claimed anything that would make it worth mafia's time to roleblock so I would assume they would target TFO now even if town stops roleblocking him (assuming it was a town roleblock in the first place yesterday night).

So all in all, I see little to no upside in TFO claiming his roleblock. In fact, although it verges on WIFOM, wouldn't TFO be a perfect recruit candidate for cult? He already did all the damage he could with the reveal, so unless he's unrecruitable, it makes the most sense to recruit him since he's built some town cred for the preemptive reveal.

vote TFO
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Commander9 on Tue Sep 03, 2013 6:32 pm

safariguy5 wrote:I suppose the upside to TFO claiming the roleblock would be that he assumes a town player roleblocked him. But if that is true, then it means that he has an action that is more than one-shot as some of the other claimed powers are. Which means it could draw mafia roleblock to him instead.

Downside of the roleblock claim is that mafia can roleblock him in lieu of a better target. As of yet, nobody has claimed anything that would make it worth mafia's time to roleblock so I would assume they would target TFO now even if town stops roleblocking him (assuming it was a town roleblock in the first place yesterday night).

So all in all, I see little to no upside in TFO claiming his roleblock. In fact, although it verges on WIFOM, wouldn't TFO be a perfect recruit candidate for cult? He already did all the damage he could with the reveal, so unless he's unrecruitable, it makes the most sense to recruit him since he's built some town cred for the preemptive reveal.

vote TFO


Yes, but that's the problem of the WIFOM. Since cult knows that, wouldn't it make sense for them to also [b]not[/b] to recruit him because the town may lynch and discredit him anyways? I honestly not sure how I feel about this - but I don't feel comfortable lynching him. Not yet, anyways. Assuming I'll have as much time tomorrow as I did today, I may re-read for more clues and suspicions, because I do have a feeling we may have something better to look for rather than just TFO.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby strike wolf on Tue Sep 03, 2013 6:37 pm

The case against TFO sounds wifomy at best. Even if the logic holds water than the best case scenario you're presenting is to lynch a recruited cult when our focus as town regarding cult should be the recruiter. I see a potential for TFO to be mafia but it is equally wifomy. Long story short, based on present facts, I will not be voting TFO unless I and the rest of town absolutely fail to bring up a better case.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby aage on Tue Sep 03, 2013 7:08 pm

safariguy5 wrote:I suppose the upside to TFO claiming the roleblock would be that he assumes a town player roleblocked him. But if that is true, then it means that he has an action that is more than one-shot as some of the other claimed powers are. Which means it could draw mafia roleblock to him instead.

Downside of the roleblock claim is that mafia can roleblock him in lieu of a better target. As of yet, nobody has claimed anything that would make it worth mafia's time to roleblock so I would assume they would target TFO now even if town stops roleblocking him (assuming it was a town roleblock in the first place yesterday night).

So all in all, I see little to no upside in TFO claiming his roleblock. In fact, although it verges on WIFOM, wouldn't TFO be a perfect recruit candidate for cult? He already did all the damage he could with the reveal, so unless he's unrecruitable, it makes the most sense to recruit him since he's built some town cred for the preemptive reveal.

vote TFO

Yes, he would be a perfect recruiting candidate which is why it would make sense to lynch him tomorrow. However, lynching cultees is just treating the symptoms, we have to kill the leader first. This is what I know: if TFO was blocked, he is not the cult leader. Therefore it makes no sense to lynch him today.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby aage on Tue Sep 03, 2013 7:11 pm

aage wrote:
safariguy5 wrote:I suppose the upside to TFO claiming the roleblock would be that he assumes a town player roleblocked him. But if that is true, then it means that he has an action that is more than one-shot as some of the other claimed powers are. Which means it could draw mafia roleblock to him instead.

Downside of the roleblock claim is that mafia can roleblock him in lieu of a better target. As of yet, nobody has claimed anything that would make it worth mafia's time to roleblock so I would assume they would target TFO now even if town stops roleblocking him (assuming it was a town roleblock in the first place yesterday night).

So all in all, I see little to no upside in TFO claiming his roleblock. In fact, although it verges on WIFOM, wouldn't TFO be a perfect recruit candidate for cult? He already did all the damage he could with the reveal, so unless he's unrecruitable, it makes the most sense to recruit him since he's built some town cred for the preemptive reveal.

vote TFO

Yes, he would be a perfect recruiting candidate which is why it would make sense to lynch him tomorrow. However, lynching cultees is just treating the symptoms, we have to kill the leader first. This is what I know: if TFO was blocked, he is not the cult leader. Therefore it makes no sense to lynch him today.

add bwop

I also really doubt TFO is trying to plot his way through not being detected with this. Why draw attention to yourself by claiming to having been roleblocked? If he isn't mafia, the mafia will likely target him tonight. Surely he thought that through while hatching this elaborate scheme. When you play a cool role like cult leader, the best way to screw it up is to start lying on day 1. The second best way is to start lying on day 2.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Commander9 on Tue Sep 03, 2013 7:35 pm

Not necessarily true - Sully attracted a lot of attention as a Cult Leader and ended up wining because he outmaneuvered pretty much everyone. There are many different ways to play and that's why we're at an impasse - apart from the WIFOM, we don't really have anything else. He literally can be anything as of now - a cult leader (if he lied about the roleblock), a mafia member (coming out as a clueless townie power role), a clueless townie power role or even a cult goon. As others have mentioned, with cult and mafia out, he's not exactly our priority at the moment unless we get more information or we have absolutely nothing better.

