Ok...i thought I saw him for a second, but that was just your avatar.Gilligan wrote:Still waiting for tnb.Seamus76 wrote:Has anyone been able to verify this xml? Sticky? Potential beta launch?
Three Kingdoms of China - v10.1 [2015-02-01] p15 [Quenched]
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Re: Three Kingdoms of China - v9.0 [2013-07-01] p16
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nolefan5311
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Re: Three Kingdoms of China - v9.0 [2013-07-01] p16
Me too...he hasn't visited the site since last Friday, and hasn't posted at all since June 22.Seamus76 wrote:Ok...i thought I saw him for a second, but that was just your avatar.Gilligan wrote:Still waiting for tnb.Seamus76 wrote:Has anyone been able to verify this xml? Sticky? Potential beta launch?Just kidding, hope all is well with him.
Re: Three Kingdoms of China - v9.0 [2013-07-01] p16
Is there a plan for this? As far as I know it has been checked and is ready to go, but no sticky. Sorry, just impatient.
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Re: Three Kingdoms of China - v9.0 [2013-07-01] p16
Ditto! Please bring on the beta ASAP!Seamus76 wrote:Is there a plan for this? As far as I know it has been checked and is ready to go, but no sticky. Sorry, just impatient.
Re: Three Kingdoms of China - v9.0 [2013-07-01] p16
yawn... lets go! Beta!
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Re: Three Kingdoms of China - v9.0 [2013-07-01] p16
Files have been sent! 
Re: Three Kingdoms of China - v9.0 [2013-07-01] p16
Thanks. Just saw it's live!! Let the games begin.isaiah40 wrote:Files have been sent!
Re: Three Kingdoms of China - v9.0 [2013-07-01] p16
Well that was a mistake, it shouldn't have gone live yet.Seamus76 wrote:Thanks. Just saw it's live!! Let the games begin.isaiah40 wrote:Files have been sent!
Re: Three Kingdoms of China - v9.0 [2013-07-01] p16
- Beta - Quenching
Conquer Club, enjoy!
While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
- 1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
2. It is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
3. Write a "creative" map description and send it to the Foundry Foreman via PM. You're encouraged to post it into the first post of the thread as well; the description will be used to populate the maps database.
isaiah40
Re: Three Kingdoms of China - v9.0 [2013-07-01] p16
Okay I'll open the beta feedack with a quick question:
Cities bonus: The legend says +1 per 2 (implying +4 if you hold all of them)
however accoring to BOB: City Bonus (1) 3 City Bonus (2) 4 City Bonus (3) 5 City Bonus (4) 6 City Bonus (5) 7 City Bonus (6)
8 City Bonus (7) (that +1 for every city after the first)
Is BOB misreading this? If not: is the legend misleading, or the bonus coded wrong?
Cities bonus: The legend says +1 per 2 (implying +4 if you hold all of them)
however accoring to BOB: City Bonus (1) 3 City Bonus (2) 4 City Bonus (3) 5 City Bonus (4) 6 City Bonus (5) 7 City Bonus (6)
8 City Bonus (7) (that +1 for every city after the first)
Is BOB misreading this? If not: is the legend misleading, or the bonus coded wrong?
- -=- Tanarri -=-
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Re: Three Kingdoms of China - v9.0 [2013-07-01] p16
Probably BOB misreading it. BOB hasn't been fixed (to my knowledge, anyway) to read the collections bonus properly. You'll see the same problem with USA 2.1's capital cities and interstate bonuses, for example.EricPhail wrote:Okay I'll open the beta feedack with a quick question:
Cities bonus: The legend says +1 per 2 (implying +4 if you hold all of them)
however accoring to BOB: City Bonus (1) 3 City Bonus (2) 4 City Bonus (3) 5 City Bonus (4) 6 City Bonus (5) 7 City Bonus (6)
8 City Bonus (7) (that +1 for every city after the first)
Is BOB misreading this? If not: is the legend misleading, or the bonus coded wrong?
