Moderator: Community Team
Beg? Lol I just PM's Tannari... And he thought I had both of you foed. Lol.Shino Tenshi wrote:And yet you, JD, continually begged another player and myself to unfoe you, so you could join the BR gamesJdsizzleslice wrote: But as agentcom has said,
agentcom wrote:Common sense would tell you that the games that are limited to once a month games for premium players only (and some special events) was not meant to be circumvented by this new feature. How could one possibly think that this feature was intended to create unlimited BRs? It boggles the mind how many people could possibly think that this was some sort of intended part of this update.![]()
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Mods say as mods do? What a joke
+1Robespierre__ wrote:Thanks for this. We all appreciate all the efforts to make the site even better than it already is.
Don't hate guys. We get a lot for what little we pay.
Robes
Dukasaur wrote:+1Robespierre__ wrote:Thanks for this. We all appreciate all the efforts to make the site even better than it already is.
Don't hate guys. We get a lot for what little we pay.
Robes
+2
Bottom line is: it's still a great website.
hopefully the programmers can work this outiAmCaffeine wrote:As has already been mentioned, this needs to be altered so that players are the same colour. I was part of team 2 in a triples and team 1 asked for a rematch so I clicked the button. It swapped me (pink) and red so the teams were mixed up. Completely pointless really, I'll just go re-make the game and send the invites manually, which isn't a problem, but defeats the purpose of having a rematch button.
If I understand correctly, dolomite is currently working on it. Hopefully witthin 2-3 months we'll have another Battle Royale specific map that will handle up to 26 players.∞ wrote:Can we get Battle Royal games on other maps besides Colosseum?
And it will be to where you are not eliminated on round 1!-=- Tanarri -=- wrote:If I understand correctly, dolomite is currently working on it. Hopefully witthin 2-3 months we'll have another Battle Royale specific map that will handle up to 26 players.∞ wrote:Can we get Battle Royal games on other maps besides Colosseum?
Just so this doesn't get lost amid the other discussion going on here. I'll e-mail this to admin as well. Nice catch.iAmCaffeine wrote:As has already been mentioned, this needs to be altered so that players are the same colour. I was part of team 2 in a triples and team 1 asked for a rematch so I clicked the button. It swapped me (pink) and red so the teams were mixed up. Completely pointless really, I'll just go re-make the game and send the invites manually, which isn't a problem, but defeats the purpose of having a rematch button.
Jdsizzleslice wrote:
But as agentcom has said,
agentcom wrote:Common sense would tell you that the games that are limited to once a month games for premium players only (and some special events) was not meant to be circumvented by this new feature. How could one possibly think that this feature was intended to create unlimited BRs? It boggles the mind how many people could possibly think that this was some sort of intended part of this update.
The Beta Testers had no knowledge of the update though. Honestly I thought we were still in the workings of it... But everything is good now. I believe after this incident we will be more careful when new things come out.nietzsche wrote:Jdsizzleslice wrote:
But as agentcom has said,
agentcom wrote:Common sense would tell you that the games that are limited to once a month games for premium players only (and some special events) was not meant to be circumvented by this new feature. How could one possibly think that this feature was intended to create unlimited BRs? It boggles the mind how many people could possibly think that this was some sort of intended part of this update.
Decent programmers have to think of everything, and the mistake was lame, was one that any programmer must foresee. Murphy's law.
And when you test something, you don't only use it the way it's supposed to be used, you use it anyway you can, you try to break it, bend it anything.
So if agentcom is the authority in this matters, I will have to laugh a little bit more.. cause that's lame.
I gotta be honest though, it's possible the "beta testing" by the mods can be used by the programmer as way to avoid responsibility. If the programmer is said by El_Jefe: "ok, do your job, don't worry for testing I will provide lemmings to do it", then he could easily say "hey, they said it was going to be tested. testing is not my job". Still, the mistake was lame and it's one that shouldn't occur if you do simple validations.
Yes and no. What is important is that a) this type of balls up doesn't happen again. b) mods/admin pull their heads in with their fascist threats. Don't threaten users because you made a mistake. Super lame, super puerile, fraudulent way to treat paying customersrdsrds2120 wrote:"Beta Testers" is still, well, in Beta! We're getting more testers and some updates were in development before the group came to be. No one's saying that this update didn't have it's flaws, but it's all fixed now and that's what's important.
BMO

As clearly noted, and quoted in other parts of this thread.There were threats made. There should have been no bugs....... Rather than attempting to whitewash and rewrite history, wouldn't it be super to put your hand up. Say "hey mistakes have been made, we acknowledge our poor handling of some aspects of this roll out. Please accept our apologies, and lets move forward."rdsrds2120 wrote:As iterated, no one was threatened, but merely asked not to participate in the bugs!
BMO

