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thechuck51 wrote:Here's what I'm thinking for my time travel mechanic. The game starts day 1/night 1. Then I randomly pick between days up to 11 (for the 11 doctors). No day can be repeated. It will be possible for a player to travel back to day 1 where they will advance days linearly until their time stream crosses with the main one. So say at the start of day 7 a player gets sent back to day 1. They are effectively out if the game for now. Next day town randomly jumps to day 10, the player moves to day 2. The next day the game moves to day 2 while the player would have moved to day 3 but because the game has crossed his new time stream he renters the game. If its impossible for the game to cross the players new time stream he will die of old age in the current game day. Make sense? Think it will work?
thechuck51 wrote:Using random.org i get a sequency of 2-11 for my day order (day 1 start, there is a night folllowing each day):
1 3 7 10 9 5 2 11 6 4 8
During Night 1 player A is sent back to Day 1. (Player A - ??? has been sent back in time) Everybody else moves to day 3 (following the random order of days)
After day/night 3, the main group moves to Day 7, Player A moves to Day 2
the main group moves to Day 10, player A to Day 3 and so on
eventually the main group moves to Day 5, Player A would be on Day 5 and since his time stream has now crossed with the main group he re-joins the game.
If after day/night 6 player B is sent back to Day 1, then he would be announced as dead of old age as his new time stream would never cross with the main one. Main goes Day 4 then Day 8, Player B goes Day 1 then Day 2.
Does that make more sense?
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