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hese games fill pretty quick usually, so the game creator is usually around, but if he is gone for 15 minutes then either A) player 2 has to wait around pressing the B key until player 1 comes back, or player 1 just gets to go first and player 2 goes 2nd.
I would not say the 2nd player had a significant advantage, but many times they did go first or at least at the same time. With the new system, just means people will be waiting around for that 1 hour to be up. Seems like a good waste of time.
Donelladan wrote:hese games fill pretty quick usually, so the game creator is usually around, but if he is gone for 15 minutes then either A) player 2 has to wait around pressing the B key until player 1 comes back, or player 1 just gets to go first and player 2 goes 2nd.
I would not say the 2nd player had a significant advantage, but many times they did go first or at least at the same time. With the new system, just means people will be waiting around for that 1 hour to be up. Seems like a good waste of time.
I did not try so I am not sure. But are you saying that, in a 1vs1 freestyle casual games. 2nd players to join has to wait at least 1 hours, whereas the 1st players can start whenever he want once the 2nd player joined? Because it is not how I understood the system. It seems to me, the way it was explained, that both player in a 1vs1 freestyle casual game have to wait 1 hour after the 2nd joined to start. So no advantage for anyone.
Somehow same in an 1vs1 freestyle speed. Both player can start exactly at the same time, since they both know when it will start. So it gives the advantage to the fastest one, seems for you freestyle speed is a matter of speed and skill. So you should be happy with that. With the previous system 2nd to join had advantage to start directly even if he is not really fast.
iAmCaffeine wrote:I basically agree with all of Bruce's points regarding freestyle, which is fairly surprising.
Just to add, I have only seen sequential players arguing for the delay and no regular freestylers. Says a lot.
betiko wrote: so unless you are adding your experience from your previous account, I don't know why your opinion should matter more than other's.
iAmCaffeine wrote:Lol, I'm used to those jibes. So many people put themselves above others around here it's hilarious.
I never said my opinion should matter more than other's, not once. I agreed with Bruce. I never said that you didn't have freestyle experience either; this isn't the only place people are debating about the delay update. From what I've seen the majority of people that don't have any issue with the delay are predominantly sequential players.
Don't take things so personally bub.
In my opinion, without putting an entire essay together, the delay simply ruins the nature of freestyle.
iAmCaffeine wrote:I basically agree with all of Bruce's points regarding freestyle, which is fairly surprising.
Just to add, I have only seen sequential players arguing for the delay and no regular freestylers. Says a lot.
Donelladan wrote:There is a bug on Classic Cities: Pot Mosbi.
As you can see with this Game 13162712 it is possible to create a 12 player game on this map. First post says it should be maximum 8.
betiko wrote:iAmCaffeine wrote:I basically agree with all of Bruce's points regarding freestyle, which is fairly surprising.
Just to add, I have only seen sequential players arguing for the delay and no regular freestylers. Says a lot.
Even if I'm mostly a sequential player, I think I can throw in my 2 cents caf.
200+ games in casual freestyle (+2500pts+) and 400 games in speed freestyle (-1700pts)
you have 125 games in casual freestyle (-177pts) and 235 games in speed freestyle (+607pts) so unless you are adding your experience from your previous account, I don't know why your opinion should matter more than other's.
I just have a casual freestyle game that started with that rule. It's fog, so I'm happy that I got a chance to see what's going on to take a snapshot and to get a chance to start at the same time than others. where is the problem?
and as other people said, are you guys thinking that it's for every turn or something? that player 1 doesn't have to wait for the hour to pass??
skillfusniper33 wrote:I think there is something messed up in Game 13159947. Both players 10 and 11 have the same color, or I can't tell the difference anyway. I just checked the color codes and they say they aren't but it I am confused at who is who.
Bruceswar wrote:betiko wrote:iAmCaffeine wrote:I basically agree with all of Bruce's points regarding freestyle, which is fairly surprising.
Just to add, I have only seen sequential players arguing for the delay and no regular freestylers. Says a lot.
Even if I'm mostly a sequential player, I think I can throw in my 2 cents caf.
200+ games in casual freestyle (+2500pts+) and 400 games in speed freestyle (-1700pts)
you have 125 games in casual freestyle (-177pts) and 235 games in speed freestyle (+607pts) so unless you are adding your experience from your previous account, I don't know why your opinion should matter more than other's.
I just have a casual freestyle game that started with that rule. It's fog, so I'm happy that I got a chance to see what's going on to take a snapshot and to get a chance to start at the same time than others. where is the problem?
and as other people said, are you guys thinking that it's for every turn or something? that player 1 doesn't have to wait for the hour to pass??
Using that logic....
My casual Freestyle Stats +10063 587 from 1580
My Speed Freestyle Stats +1022 678 from 1721
Then my opinion should carry more weight and frankly on this subject I think it does. But lets not go in circles and just use what we know from the games we have played. I stand by my statement.
WWEJTH wrote:My only issue with the 12 player game right now is the 12th player green is way too close to Player 2 green.
Is it possible that could be changed to something like black?
IcePack wrote:WWEJTH wrote:My only issue with the 12 player game right now is the 12th player green is way too close to Player 2 green.
Is it possible that could be changed to something like black?
Black isn't / wasn't possible.
Gilligan wrote:IcePack wrote:WWEJTH wrote:My only issue with the 12 player game right now is the 12th player green is way too close to Player 2 green.
Is it possible that could be changed to something like black?
Black isn't / wasn't possible.
Black would be very ideal to tell colors apart but it won't work with many maps because of how dark it is. If you've got another suggestion...
Stephan Wayne wrote:Every day is Fool's Day on CC.
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