Re: Three Kingdoms of China - v9.0 [2013-07-01] p16
I though BOBs problem with collections was underestimating not overestimating (eg. labyrinth doesn't recognise, multiple minotaur or food bonuses)-=- Tanarri -=- wrote:Probably BOB misreading it. BOB hasn't been fixed (to my knowledge, anyway) to read the collections bonus properly. You'll see the same problem with USA 2.1's capital cities and interstate bonuses, for example.EricPhail wrote:Okay I'll open the beta feedack with a quick question:
Cities bonus: The legend says +1 per 2 (implying +4 if you hold all of them)
however accoring to BOB: City Bonus (1) 3 City Bonus (2) 4 City Bonus (3) 5 City Bonus (4) 6 City Bonus (5) 7 City Bonus (6)
8 City Bonus (7) (that +1 for every city after the first)
Is BOB misreading this? If not: is the legend misleading, or the bonus coded wrong?
This goes the other way (and with each item listed seperately) and thus looks to be a different issue IMO
- -=- Tanarri -=-
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Re: Three Kingdoms of China - v9.0 [2013-07-01] p16
That does sound like a different problem then, since the one I'm familiar with is underestimating, rather than over estimating.EricPhail wrote:I though BOBs problem with collections was underestimating not overestimating (eg. labyrinth doesn't recognise, multiple minotaur or food bonuses)-=- Tanarri -=- wrote:Probably BOB misreading it. BOB hasn't been fixed (to my knowledge, anyway) to read the collections bonus properly. You'll see the same problem with USA 2.1's capital cities and interstate bonuses, for example.EricPhail wrote:Okay I'll open the beta feedack with a quick question:
Cities bonus: The legend says +1 per 2 (implying +4 if you hold all of them)
however accoring to BOB: City Bonus (1) 3 City Bonus (2) 4 City Bonus (3) 5 City Bonus (4) 6 City Bonus (5) 7 City Bonus (6)
8 City Bonus (7) (that +1 for every city after the first)
Is BOB misreading this? If not: is the legend misleading, or the bonus coded wrong?
This goes the other way (and with each item listed seperately) and thus looks to be a different issue IMO
Re: Three Kingdoms of China - v9.0 [2013-07-01] p16
Ok, I see this too. I had 3 cities and received +2 instead of the +1 it should be, until 4 cities are held, then +2 would be correct.EricPhail wrote:Okay I'll open the beta feedack with a quick question:
Cities bonus: The legend says +1 per 2 (implying +4 if you hold all of them)
however accoring to BOB: City Bonus (1) 3 City Bonus (2) 4 City Bonus (3) 5 City Bonus (4) 6 City Bonus (5) 7 City Bonus (6)
8 City Bonus (7) (that +1 for every city after the first)
Is BOB misreading this? If not: is the legend misleading, or the bonus coded wrong?
So, are you all saying it's an XML issue? If so that's fine, we can take a look and see what the problem is. If it's BOB, then I'm not sure what to do, since some people don't use BOB. But based on what you all are saying it doesn't seem like BOB, correct?
- -=- Tanarri -=-
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Re: Three Kingdoms of China - v9.0 [2013-07-01] p16
Whether it's a BOB or XML issue can easily be determined by what bonus you're actually getting as indicated by the game log. If the log is saying +2 for 3 cities then it's likely an XML issue, if it's saying +1 for 3 cities, then it's likely a BOB issue.Seamus76 wrote:Ok, I see this too. I had 3 cities and received +2 instead of the +1 it should be, until 4 cities are held, then +2 would be correct.EricPhail wrote:Okay I'll open the beta feedack with a quick question:
Cities bonus: The legend says +1 per 2 (implying +4 if you hold all of them)
however accoring to BOB: City Bonus (1) 3 City Bonus (2) 4 City Bonus (3) 5 City Bonus (4) 6 City Bonus (5) 7 City Bonus (6)
8 City Bonus (7) (that +1 for every city after the first)
Is BOB misreading this? If not: is the legend misleading, or the bonus coded wrong?
