Not really.greenoaks wrote:so this would just be Unlimited
[GO] Unlimited Adjacent Fortification
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Re: [GP/UI] Unlimited Adjacent Fortification
MERGED
Re: [GP/UI] Unlimited Adjacent Fortification
if you can fort the neighboring terit but do so unlimited times it is Unlimited.chapcrap wrote:MERGED
Not really.greenoaks wrote:so this would just be Unlimited
Re: [GP/UI] Unlimited Adjacent Fortification
No, each territory can only be involved in one transaction.greenoaks wrote:if you can fort the neighboring terit but do so unlimited times it is Unlimited.chapcrap wrote:MERGED
Not really.greenoaks wrote:so this would just be Unlimited
If you fort from Sydney to Port Moresby, then both Sydney and Port Moresby have been used that turn. You cannot now fort from Port Moresby to Jakarta. That would be unlimited. You can, however, now go and fort from London to Berlin.
Anyway, that's my take on the idea, although I see that two threads have been merged, so I'm not sure if the two OPs were thinking the same thing.
Anyway, I agree. This would be a good option.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
― Voltaire
Re: [GP/UI] Unlimited Adjacent Fortification
Well, if you read through the thread, you can see that's not what's going on. The troops have to be marked as starting at a certain territory and can be moved only to a territory that is neighboring. It's like trench attacks. You get to attack as much as you want, but only next to where you are already at.greenoaks wrote:if you can fort the neighboring terit but do so unlimited times it is Unlimited.chapcrap wrote:MERGED
Not really.greenoaks wrote:so this would just be Unlimited
Unlimited adjacent reinforcements!!!!!!AWESOME!!!!
It would be cool if you could reinforce in adjacent reinforcements an unlimited number of times
Specifics/Details:
Specifics/Details:
- Allow it to be able to have adjacent reinforcements but from all the territories. only allow the number of troops that were on a territory at the end of attacking to move from the territory.
How this will benefit the site and/or other comments:- New Gameplay
Last edited by Evan3222 on Tue Feb 19, 2013 11:06 pm, edited 1 time in total.
Re: Unlimited adjacent reinforcements!!!!!!AWESOME!!!!
Please fix your form.
Also, this has been suggested multiple times before so please check the forum.
Also, this has been suggested multiple times before so please check the forum.
- macbone
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Re: Unlimited adjacent reinforcements!!!!!!AWESOME!!!!
Still, it's a nice idea. I like it!
Re: [GP/UI] Unlimited Adjacent Fortification
Very true. MERGED with the thread that was located in Submitted Suggestions.nicestash wrote:Please fix your form.
Also, this has been suggested multiple times before so please check the forum.
Re: Fortifications....
are you in favour of merging
Trench Reinforcements!
The ability to move each stack to an adjacent region
- It like a combination of adjacent reinforcements and trench warfare
- The reinforcement phase starts off with the list of your available stack sizes on each region, exactly like the list you see now before you make your first reinforcement.
- We could also limit the list to only those stacks that had not just captured a region, they already moved one region that round!
- Each reinforcement can only be made to an adjacent region, like trench warfare attacks.
- We are doing this already for the attack phase of a trench game. We track the initial list of troop locations, and allow each troup to make single attacks to adjacent regions.
- Would be more like traditional warfare, prior to unlimited air drops, where each army group moved independently each round.
Re: Trench Reinforcements!
Adjacent is already hardly used, this would split that fan base making games with either setting very difficult to fill.
Re: Trench Reinforcements!
The reason adjacent is rarely used is because it is so difficult to manage multiple fronts, you can only reinforce one at a time! By the time you get one front reinforced, the reinforcements for the other front is far behind the action.
The purpose of this change would be to allow you to maintain multiple fronts without the wide open movement of unlimited or the long distance single moves of chained.
It would mimic WWI trench warfare. Each unit can make small moves each round.
The purpose of this change would be to allow you to maintain multiple fronts without the wide open movement of unlimited or the long distance single moves of chained.
It would mimic WWI trench warfare. Each unit can make small moves each round.