As far as cult and mafia go - I'm very curious about the specific mechanics of whether the cult leader dies if he tries to recruit mafia or if he fails/succeeds to recruit them, although I doubt we'll get the answer from Edoc. The first scenario means that while it's dangerous, it's also not as bad as it could be, whereas the 2nd scenario means that we need to completely prioritize to finding the cult leader and dealing with him. As I've said, tomorrow hopefully I'll be able to skim through the thread again and see if I can pick something up. (Sadly, I can't guarantee it with my schedule, but the signs have been good recently)
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Rodion on Tue Sep 03, 2013 8:28 pm

safariguy5 wrote:He already did all the damage he could with the reveal, so unless he's unrecruitable, it makes the most sense to recruit him since he's built some town cred for the preemptive reveal.


Awesome logic. Henceforth and until the cult recruiter dies, I'll not lay a finger on cases to help town. I don't wanna risk acquiring too much town cred and getting hanged the following day. :roll:

Seriously, we should be looking for the cult recruiter. Only way to hang TFO is by establishing/suspecting that he was not roleblocked. If you truly believe TFO was roleblocked, he gets to live.

While I'm at that, I'd guess he was blocked by town (a townie that didn't trust him, obviously) based solely on the fact his power role seems to be anti-cult, but not necessarily anti-mafia. Just like town, it's also in mafia's best interest to "let the guy whose PM mentioned a cult use his power role that is probably meant to take down the cult".
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby strike wolf on Tue Sep 03, 2013 8:49 pm

I see at least a few calmer heads are prevailing. HEY RODI! We actually agree on something for once. :lol:

Also, POTC still has some sore memories for me....I was the one person in the game that could have definitively proven that Victor's Bootstrap claim was fake via my ability, but I was so busy doubting that my role actually did what it said that I never came forward.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Rodion on Tue Sep 03, 2013 9:06 pm

INORITE? What are the odds?! :lol:
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby strike wolf on Tue Sep 03, 2013 9:12 pm

Rodion wrote:INORITE? What are the odds?! :lol:


I don't know but it's ruining our reputation. I mean we're supposed to be living proof that great minds don't think alike.

Anyways, so basic survey of who voted Jonty, I'm betting we'd find more Chaos aligned characters kicking themselves in their rears because they thought they were lynching lawful than scum. It would be clearer cut if he had told the truth about his alignment but he chose to lie about his class and alignment and as far as that goes well we lynched right in that regards. So that being said, I am more willing to look into Mob's wagon and general voting trends.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Nebuchadnezer on Tue Sep 03, 2013 9:19 pm

Well, TFO certainly is open with the information...which I usually find as a town trait. Was it smart to come out with it? Depends on what his power is, I guess. One thing is for sure...he's created a lot of WIFOM. "Well, if he's a power role, mafia will just target him...but if mafia targets him, then the watcher will be watching and see the mafia, so therefore mafia won't target him, and the watcher doesn't need to watch him...but if the mafia know that the watcher knows that the mafia think that the watcher won't watch TFO because they might get caught, then the mafia will target TFO..." This could go on for hours. It IS the definition of WIFOM.

While my curiosity is dying to know what TFO can do, I think I'll live with the mindf*** it will play with mafia and cult for now.

Now on to the elephant in the room...

We lynched Jonty, who was in fact lying about his role! I know he wasn't cult or even mafia, which makes me wonder why he lied...but he had to be lying for a reason. So let's take a look at VCs to see if there is anything to glean from them...

Gregwolf votes (never officially in a VC): safariguy5, jonty125, betiko, TFO, skillfusniper, MoB Deadly, aage, rishaed,

Vote count 1

edocsil wrote:VC
Jonty (5) ~ Newguy, anamainiacks, Epitaph, aage, strike wolf
Strike (3) ~ jonty, rishaed, DoomYoshi
Neb (1) ~ Betiko


This is when the wagon formed on Jonty because of his "cult could be good" comment. I don't know why jonty, rishaed and Doom were all on Strike. But note the two that follow each other...

Vote count 2

edocsil wrote:Jonty (4) ~ Newguy, Epitaph, tfo, stubbs
Mob (4)~ aage, newguy, DoomYoshi, jonty
No Lynch (2) ~ mob, rishaed

18 alive 10 to hang.

The two weeks are up, lets set a 48 hour deadline. Remember that the player (or no lynch) with the most votes will be hung.

I think we have Jonty's claim at this point. Anamaniacks, aage and strike wolf get off, while TFO and Stubbs get on. Newguy and Epitaph enjoy the ride.

The alternate wagon on MoB forms by this vote as well. Not sure how Newguy was voting twice here (typo?). Note that Doom and Jonty both jump from Strike to MoB, while Aage seems happy to get on the next wagon as wellā€¦that makes aage on 3 different wagons.

