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D-Day: Omaha Beach! [Quenched]

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Postby Coleman on Wed May 09, 2007 5:48 pm

sully800 wrote:I understand the distinction between the standard and special bonuses. I am not asking you to change those lines.

I think it should be:

+4 EACH SHIP GROUP +7 ALL SHIPS
+2 EACH BUNKER +4 ALL BUNKERS
+2 EACH ARTILLERY +3 BOTH ARTILLERIES
+5 EACH BEACH -1 PLANE AND PARACHUTE

That way the seperation between standard and special bonuses is made, and the 2 labels for bunker/artillery are in the same row as you made the ship labels.

I think I agree with this one mibi. :oops:
Warning: You may be reading a really old topic.
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Postby Kalten on Sat May 12, 2007 8:43 am

it would be perfect if it was like, fipped over... you know north IS north!
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Postby sully800 on Sat May 12, 2007 9:24 am

Kalten wrote:it would be perfect if it was like, fipped over... you know north IS north!


Yeah but North doesn't need to be up. That's why so many maps on this site have compasses- to show the direction of North. I do think this map should have a compass showing that North is down.
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Postby mibi on Sat May 12, 2007 9:34 pm

Changes:
1. Legend bonus text is rearranged as per sully.
2. plane and parachute is now "plane and it's parachute"
3 trench icon stands out less.

Image

a compass would be superfluous because there are no directional references.
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Postby tenio on Sun May 13, 2007 12:17 pm

When you say Artillery can attack closets targets do you mean that if someone captures a target you can move all the guys from the Artillery to the target? if so i don't think that is a very good idea. Maybe if it is possible you can make the captured target neutral or make the territory down to 1
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Postby mibi on Sun May 13, 2007 12:47 pm

tenio wrote:When you say Artillery can attack closets targets do you mean that if someone captures a target you can move all the guys from the Artillery to the target? if so i don't think that is a very good idea. Maybe if it is possible you can make the captured target neutral or make the territory down to 1


you are correct, but what you propose is not possible with current xml.
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Postby RobinJ on Sun May 13, 2007 2:15 pm

Need to make the barbed wire clearer - I don't know if I can even see it
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Postby mibi on Sun May 13, 2007 2:21 pm

RobinJ wrote:Need to make the barbed wire clearer - I don't know if I can even see it


clearer? ... what does that mean exactly..
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Postby RobinJ on Sun May 13, 2007 2:38 pm

Shit - sorry - I'm a dumbass. I was looking in the wrong place. In retrospect I can't believe I missed it in the first place. Just forget that I ever posted it. :oops:
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Postby hulmey on Sun May 13, 2007 2:47 pm

I think there's still alot of work to be done the big one before you make the small one....
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
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Postby mibi on Sun May 13, 2007 3:04 pm

hulmey wrote:I think there's still alot of work to be done the big one before you make the small one....


such as....
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Postby DiM on Sun May 13, 2007 3:27 pm

WTF mibi. your old avatar was much better :shock:

you got great graphic skills and you put a manga babe as your avy? :?
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Postby mibi on Sun May 13, 2007 3:29 pm

DiM wrote:WTF mibi. your old avatar was much better :shock:

you got great graphic skills and you put a manga babe as your avy? :?


LoL

http://www.conquerclub.com/forum/viewtopic.php?t=18930
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Postby hulmey on Sun May 13, 2007 3:47 pm

i'll make the list and be back tomorrow....And pls change that avatar lol
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
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Postby fireedud on Sun May 13, 2007 3:58 pm

The "people' who are paracuting look like crosses.
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Postby KEYOGI on Sun May 13, 2007 4:16 pm

Yeah, come on mibi... we want to see these crosses with helmets and firearms. If you can draw ducks in a pond, you can at least give the crosses something to fight with! :wink:
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Postby hulmey on Sun May 13, 2007 4:20 pm

lol....yes its a allied trick to confuse the germans :wink:
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Postby Avron on Sun May 13, 2007 5:32 pm

I must say, this map looks quite profound, Excellent artwork, surely hope it gets made into a map. WW2 could found a nearly infinite supply of maps.
Last edited by Avron on Sun May 13, 2007 8:30 pm, edited 1 time in total.
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Postby mibi on Sun May 13, 2007 7:23 pm

KEYOGI wrote:Yeah, come on mibi... we want to see these crosses with helmets and firearms. If you can draw ducks in a pond, you can at least give the crosses something to fight with! :wink:


the crosses are to make sure they get a proper burial. if they werent blasted out of the sky or shot on the way down, they most likely landed in a mine field... these poor chaps weren't very effective i must say.
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Postby Kalten on Sun May 13, 2007 8:10 pm

u really neeed a WW2 compass to show which way is north on the map. maybe some bulletholes...
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Postby KEYOGI on Sun May 13, 2007 10:03 pm

Can the bullet holes go into the new avatar?
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Postby DiM on Mon May 14, 2007 4:05 am

mibi wrote:
DiM wrote:WTF mibi. your old avatar was much better :shock:

you got great graphic skills and you put a manga babe as your avy? :?


LoL

http://www.conquerclub.com/forum/viewtopic.php?t=18930


:shock: freak :twisted:
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Postby Kalten on Tue May 15, 2007 3:42 pm

KEYOGI wrote:Can the bullet holes go into the new avatar?

LOL ROFL LMAO, and, and, agh whaterver
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Postby Kalten on Thu May 17, 2007 8:17 pm

DiM wrote:
mibi wrote:
DiM wrote:WTF mibi. your old avatar was much better :shock:

you got great graphic skills and you put a manga babe as your avy? :?


LoL

http://www.conquerclub.com/forum/viewtopic.php?t=18930


:shock: freak :twisted:

Correct :twisted: :twisted: :twisted: :twisted: :twisted:
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Postby mibi on Thu May 17, 2007 10:06 pm

Here are both versions with xml.

Large:
Image
Small:
Image

and now lit up like a mexican christmas tree...

Large:
Image
Small:
Image

coleman can post the xml

huzzah.
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