12 Player Games, Invitation Upgrades & More
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Re: 12 Player Games, Invitation Upgrades & More
More to come when I get home. . I will give you all the reasons for it. And why...bigWham wrote:Greetings! This was based on a Suggestion. If it was truly going to ruin speed games i would hope any such issues would have been raised and dealt with in that process.iAmCaffeine wrote:Only thirty seconds, not really a big deal and won't affect gameplay much. What is stupid is the one hour delay on casual freestyle games; completely pointless.Bruceswar wrote:The speed freestyle update. ... ugh really??? What a shame speed games will never be the same. ... so Lame... The rest is nice
The delay on speed games is 20 seconds and 1 hour on casual. It is only the first turn. It is not clear how this is so destructive... but please clarify and I will listen.
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- rdsrds2120
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Re: 12 Player Games, Invitation Upgrades & More
Thank you for the fix! I've fixed it both back-end and in our list!ChadTomer wrote:New World should be maxed at 9 players (not 10)
Bug report: The pagination buttons on the enhanced game finder URL doesn't seem to work. When I go here: http://www.conquerclub.com/player.php?g ... &mode=find
and click any page button (to go to page 2, perhaps) I get the error "no matching games found". Thanks bigWham and blake for their great work!
BMO
Re: 12 Player Games, Invitation Upgrades & More
noted, and will be fixed in near futurerdsrds2120 wrote:Thank you for the fix! I've fixed it both back-end and in our list!ChadTomer wrote:New World should be maxed at 9 players (not 10)
Bug report: The pagination buttons on the enhanced game finder URL doesn't seem to work. When I go here: http://www.conquerclub.com/player.php?g ... &mode=find
and click any page button (to go to page 2, perhaps) I get the error "no matching games found". Thanks bigWham and blake for their great work!
BMO
Re: 12 Player Games, Invitation Upgrades & More
Thanks, Finally some movements
Please upload the http://static.conquerclub.com/maps-new.gif file too, it's missing ...
Please upload the http://static.conquerclub.com/maps-new.gif file too, it's missing ...
- MoB Deadly
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Re: 12 Player Games, Invitation Upgrades & More
For clans, do you think we have to start planning on 5v5 and 6v6 games?
Re: 12 Player Games, Invitation Upgrades & More
Sounds like they plan to implement them.. I imagine they'll make their way into the clan scene gradually, like most new things.MoB Deadly wrote:For clans, do you think we have to start planning on 5v5 and 6v6 games?
- iAmCaffeine
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Re: 12 Player Games, Invitation Upgrades & More
Is this also the reason why the rematch button has disappeared?

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blakebowling
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Re: 12 Player Games, Invitation Upgrades & More
We are currently having an issue with our CDN, until the issue is resolved new colors won't appear in game. Hopefully this will be done soon.
- Robespierre__
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Re: 12 Player Games, Invitation Upgrades & More
I hope the community has no problem with this launching and having a few bugs to work through. In the end it will be a great, great addition. Can I put my $.02 in to create a "beginning snapshot" so that there is no advantage to someone joining a Fog game 2nd and beginning play immediately?
- Butters1919
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Re: 12 Player Games, Invitation Upgrades & More
i'd be up for this even outside of clans (and also for the new medal options, quints and sexts).MoB Deadly wrote:For clans, do you think we have to start planning on 5v5 and 6v6 games?
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blakebowling
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Re: 12 Player Games, Invitation Upgrades & More
Alright, I've created a temporary fix to get the colors in game. You should see them now.blakebowling wrote:We are currently having an issue with our CDN, until the issue is resolved new colors won't appear in game. Hopefully this will be done soon.
Re: 12 Player Games, Invitation Upgrades & More
12 players are a big update. Congratulations!
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
- JJ41375
- SoC Training Adviser
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Re: 12 Player Games, Invitation Upgrades & More
Some great changes...looking forwarding to using them/seeing them in action.

- iAmCaffeine
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Re: 12 Player Games, Invitation Upgrades & More
If you want to make this proposal serious then go the Suggestions forum.Robespierre__ wrote:Can I put my $.02 in to create a "beginning snapshot" so that there is no advantage to someone joining a Fog game 2nd and beginning play immediately?
However, considering BOB is not a website feature and is a script add-on, this is basically pointless. Perhaps something ender, sherkaner (is he around?) or suchlike could look into for BOB, considering that's their forte.

Re: 12 Player Games, Invitation Upgrades & More
Congrtas on the updates team...thank-you.
Egyps: Upper MAX 8 <- small typo ?
Hope we see more upgrades as time allows development thereof...
Egyps: Upper MAX 8 <- small typo ?
Hope we see more upgrades as time allows development thereof...

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- patrickaa317
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Re: 12 Player Games, Invitation Upgrades & More
taking a break from cc, will be back sometime in the future.
Re: 12 Player Games, Invitation Upgrades & More
You are right, cairns, that was my mistake. I was thinking that the autodeploy territories started as neutral. However, maybe this is the right time to code those to start neutral along with Lower.cairnswk wrote:Congrtas on the updates team...thank-you.
Egyps: Upper MAX 8 <- small typo ?
Hope we see more upgrades as time allows development thereof...

Re: 12 Player Games, Invitation Upgrades & More
The colors for players 10 and 11 appear to be the same shade of burn-a-hole-in-your-retina green. Hard to tell them apart.
Re: 12 Player Games, Invitation Upgrades & More
That should have been fixed a bit ago.joshzam wrote:The colors for players 10 and 11 appear to be the same shade of burn-a-hole-in-your-retina green. Hard to tell them apart.

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
Re: 12 Player Games, Invitation Upgrades & More
10 and 11? Do you mean 10 and 12? The color of player 11 is more reddish-brown.joshzam wrote:The colors for players 10 and 11 appear to be the same shade of burn-a-hole-in-your-retina green. Hard to tell them apart.

Re: 12 Player Games, Invitation Upgrades & More
I think he's commenting about the old mistake that Swifte brought up in LC. SHould be correctdd.Gilligan wrote:10 and 11? Do you mean 10 and 12? The color of player 11 is more reddish-brown.joshzam wrote:The colors for players 10 and 11 appear to be the same shade of burn-a-hole-in-your-retina green. Hard to tell them apart.

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
Re: 12 Player Games, Invitation Upgrades & More
I went back right now and players 10 and 11 were still bright green. So I reloaded the page and the reddish-brown appeared. Cool.IcePack wrote:I think he's commenting about the old mistake that Swifte brought up in LC. SHould be correctdd.Gilligan wrote:10 and 11? Do you mean 10 and 12? The color of player 11 is more reddish-brown.joshzam wrote:The colors for players 10 and 11 appear to be the same shade of burn-a-hole-in-your-retina green. Hard to tell them apart.
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blakebowling
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Re: 12 Player Games, Invitation Upgrades & More
This happened briefly after the launch, Player 11 has since been corrected to it's proper color. You may need to clear your browser cache to see the changes.joshzam wrote:The colors for players 10 and 11 appear to be the same shade of burn-a-hole-in-your-retina green. Hard to tell them apart.