Final vote count

edocsil wrote:Jonty (7) ~ Newguy, Epitaph, tfo, stubbs, Dazza, Neb, Stubbs
Mob (5)~ aage, newguy, DoomYoshi, jonty, Saf
No Lynch (3) ~ mob, rishaed, Gregwolf

Jonty has been hung. Scene shortly.


Newguy was still voting twice (makes me believe it's not a typo? Perhaps he was a double voter?)...although, Stubbs is now voting twice as well. Very confusing. Dazza and I also got on the Jonty train, as his play was not adding up (well, I can't speak for Dazza).

Safari jumped on MoB. MoB, Rishaed and Greg preferred to let things slide for the day.

Questions I have:

1. Edoc - can you confirm that the votes counts you posted were true and correct vote counts?
2. Stubbs - do you have a double voting power?
3. 3 people did not vote at days end. 1 was dead (Betiko). 1 was Rodion. 1 was skillfusniper. I would like Rodion and Skillfusniper to elaborate on why they thought neither case was worth voting for. Rodion had cast votes earlier and even made the weak case against Betiko. I feel that the Jonty or MoB cases were a bit better than his Betiko case. Skillfusniper got the Greg claim, but then seemed to just be laying low (yes, I get that RL happens, but you posted enough to know the vote situation).

I am not going to vote now. I want more conversation to happen...these are just my observations and questions.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Rodion on Wed Sep 04, 2013 12:40 am

Nebuchadnezer wrote:3. 3 people did not vote at days end. 1 was dead (Betiko). 1 was Rodion. 1 was skillfusniper. I would like Rodion and Skillfusniper to elaborate on why they thought neither case was worth voting for. Rodion had cast votes earlier and even made the weak case against Betiko. I feel that the Jonty or MoB cases were a bit better than his Betiko case. Skillfusniper got the Greg claim, but then seemed to just be laying low (yes, I get that RL happens, but you posted enough to know the vote situation).


To cut the long story short, RL happened. It was only on saturday that I had time to catch up, so even the existence of damning evidence (which there wasn't) would not have managed to make me cast a vote.

META paragraph: yes, the case against Jonty was much better than the case against Betiko. In fact, you can make good/great cases against Jonty every single game. He always does scummy stuff. I don't mind a D1 Jonty lynch because his ability to f*ck up is only matched by VS (who's not even in this game). Dealing with him requires you to apply some handicaps when measuring scumminess if you want to avoid mislynching him. Basically, either you give him the benefit of the doubt to reduce mislynches or you just lynch him knowing that (a) you might be right and (b), should you be wrong, you ain't losing much. It's pretty much the village idiot/ policy lynch situation you can read about in MafiaScum.

Anyway, when you drop the meta, there is only one thing worth noting about the Jonty situation: some people used the lameass "how can a lawful character have a kill?" argument against Jonty. It's so obvious to me that lawful people can kill that I could not avoid to take notes of those players to properly suspect them (notes are in another computer, but you can just reread the end of D1 to see who I'm talking about).

Dictionary wrote:exā€¢eā€¢cuā€¢tionā€¢er (ĖŒÉ›k sÉŖĖˆkyu ŹƒÉ™ nər)

n.
1. an official who inflicts capital punishment in pursuance of a legal warrant


Lastly, you missed some non-voters. 19 players with 15 votes means 4 didn't vote. Now considering NG and Stubbs were tallied twice, it actually means there are 6 non-voters (Betiko, Sniper, myself and 3 more).
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby rishaed on Wed Sep 04, 2013 12:46 am

Betiko was MK'D remember?
so 5 non-voters.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby rishaed on Wed Sep 04, 2013 12:47 am

looks like the other two were Comm9 and SW?
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby aage on Wed Sep 04, 2013 4:16 am

Nebuchadnezer wrote:The alternate wagon on MoB forms by this vote as well. Not sure how Newguy was voting twice here (typo?). Note that Doom and Jonty both jump from Strike to MoB, while Aage seems happy to get on the next wagon as wellā€¦that makes aage on 3 different wagons.

Slander. Greg didn't claim because there were "too few votes", someone would've voted if I hadn't. Jonty was plain scummy. I started the third wagon on MoB.
I stand by all these three votes.

Secondly, I realised that if you believe Gregwolf to be town watcher you have to admit there is no mafia roleblocker, OR that mafia has 1) a janitor, 2) a blocker and 3) a busdriver. If that's the case, gg, great balance. So I doubt it. This means TFO was blocked by a town-aligned or neutral character. This means he is either lying his ass off for no reason at all, or he is truthful and we should not lynch him.
Concerning his ability, I think it would be best for him not to claim. Misinformation goes both ways. As long as mafia doesn't know what it is, the ability might still do something useful. I also suggest we do not ask the roleblocker to claim now.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby DoomYoshi on Wed Sep 04, 2013 5:00 am

aage wrote:
Nebuchadnezer wrote:The alternate wagon on MoB forms by this vote as well. Not sure how Newguy was voting twice here (typo?). Note that Doom and Jonty both jump from Strike to MoB, while Aage seems happy to get on the next wagon as wellā€¦that makes aage on 3 different wagons.