It used to be that BR's were alny part of some kind of celebration and outside those there were NO br's.Fugitive_Bill wrote:Just out of interest (I guess I should research it however...) why are we only allowed to play 1 game of 'Battle Royale' per month anyway?
B!LL!
And soon, the maps will change to not be just Colosseum! =)SirSebstar wrote:It used to be that BR's were alny part of some kind of celebration and outside those there were NO br's.Fugitive_Bill wrote:Just out of interest (I guess I should research it however...) why are we only allowed to play 1 game of 'Battle Royale' per month anyway?
B!LL!
Now we still have those br's but in addition we also have the regular br's of which you can join one a month
Very much looking forward to playing dolomite's Homeworld's maprdsrds2120 wrote:And soon, the maps will change to not be just Colosseum! =)SirSebstar wrote:It used to be that BR's were alny part of some kind of celebration and outside those there were NO br's.Fugitive_Bill wrote:Just out of interest (I guess I should research it however...) why are we only allowed to play 1 game of 'Battle Royale' per month anyway?
B!LL!
Now we still have those br's but in addition we also have the regular br's of which you can join one a month
BMO
Teflon Kris wrote:Bruceswar wrote:Lindax wrote:That's really funny. I can't find any rule on this site prohibiting "exploiting bugs". It's not even a bug, it's an oversight on your part.rdsrds2120 wrote:DO NOT join or create any of these games. They will be promptly deleted and exploiting bugs is against site rules![/list]
BMO[/size]
You guys screw up and than have the audacity to prohibit the use a feature that you implemented without proper research/testing/announcement? Putting the blame on the paying customer?
This keeps getting better and better. If this was my business heads would roll.
Lx
+1
+ another
+ several others on behalf of like-minded players
In theory, this is an update that, now the 'oversight' has been fixed, is unlikely to cause any mayhem.
However, I'm sure most of the community would refer old updates to have their 'oversights' fixed before we have more features (and if we do have more features, then the map foundry still have a long queue of requests outstanding for years, and the clan community could do with a clan tab like the tournament tab).
Isn't it common sense to fix old 'oversights' before creating new ones?
Examples of features with unfixed oversights:
- Freestyle 'loophole' 'fix' - this created a deliberate miss turn loophole to replace the original loophole. This can be closed by the code recognising a miss turn player as the person who played last in the previous round.
Problem with round limits being reached and incorrect winner declared ( ' deadbeater won the game on round limit ' ).
One more thing: next time we get a feature it would be cool to not have an oversight.
And, when it comes to heads rolling, the volunteers can just have a little wobble while we watch any paid heads roll all the way down a very long hill, ...
... with a cliff at the bottom.
If the winner did not deadbeat for 3 consecutive turns and still won the game on round limits, that is NOT a bug. I do believe that is the way it's supposed to work.Teflon Kris wrote:...Problem with round limits being reached and incorrect winner declared ( ' deadbeater won the game on round limit ' )...
I'm far from "the authority" on these matters, just a mod who's seen a few things like this. All I was pointing out was site policy and the way things are, but I'm glad I could bring some laughter to your day.nietzsche wrote:
And when you test something, you don't only use it the way it's supposed to be used, you use it anyway you can, you try to break it, bend it anything.
So if agentcom is the authority in this matters, I will have to laugh a little bit more.. cause that's lame.
a) that is our goal. b) As rds said, no one was threatened. Unless you're referring to my post, which was simply a restatement of the rules of the site. I don't know if you consider rule enforcement to be "threatening." But I'd urge you to read the thread and see that in circumstances like this the rules are applied fairly (e.g. no one that I know was even given an official warning about this. If there were any warnings, I'm sure they were few and far between).BoganGod wrote:What is important is that a) this type of balls up doesn't happen again. b) mods/admin pull their heads in with their fascist threats.
Your English is fine ... I completely get what your saying. But to me, that's what RDS' posts have been generally trying to say. It's unfortunate that we've had some "buggy" updates come out recently, but every time RDS tries to keep everyone informed of what is going on and I think he's thrown out quite a few apologies when necessaryBoganGod wrote: Say "hey mistakes have been made, we acknowledge our poor handling of some aspects of this roll out. Please accept our apologies, and lets move forward."
If you can't admit that you made a mistake, then you can't learn.![]()
Please tell me if anything about my post is difficult to understand. English is not my first language, maybe it is not your first language either rd.
...and they seem to have been all deleted now. It's really too bad; clearly these games are something that is in high demand in the community but the powers that be are intensely against them.patrickaa317 wrote:bugs seem to be back...
Game 1000001
Guessing original code was reimplemented when it was lost rather than the corrected code.

Yes, the " jump to your next playable game." link is not working, but also the "My Games" page is no longer refreshing itself either. When I go "back" to it, it used to be updated, now it's not. Having to refresh every time now. I'm positive the site was running with RSS - Rich Site Summary and games when current when loaded into My Games.denominator wrote:...and they seem to have been all deleted now. It's really too bad; clearly these games are something that is in high demand in the community but the powers that be are intensely against them.patrickaa317 wrote:bugs seem to be back...
Game 1000001
Guessing original code was reimplemented when it was lost rather than the corrected code.
Also, something between before the games were deleted and after, my "jump to next playable game" link has broken. I can only assume it is a related consequence.