So, are you all saying it's an XML issue? If so that's fine, we can take a look and see what the problem is. If it's BOB, then I'm not sure what to do, since some people don't use BOB. But based on what you all are saying it doesn't seem like BOB, correct?
Re: Three Kingdoms of China - v9.0 [2013-07-01] p16
Well, for starters, you can get rid of the 3, 5 and 7 city bonus if it's +1 for every 2.
In the XML the 4 City Bonus gives +3...should be +2. 6 says +5 and should be +4, 8 says 7 and should be +6, so the XML is being overshot by 1.
In the XML the 4 City Bonus gives +3...should be +2. 6 says +5 and should be +4, 8 says 7 and should be +6, so the XML is being overshot by 1.

Re: Three Kingdoms of China - v9.0 [2013-07-01] p16
Surely 6 should give +3 and 8 give +4 (as I said in my first post on the matter - it's currently +1 for each city after the first, rather than +1 per 2 as it's meant to be)Gilligan wrote:Well, for starters, you can get rid of the 3, 5 and 7 city bonus if it's +1 for every 2.
In the XML the 4 City Bonus gives +3...should be +2. 6 says +5 and should be +4, 8 says 7 and should be +6, so the XML is being overshot by 1.
Re: Three Kingdoms of China - v9.0 [2013-07-01] p16
Right, yeah, sorry.EricPhail wrote:Surely 6 should give +3 and 8 give +4 (as I said in my first post on the matter - it's currently +1 for each city after the first, rather than +1 per 2 as it's meant to be)Gilligan wrote:Well, for starters, you can get rid of the 3, 5 and 7 city bonus if it's +1 for every 2.
In the XML the 4 City Bonus gives +3...should be +2. 6 says +5 and should be +4, 8 says 7 and should be +6, so the XML is being overshot by 1.

Re: Three Kingdoms of China - v9.0 [2013-07-01] p16
Gilligan wrote:Right, yeah, sorry.EricPhail wrote:Surely 6 should give +3 and 8 give +4 (as I said in my first post on the matter - it's currently +1 for each city after the first, rather than +1 per 2 as it's meant to be)Gilligan wrote:Well, for starters, you can get rid of the 3, 5 and 7 city bonus if it's +1 for every 2.
In the XML the 4 City Bonus gives +3...should be +2. 6 says +5 and should be +4, 8 says 7 and should be +6, so the XML is being overshot by 1.![]()
Re: Three Kingdoms of China - v9.0 [2013-07-01] p16
Here you go
- Attachments
-
- China.xml
- (18.63 KiB) Downloaded 1242 times

Re: Three Kingdoms of China - v9.0 [2013-07-01] p16
Thanks!! I'll get the OP and the Official XML thread updated.Gilligan wrote:Here you go
Re: Three Kingdoms of China - v9.0 [2013-07-31] p19 XML Only
kudos...this map is long overdue! an interesting period of china's history
Re: Three Kingdoms of China - v9.0 [2013-07-31] p19 XML Only
thanks so much, it's pretty fun so far, and I'm glad you like it.eugenesg wrote:kudos...this map is long overdue! an interesting period of china's history
I did notice another xml fix. It looks like Liang North is coded as a city, which it shouldn't be.
Re: Three Kingdoms of China - v9.0 [2013-07-31] p19 XML Only
Did anyone else have an issue with the one-way arrow on tian-shu almost blending with the mountainside?
Although once you know it's there you can distinguish it :/
Although once you know it's there you can distinguish it :/
Spoiler
Re: Three Kingdoms of China - v9.0 [2013-07-31] p19 XML Only
I have not had that feedback yet, but obviously if more people have a problem then I will do what I can to fix it.Leehar wrote:Did anyone else have an issue with the one-way arrow on tian-shu almost blending with the mountainside?
Although once you know it's there you can distinguish it :/