Slander. Greg didn't claim because there were "too few votes", someone would've voted if I hadn't. Jonty was plain scummy. I started the third wagon on MoB.
I stand by all these three votes.

Secondly, I realised that if you believe Gregwolf to be town watcher you have to admit there is no mafia roleblocker, OR that mafia has 1) a janitor, 2) a blocker and 3) a busdriver. If that's the case, gg, great balance. So I doubt it. This means TFO was blocked by a town-aligned or neutral character. This means he is either lying his ass off for no reason at all, or he is truthful and we should not lynch him.
Concerning his ability, I think it would be best for him not to claim. Misinformation goes both ways. As long as mafia doesn't know what it is, the ability might still do something useful. I also suggest we do not ask the roleblocker to claim now.


Mafia might not necessarily have a janitor. Gregwolf may not have watched TFO. What's the deal with this rolefishery?
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby aage on Wed Sep 04, 2013 5:43 am

DoomYoshi wrote:
aage wrote:
Nebuchadnezer wrote:The alternate wagon on MoB forms by this vote as well. Not sure how Newguy was voting twice here (typo?). Note that Doom and Jonty both jump from Strike to MoB, while Aage seems happy to get on the next wagon as wellā€¦that makes aage on 3 different wagons.

Slander. Greg didn't claim because there were "too few votes", someone would've voted if I hadn't. Jonty was plain scummy. I started the third wagon on MoB.
I stand by all these three votes.

Secondly, I realised that if you believe Gregwolf to be town watcher you have to admit there is no mafia roleblocker, OR that mafia has 1) a janitor, 2) a blocker and 3) a busdriver. If that's the case, gg, great balance. So I doubt it. This means TFO was blocked by a town-aligned or neutral character. This means he is either lying his ass off for no reason at all, or he is truthful and we should not lynch him.
Concerning his ability, I think it would be best for him not to claim. Misinformation goes both ways. As long as mafia doesn't know what it is, the ability might still do something useful. I also suggest we do not ask the roleblocker to claim now.


Mafia might not necessarily have a janitor. Gregwolf may not have watched TFO. What's the deal with this rolefishery?

What rolefishery? I deduced the blocker is probably not mafia, and stated I didn't want a claim from either. That sounds like the opposite of rolefishery to me.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby edocsil on Wed Sep 04, 2013 6:28 am

Those VC's are as accurate as I can get them. Sometimes I miss a vote, and then I go back and edit them when I am told.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby DoomYoshi on Wed Sep 04, 2013 6:29 am

Your argument:
point A; therefore no claim
however, any rational person can see point a to be false; therefore you want a claim
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby dazza2008 on Wed Sep 04, 2013 8:41 am

DoomYoshi wrote:Your argument:
point A; therefore no claim
however, any rational person can see point a to be false; therefore you want a claim


What?
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby aage on Wed Sep 04, 2013 8:52 am

DoomYoshi wrote:Your argument:
point A; therefore no claim
however, any rational person can see point a to be false; therefore you want a claim

No. There is reason to believe TFO is town. Therefore I don't want him to claim. There is also reason to believe the blocker is town. Therefore I don't want him to claim either.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby TheForgivenOne on Wed Sep 04, 2013 9:43 am

aage wrote:
DoomYoshi wrote:Your argument:
point A; therefore no claim
however, any rational person can see point a to be false; therefore you want a claim

No. There is reason to believe TFO is town. Therefore I don't want him to claim. There is also reason to believe the blocker is town. Therefore I don't want him to claim either.


I have to also believe the roleblocker is town, why else would they not block a claimed Watcher?

Not much more I can say to defend my actions, as I said i've never been roleblocked before, so I truly didn't know what the best way to respond to it.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby strike wolf on Wed Sep 04, 2013 12:22 pm

DoomYoshi wrote:Your argument:
point A; therefore no claim
however, any rational person can see point a to be false; therefore you want a claim


Is this a response to Aage's post? I really don't see the logic behind what you are saying.

I will say if TFO is being truthful about a role block (To any town who had a role block related ability that they used on someone else, don't claim, most likely it was just someone else who did the blocking. If we are to assume that Jonty told the truth about his abilities (I don't see a reason to lie heavily as Neutral Chaotic but then again there was no advantage to lying about his alignment that I can see) I would still say there's room for 2 (maybe more) town or non-scum roles with blocking potential as well as potential scum blockers) that does not prove his is not mafia but it does lend evidence to him being town and eliminates the potential for him being cult. As far as could he be lying? Yes he could but that's heavily WIFOM and while I have no argument with WIFOM being used in a case to some extent (my Jonty case had some WIFOM involved), no case should ever be based solely on WIFOM. Especially considering that the WIFom on this case seems particularly weak and reaching for something. Frankly there are several WIFoms that can be made as to why TFO knows there is a cult that I won't get into (I'm starting to regret my statement yesterday as claiming that there is a cult as the cult leader himself even as a throwaway comment). All we can say for certain is that TFO's role somehow relates to cult. So all this being said, it is not worth a role blocker coming out and confirming that he blocked TFO either. So long story short, no one with a role blocking role should claim whether they wish to confirm or deny TFO being blocked. Considering all the possible wifom arguments and that even if TFO was recruited he makes a poor candidate for lynch, something that safari has heard before several times I'm sure, this actually makes me somewhat suspicious of Safari's motivations in voting TFO.

safariguy5 wrote:I suppose the upside to TFO claiming the roleblock would be that he assumes a town player roleblocked him. But if that is true, then it means that he has an action that is more than one-shot as some of the other claimed powers are. Which means it could draw mafia roleblock to him instead.