- SirSebstar
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Re: Trench Reinforcements!
unlimited adjecent.... mmm.
sounds better then adjecent, so if they were to upgrade adjecent to this, i would be happy enough with it. as it stands i dont use adjecent unless i want to mess with someone.lol
as far as suggestions go, this is not a bad one, but its not good enough i think
reasons it wont get through the list:
too many options already.
it would be (even more) difficult for new players to understand how this works
it brings new problems like differentiating between moved troops and already standing troops (real killer this)
so overall it wont do.
sounds better then adjecent, so if they were to upgrade adjecent to this, i would be happy enough with it. as it stands i dont use adjecent unless i want to mess with someone.lol
as far as suggestions go, this is not a bad one, but its not good enough i think
reasons it wont get through the list:
too many options already.
it would be (even more) difficult for new players to understand how this works
it brings new problems like differentiating between moved troops and already standing troops (real killer this)
so overall it wont do.
Re: Trench Reinforcements!
but my point remains. this would split the Adjacent fan base.PapaGeek wrote:The reason adjacent is rarely used is because it is so difficult to manage multiple fronts, you can only reinforce one at a time! By the time you get one front reinforced, the reinforcements for the other front is far behind the action.
The purpose of this change would be to allow you to maintain multiple fronts without the wide open movement of unlimited or the long distance single moves of chained.
It would mimic WWI trench warfare. Each unit can make small moves each round.
suggestions have been made to 'improve' Adjacent to increase its popularity and this would be a viable improvement but not as an additional setting.
- Crazy Frog
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Re: [GP/UI] Unlimited Adjacent Fortification
OK... now it is making more sense.
still not sure I would use it for much more than messing with an opponents head though...
still not sure I would use it for much more than messing with an opponents head though...
Re: Trench Reinforcements!
I would disagree with this to a degree. I can see come adjacent fans switching from adjacent to this, but I can also see this new way winning new fans from chained and unlimited. I know that I would like this over chained.greenoaks wrote:but my point remains. this would split the Adjacent fan base.PapaGeek wrote:The reason adjacent is rarely used is because it is so difficult to manage multiple fronts, you can only reinforce one at a time! By the time you get one front reinforced, the reinforcements for the other front is far behind the action.
The purpose of this change would be to allow you to maintain multiple fronts without the wide open movement of unlimited or the long distance single moves of chained.
It would mimic WWI trench warfare. Each unit can make small moves each round.
Re: [GP/UI] Unlimited Adjacent Fortification
I've always liked this setting idea just because it's more 'realistic.' You can fort all troops from one territ to one nearby. When you're thinking about actual warfare, moving all armies to any other territ (unlimited) and moving just one group of armies (chained, adjacent) seem like they should be the additional gameplay options after this setting.
Re: [GP/UI] Unlimited Adjacent Fortification
"Unlimited Adjacent Reinforcements(not what you think)" was exactly what I thought it would bespiesr wrote:MERGED: Unlimited Adjacent Reinforcements(not what you think)
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Re: [GP/UI] Unlimited Adjacent Fortification
+1agentcom wrote:"Unlimited Adjacent Reinforcements(not what you think)" was exactly what I thought it would bespiesr wrote:MERGED: Unlimited Adjacent Reinforcements(not what you think)

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scwightman
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[GP/UI] Unlimited Adjacent - The Most Realistic
Concise description:
- When I play conquerclub, I often visualize myself as a general advancing troops to defeat my opponents (well, usually they end up defeating me). However, due to the current reinforcements used (usually unlimited reinforcments), the realistic rules of war are violated as one can instantly teleport troops from one side of the world/map/continent to another. While this may occur in Star Trek, this is unrealistic. At the other extreme, the player is limited to move armies on one territory to an adjacent territory (Adjacent reinforcments), but neglect moving all other territories on the map. To overcome this, chained reinforcement was created to allow a middle-of-the-road approach.
- I propose the implementation of Unlimited Adjacent Reinforcements. So yes, army movement is limited, but you can move all armies every turn one space, as they could do in real battle. Is this feasible from a programming perspective? I have no idea. But as General of my troops on any given map, it is the most realistic option and one I would like to play.
- I believe this would add more realistic play. Thank you for the opportunity to present my idea
Re: [GP/UI] Unlimited Adjacent - The Most Realistic
I very much agree with you.
This proposal, however, already exists.
[In B4 merge, as the saying goes.]
This proposal, however, already exists.
[In B4 merge, as the saying goes.]
“Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
― Voltaire
Re: [GP/UI] Unlimited Adjacent - The Most Realistic
And it is an obvious one. Strange that bizarre suggestions like fog, trench etc have been implimended, but this obvious one has not yet