Downside of the roleblock claim is that mafia can roleblock him in lieu of a better target. As of yet, nobody has claimed anything that would make it worth mafia's time to roleblock so I would assume they would target TFO now even if town stops roleblocking him (assuming it was a town roleblock in the first place yesterday night).

So all in all, I see little to no upside in TFO claiming his roleblock. In fact, although it verges on WIFOM, wouldn't TFO be a perfect recruit candidate for cult? He already did all the damage he could with the reveal, so unless he's unrecruitable, it makes the most sense to recruit him since he's built some town cred for the preemptive reveal.

vote TFO


Furthermore, it would be a bit hypocritical of me to make a case about TFO announcing that he was role blocked when he maybe needed not to as I have done it in the past in an effort of full disclosure. Besides as evidenced above I don't really find it grounds for making a case.

As far as Greg claiming any action, I would not unless he already feels he has a strong indication on scum from whom he watched which doesn't seem to be the case and Greg seems to remember enough not to fully claim his action uselessly (Even saying no one visited them is arguably too much information). Again several reasons for this, I'll let everyone figure these out on their own as saying some of them can give scum/cult unnecessary information on how to counter this.

I highly doubt that newguy was a vig kill.

1. Most importantly Newguy did not seem overly suspicious to me and from others reactions, neither did he seem overly suspicious to other people.
2. Considering he was the alternate wagon (not including no lynch as that is irrelevant in the face of a vig) yesterday was on MoB=. He seems like would have been a better candidate for a lynch.
3. The lack of another kill and no mention (as far as I saw) of a save or blocked kill, leads me to think that this was mafia and not town.
4. The lack of evidence of what his role/alignment leads to evidence of a janitor type role which is usually sided with the mafia and the opposite of useful to town leads further evidence of this being a mafia kill.

Finally, Rodion brings up a good point about arguments made yesterday about lawful not having kills as I could potentially see that as being too powerful to give all chaotic roles having the town/non-scum killing roles and does make a very WIFOMy weak argument. A list of those who brought forth this argument.

1. Stubbs:

StubbsKVM wrote:Lawful and an unblockable kill? :-s


Stubbs also appears to make a lot of quick one liner comments that can be scummy and usually don't help. "Nothing to report" is not a valid reason to post. You report something if you did find something but unless you are just absolutely saying you have nothing is only valuable to explain away absenses (again not necessarily scummy, I made a post day one basically saying I had nothing to go on just so I wouldn't be silent too long). To provide a full list of comments from stubbs excluding joke votes:

StubbsKVM wrote:Okay, I'm back. Looks like it's claim time for the wolf.


StubbsKVM wrote:Seems like I missed a lot.

Well, I could parrot what has already been said, but I won't.

I think we should focus on finding the cult recruiter first and worry about everyone else later.


StubbsKVM wrote:I think the case on you is pretty good actually. I also like how you're now trying to discredit me for not commenting on it.

I'm waiting for an official votecount before putting my vote down, plus I was focused on another mafia game here. Considering that took a lot of time and effort, I simply wrote a short post here, to show I'm still around and following.


First comment that involves more than three sentences and has significant contribution. Also a possible explanation for why his posts had been short as well as his absence from the game to that point. It was a response to Jonty asking how he proposed finding the cult recruiter.

StubbsKVM wrote:That's L-2 right?


StubbsKVM wrote:Lawful and an unblockable kill? :-s


As seen above.

StubbsKVM wrote:I am still game for a Jonty lynch.

vote Jonty

Lawful with an unblockable kill doesn't make sense to me.


Reconfirming above statement in regards to lawful/kills argument. Also first non-joke vote in the game.

StubbsKVM wrote:There have been some unvotes, so I don't think I'm rushing anything.


Response to people saying to slow down on Jonty after his vote.

StubbsKVM wrote:
strike wolf wrote:Alright, I hadn't realized it had been so long since I had posted. I suppose ultimately unvote

I'm still highly skeptical of Jonty's role but as has been mentioned it's one that can potentially be proven. Beyond that, I suppose I really don't have much to say.


He can prove his abilities, but he can't prove his alignment.


StubbsKVM wrote:Can you guys explain to me why you don't want to lynch Jonty, our only lead to the cult.

But are all suddenly interested in MoB, for not wanting a lynch because it favors the cult?


StubbsKVM wrote:vote nolynch

I am not lynching MoB today.


StubbsKVM wrote:vote Jonty

Looks like this is on the table again.


StubbsKVM wrote:nothing to report.


So to summarize, I think it works best to start with the cons and state the counter-argument pro to each:

Con: The vast majority of his posts are very short. He has had 15 posts since his confirmation which is decent, not great but it is not bad either.
Pro: Just because a post is short does not mean it's without substance, many of his posts against Jonty did have a degree of substance to them.
Overall: Some posts with low content do not justify all his posts with low content and many do seem to be as said earlier throwaway comments.

Con: You could argue that he bandwagoned twice on Jonty, once on no lynch and passively on gregg.
Pro: The passive argument for a bandwagon on greg isn't that strong and while he did vote Jonty twice, he seems to have a similar explanation for the original unvote as I do but was clearly a supporter of the lynch in between and unvoted only because it did not appear feasible at the time.
Overall: this still doesn't lend strong support for his no lynch vote but one vote cast solely following town does not equal ritual bandwagoning.

Con: He is amongst those arguing the lawful probably wouldn't have kills argument.
Pro: While weak and wifomy, there is no evidence yet that he and others aren't correct on this matter.
Overall: It may not be proven but it's still a weak case.

Overall opinion of stubbs: I like him as a potential scum candidate but I am not sure he is my top candidate and I will not vote for him yet. Further examination, I would also I have no strong evidence to support that he would be the cult leader over mafia. This does not redeem but if I was to say find someone I strongly felt was cult leader specifically, I would vote for them over a someone who appeared equally scummy in a general sense.

2. Aage

aage wrote:Sorry for the double post, forgot to respond to the actual claim...
StubbsKVM wrote:Lawful and an unblockable kill? :-s

Same, that's why I asked for the class. I can see why a regional traveller would have commute, I don't see why it would have an unblockable kill nor why regional traveller would be lawful aligned. Your race explains the commute and block ("[Gnomes] are skilled with illusions", ~wiki) but WHY would a lawful guy get killing powers?

Besides, regional traveller isn't a class in DnD, and I'm getting the idea it's more of a rogue (based on his abilities), but I'll buy it. If you had made one up, you would've googled "DnD classes" and picked one of those instead.


Jonty claims to be allied to town (n/l and g/n can win together) but his abilities don't exactly help town. I would be fine with a lynch, day 1 deadlines in four actual days and we would probably get a no lynch if we pursued other cases. I would be fine with that too, btw. No need to cheat anyone out of a premium prize on day one because he's neutral, and not lying about it. unvote.


Aage also seems to doubt the unblockable kill however this post specifically appears to be as much a case of doubting it due to the class claim as his alignment claim. It's also worth noting that ultimately he believes Jonty's claim well enough that he does not vote him and states as much later on.

Conclusion: Based on a brief reading, I have no current reason to believe Aage is not town. A full, less cursory look at his posts may turn up something more solid but considering the evidence I have seen of him, I have not seen reason to believe he is town. I will not reiterate this a third time. ;)

3. MoB Deadly

MoB Deadly wrote:It isn't a case but I want to keep going with jonty

Do you have anything in terms of flavor that can help us?

Like WHY are you lawful instead of good/netural? Is there a reasoning/motivation?

And also can you share why you have an unblockable kill?

I just feel like between lawful and this unblockable kill, jonty is hiding something from his PM.


Ultimately, he was not on the Jonty wagon. From my readings:

MoB Deadly wrote:So..... I don't really want to be the one to do this but time is always ticking and with such a large game it will be VERY hard to get enough momentum on a case for a lynch. I REALLY don't want us to sit idly for a week, then try to put random pressure with a bunch of inactive players on Day 1

1) Most standard mafias call for at least 2 claims. I think that is a minimum for a game this size.
2) Of course it depends on the claims, but ideally we want a lynch so we have SOME information to our advantage in future days
3) The longer we wait the harder it will be do achieve this. It will take time to build momentum on a person, especially with the crappy cases we can make Day 1. It will take time for that person to respond to that pressure with a counter case - or to even force a claim. Then repeat the process again and make a decision on a possible lynch. It would be easier if we have 12 players or so, but with 19 players.... I think this could be a difficult task so that is why I want to get things started asap.

And yes obviously I could be mafia, but at the same time I am drawing a lot of attention to myself with this post.

So.... the pressure HAS to be mostly random, there won't be any convicting evidence this early in the game.

My Proposal:
We all cast 1 single vote. Whoever has the most votes at X deadline, we pressure for a claim.

Even if people dont follow along, hopefully we get some solid progressive activity starting here.

Vote Skillfull for my 1 vote for random pressure. My favorite number is 3 and he is player 3. And I do not believe he has checked in yet.


This caught my attention but based on it alone, I don't feel I have a strong argument. Secondly his next post brought up a very good point.

MoB Deadly wrote:I wish Rodion was playing, we could just vote him because he's always mafia ;)


;) Moving on:

MoB Deadly wrote:
DoomYoshi wrote:Ever notice that there isn't anything in the rules that says a horse can't climb a rope? Well, there isn't, so I am going to continue trying to do this.

Theory Question:
Is there an advantage in fakeclaiming (not counting the Chaotic Evil SK?)


I was thinking about this as well. The way I am thinking is that most "divisions" probably have mostly equal number of players. I am thinking there is probably more Good than Evil players, because probably there will be more Evil doing killing than Good?

But I think the Neutrals will add a nice element to the later stages of the game, and I don't think they really have to fake claim.
Neutal Lawful
Neutral Neutral
Neutral Chaotic

The biggest curveballs is the
Good Chaotic
Evil Lawful

And of course everyone has to fear the Evil Chaotic. :o That Role must have been fun to make

And since there are so many alignments, it will be very hard to catch people in lies. I feel like everyone has more freedom to make stuff up. I haven't been so excited for a complex mafia ever since Mr. Squirrels Adventurer unfinished mafia


The bolded red statement caught my attention for this post mainly because he stated it as matter of fact that there is only one role. I can't condemn for this because even on this page right above this comment, Doom mentioned the possibility of a chaotic evil SK.

MoB Deadly wrote:Yeah my first impression is that CE could be an SK with an alternate win condition. Maybe has to kill a VIP or a specific group of people
Or a Cult would make sense
Jester could make sense as well


Just wanted to make a comment I am pretty sure I hadn't made previously, I highly doubt a chaotic evil Jester simply because since everyone was against them already it would be way too easy to get yourself lynched as one.

MoB Deadly wrote:
aage wrote:
betiko wrote:
aage wrote:
DoomYoshi wrote:
The watcher can win with 2 different evil factions... does that mean you treat him as a survivor? Your win conditions overlap 50%.

Yes, but since good/neut outnumbers evil/anything, and since we won't need to lynch the watcher and he won't need to lynch us, it doesn't matter and I don't care. Even if we end up with GL and GC killing each other off. They have no interest in killing me, I have no interest in killing them.
It's that simple.

you don't sound very good neutral to me aage


Even if I weren't I would still advocate their win condition because they are town. I'm not saying DY is scum, g/n can win perfectly well with g/l. I'm saying if DY continues to ignore this, I suggest we hang him for scum alliance. You could hang me too, but I don't have scum alliance (or if I did, at least I'm not blabbing about it all over the topic).


f*ck. With so many players it is hard to find the trees through the forest here. I am kind of overwhelmed with everyone pulling in different directions.

1. I am tempted to put my vote on jonty, but I am going to hold off for now, I think we can find a stronger case if we keep discussion up.
2. Chaotic does NOT equal - anti-town. They may not be "as town" as good/neutral or good/lawful. But surely good/chaotic can win with town.
3. WTF is this soft claim by aage. I don't like that at all. FOS Aage
4. Even though I agree with aage that town is mostly good/neutral, and I disagree with what most of DoomYoshi has said, I dont think DY looks scummy. I think aage looks more scummy than DY right now.

EBWOP


So here he is saying he feels Aage looks more scummy and he is tempted to vote Jonty:

two posts from him later:

MoB Deadly wrote:I was going to prefer to vote doomYoshi over jonty, but Strike wolf's post here makes a lot of sense.

I count 8 votes on Jonty I think that is L-2, I think it is time for a claim.


Now there is roughly a page worth of information between this and where he posted this but he seems to have a change of heart on who he should vote for as he says that he was before that latest post leaning doomyoshi which he stated outright over Jonty in the second post and is implied about Aage from the first post. So I would at least like for MoB to give his reasonings on this before I leave it be or forward my case.'

So overall, I'm not sure what to make of MoB. As I said the no lynch/subject to change case on him was weak IMO but some of this other stuff does make me wonder, though I can see most of it being coincidental or justified.

4. Dazza

dazza2008 wrote:Just caught up. My internet was down for a couple of days. Not sure if I believe Jonty or not. Seems odd that he has the kill to me. Not that I know loads about flavour but it seems odd.


He did make the same statement but his seems to be as much motivated on sheeping flavor due to limited game knowledge (not a crime or scummy, something we all do when we are unfamiliar with flavor). So I'm not reading too much into it.

5. Epitaph1

Epitaph1 wrote:I think jonty sounds like the equivalent to some kind of 3rd party survivor role. Commutes are strictly self-preservation, and RB'ing and unblockable kills sound like chaos if you ask me.

I'm not familiar at all with DnD, so I can't comment on the flavor too much. Regional traveler sounds weird, but I really have no idea.

Re: NL--I won't be upset if we'd rather go NL but, as I mentioned above, jonty's abilities strike me as chaotic which means there's a decent chance he's lying about his role.

I'll be busy this weekend, but I'll make an effort to get back before the deadline.


His overall contributions are fairly limited and most of the content seems to be saying the same as someone before him. None of this is necessarily damning but it is worth noting as I would say if nothing else that contribution wise he is the safest lynch presented thus far.

Based on this information I find Stubbs to be the best candidate and Epitaph to be the second best.

As far as why I had no vote at the end of the day, this doesn't really seem that important but basically, I didn't think mine was necessary at the end. I was pretty sure everyone knew where I stood on Jonty, I didn't think reinforcing that by revoting him needed to be done as he had enough votes that he appeared to be the lynch candidate with or without my vote and my vote certainly wasn't going to be used to prevent that. As far as initially unvoting, simply I had forgotten that Edoc stated that whoever had the most votes would be lynched (Yeah I had gotten myself really turned around on Day 1) and at the time it did not seem there was enough momentum to lynch Jonty. I had said every viable point I had about his case and others had brought up the issues with regional traveler and other possible doubts but there was little if any momentum at the time to lynch Jonty outside of those already voting him. So yes at that point, I thought keeping my vote on him seemed to be an effort in futility.

In conclusion, sorry if this is a tl;dr post to most of you.
Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.


Strike wolf need brain for smart making.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby StubbsKVM on Wed Sep 04, 2013 12:32 pm

Well, I have no double vote. I suppose that was a mistake on edoc's behalf.

Strike Wolf: My vote to "no lynch" was because the Jonty wagon had collapsed and the MoB wagon and no lynch wagon were pretty close together. I voted no lynch because I didn't want to lynch MoB.

It's not so much the kill that bothered me in Jonty's claim, but the fact it was unblockable. That doesn't appear lawful, and it wasn't. To be honest, I think I would have voted Jonty either way, because he was the only lead to the cult.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Commander9 on Wed Sep 04, 2013 3:16 pm

First of all - why I've not voted all over the place? *I* value my vote and I don't throw it around. Apart from joke votes, I tend to be rather conservative with my votes (ask any of the veterans) and unless I feel there's a very good reason for me to vote, I normally won't.

Out of all of your cases, Strike, I think MoB's slip ups may be the strongest ones. Aage according to my read is either chaotic good or chaotic neutral (or that's what I'm getting from him). A neutral is also possible for him, but doubtful. My biggest issue with him so far has been this specific line:

aage wrote:Yes, you're lawful good aligned, I'm very happy for you, but if you want to win with the majority of the players who are neutral good I suggest you stop advocating for letting scum live. If not I suggest we, all pretending to be neutral good players since those are town, lynch you today for not subjecting to our democracy.

Neutral good is the majority, ergo they are town. I've been saying this for the last two or three pages, is nobody reading this?


Nothing major, but just worth noting and putting out there.

As far as Stubbs and Epitaph go - Epi is someone I don't believe I've played with before and thus giving a newbie pass as I didn't thought he particularly stood out. Stubbs, on the other hand, does seem to be attempting to be active while not really contributing a lot of substance and just jumping wagons.

One last person that stood out to me is Safari. He's been active enough to be thought as present while not really adding a lot of substance. Then, there was this post on d1:

safariguy5 wrote:If we were to seriously consider Mob's idea, I personally would use the logic of who would make the best scum.

In general, if someone is good at playing scum, then it makes sense they would be more difficult to find. Therefore, to me, voting people best at playing scum (i.e. most experienced) would actually be the best move as it increases the likelihood that we find the less convincing scum players later as they should be easier to expose.


If I were scum, I'd want to eliminate all the best players too - and leave those who are easier to convince and manipulate.

safariguy5 wrote:Well finally something to work with.

There's a difference between acknowledging that day 1 lynches are semirandom and deliberately not participating in even throwing out ideas/suspicions. Sit around and wait for a case instead of trying to initiate anything.

unvote vote gregwolf


The vote had reasoning behind it, but I do feel like it's somewhat hypocritical in regards to his earlier suggestions and it now feels to me like he wanted a target that a wagon could easily form behind based on what could possibly be a new player's mistake.

His next few posts seem to be neutral and contributing enough, so not really much to add bar:

safariguy5 wrote:I'm skeptical about the regional traveller claim. My role is definitely a DnD class, regional traveller sounds like a NPC role to me...

On the other hand, an unblockable kill could be very useful on the Cult Leader if we find out who it is.


Very true, but again in regards to his original postings, this could also be used very well if most of experienced players are out and the rest of town is easier to manipulate (WIFOM).

safariguy5 wrote:I suppose the upside to TFO claiming the roleblock would be that he assumes a town player roleblocked him. But if that is true, then it means that he has an action that is more than one-shot as some of the other claimed powers are. Which means it could draw mafia roleblock to him instead.

Downside of the roleblock claim is that mafia can roleblock him in lieu of a better target. As of yet, nobody has claimed anything that would make it worth mafia's time to roleblock so I would assume they would target TFO now even if town stops roleblocking him (assuming it was a town roleblock in the first place yesterday night).

So all in all, I see little to no upside in TFO claiming his roleblock. In fact, although it verges on WIFOM, wouldn't TFO be a perfect recruit candidate for cult? He already did all the damage he could with the reveal, so unless he's unrecruitable, it makes the most sense to recruit him since he's built some town cred for the preemptive reveal.

vote TFO


This was what made me look at him closer. His by far the biggest reason to vote and jump on him is a super weak WIFOM and for an as experienced and good player as Safari is this seem like a very week reasoning assuming if he's town. IMHO, this was a slip. While it's not a clear-cut case, I think it's worth investigating as there's really not much else and I would at the very least want answers for my questions posed.

There are no super good or clear cases, but I'd personally prefer to pressure Safari, Mob or Stubbs (in that order) as they've been the ones that have sent the most scum vibes. Out of all others, Rodion is always a good lynch because he's always mafia :lol:

Anyways, vote Safari.
But... It was so artistically done.
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